Battle City [PC]
Battle City ("City of battles") - is known in Russia and the CIS countries as "tanks". One of the first games for the NES platform. Its predecessor was the arcade game Tank Battalion, released by Namco in 1980.
The action area is visible from above. The player must, controlling his tank, destroy all enemy tanks at a level that gradually appear from the north of the playing field. Enemies are trying to destroy the player’s base (at the bottom of the playing field in the form of an eagle) and his tank. At each level, you need to destroy twenty units of enemy armored vehicles of different types. If the enemy can destroy the base or deprive the player of all their lives, the game is lost.
The game consists of 35 basic levels. Level - a square field of 169 sectors (13 × 13). After completing 35 levels, they begin anew, but enemy units have more health, and if you hit them, a bonus will surely appear.
There are four types that differ in speed and strength:
regular tank (100 points);
an armored personnel carrier, which is characterized by an increased speed (200 points);
rapid-fire tank (300 points);
heavy tank (armored car), which can be destroyed with four hits (the tank changes color depending on the remaining strength) (400 points).
The fourth, eleventh and eighteenth tanks, regardless of type, appear in iridescent colors. If a player lands in such a tank, a bonus appears on the map. If the "bonus" tank is a heavy tank, just one hit in it for the bonus. If you do not take the bonus until a new iridescent tank appears, the bonus disappears.
When playing alone, the map contains no more than four enemy tanks at a time; when playing together, no more than six. All in all, the enemy’s tanks are twenty per level.
Tank ("life"). Adds a player one life.
Five-pointed star (medal). Improves the player’s tank (one star - the speed of the fired shells increases; two stars - you can take two shots until they reach an obstacle; three stars - the tank can break through concrete walls).
Hand grenade ("bomb"). Explodes enemy tanks on the map. No points are given for this.
Watch`. For some time it stops the enemies and their shooting.
Bayonet shovel. Temporarily makes the brick wall of the Headquarters concrete, which protects it from enemy shells.
Helmet. Temporarily makes a player’s tank invulnerable.
In just one level, you can get three bonuses. Taking a bonus brings 500 points. The bonus appears after hitting a flashing tank. These tanks appear fourth, twelfth and eighteenth tank in the general sequence.
It is worth noting that initially the developers laid down the possibility of two more bonuses (a place in the CHR ROM that allowed). At least, the graphics of one bonus (in the form of a pistol) were always present in the original game, and the graphics of the second bonus was a drop that could appear only when a secret message from the developer was shown. Moreover, the bonus appearance algorithm is such that initially it was possible to get the bonus index from the pseudo-random number generator, and then select it directly from the array in ROM: .BYTE 0, 1, 2, 3, 4, 5, 4, 3.
As you can see, the last two bonuses have been replaced by, respectively, a hand grenade and a watch. Therefore, they are statistically more common.
Battle City was one of the first games where two could play simultaneously. Both tanks appeared at the headquarters. If one player gets into the tank of another, then he stops for a while on the spot.
The version of Battle City for the Game Boy is more complicated, since the map does not fully fit on the display. Therefore, while the player is in some corner of the map, it is possible that one of the enemy’s tanks will approach the base and destroy it. This is compensated by the radar, which is not in the NES version, as well as the ability to stop the game and view the playing field, “tearing” the camera from the player’s tank.