Mariage (66, Shnops)

Number of decks: 1
Number of cards in the deck: 24
Number of players: 2
The seniority of the cards: 9, B, D, K, 10, T.
Purpose of the game: to dial first a certain number of points.
Rules of the game. It is believed that this game appeared in Germany in the second half of the XIX century patrons of the inn on Eckamp 66 in the Westphalian city of Paderborn, hence the name of the game 66 obviously occurred. At about the same time, it came to Russia, where it was modified and spread to 30- Ies of the XX century.

The rules of the game are as follows. The first deliverer in the game is determined by a lot, in the following games players give cards in turn. The cards are carefully shuffled, taken out and distributed to each player by 6 cards. The thirteenth card is opened and put under the deck. This card stands for a trump card. The first move belongs to the player who sits to the left of the handler. The player walks from one of any of his cards. The next player, until the deck is over, can put any card on the laid out card. If the deck is over, then the player must put a card of the same suit as the turn card, if there is no such card, then he should put his trump card. A player who has a marjage (king and queen of the same suit) can announce this and get extra points, and then go with the king or the lady, provided that there are cards in the deck. After the bribe, players get their cards to six. During the game, any player can close the game if he pulls the trump card from the bottom and puts it on top of the cards put by other players. From this moment the game is played as if the deck is already over. During the game score is scored. Points for a bribe are added to the player immediately after taking the cards. If any of the players score 66 points or more, then he becomes the winner in this game and the game ends. Full game is played until one of the players gets 7 or 8 points (by agreement). If the winner's contender took more than 33 points in his bribes and marjages, then the winner for the game is awarded one point, if less, then 2 points, if not a single point, then 3 points. In a closed game, the winner, regardless of the number of points that the opponent has earned, always pays 3 points. If the player who closes the game does not score 66 points to the end of the game, then his opponent gets 3 points. The cost of cards in points: an ace - 11 points, 10 - 10 points, a king - 4 points, a lady - 3 points, a jack - 2 points, 9 - 0 points, a king and a lady of the same suit (marjage) - 20 points, 40 points.

Mariage (66, Shnops) threesome

The game follows the rules of the marjazh for two, except for the following changes. Each player is dealt 8 cards. The last card of the dealer is opened, shown to everyone, this card is a trump card. Since the game goes without a deck, it is necessary to respond to the suit, and in the absence of a card in the suit stroke, you need to interrupt the trump.

66 foursome (version of the game)

There are 4 players playing - two against two others, the same number of cards as the two of them, the cost of cards in glasses is the same, the seniority of the cards is the same. Before handing out the cards, the handler gives any of the opponents to take down the deck, then looks at the bottom card and, if this card is nine, then shows everyone, then lets them take down the lower card again and again. If this card is again a nine, then the sender gives the rivals a third time. If the bottom card is again a nine, then the surrendered pair opens one point at their eight and then the next player in the circle becomes the passer-in, also giving opponents the ability to remove the deck. If removed not under the nine, then the sender gives 3 cards. After reviewing the received cards, the player who sits to the left of the handler assigns a trump card. The player has the right to refuse the appointment of a trump card, in this case the trump card is determined by the opening of the last card of this player. Further, 3 cards are dealt, as a result of which each player has 6 cards on his hands. After the handing over of cards, any player may request a reassignment of cards in the following cases:

If any player has less than 13 points;
If any of the players have 4 nines on their hands;
If any pair of players do not have a trump card or one trump card for two, or a nine and a jack on different hands.

A player who does not have a trump card or has one trump card can ask his partner about the existence of trump cards. If the partner does not have them, then a couple of players may require a retake.
Player pairs can declare the following games.
The game "3 nines." If any of the players have 3 nines on their hands, then the player declares a game on them. So, having on his hands 4 nines, the player can not announce retake, but declare the game for 3 nines. The player puts on the table 3 nines in clear form. Each opponent must choose any of his cards, which matches the suit with one of the nines on the table, and must put it in the pile of his six cards top or bottom, while declaring "top" or "bottom". After that, the player takes two nines back leaving one on the table. Opponents look at the named cards of their piles. If one of them has a card that matches the suit with the left nine, then he shows this card, and this pair opens 3 points at its eight; If the suit does not match, 3 points are opened by the player who declared the game. After drawing the game for 3 nines, or there is an ordinary rally, or a partner or rivals can announce other games. Sometimes they play with a rule that allows a player who has two nines to ask his partner about the third ninth. If the player does not have it, then the partners add up and declare the game for 3 nines.
The game is "five". Any player announces this game, stating: "I'm going to five." After that, he applies the sixth card, and all the cards also include all the players, with the exception of the playing partner, who throws all the cards and does not participate in the game. The player who declared this game must take all 5 bribes. A mandatory condition for declaring a game "for five" is the presence of one player playing a card, which rivals can take. The player who declared the game is the first to go. On the laid out map the other players need to put a card of the same suit. The trumps in this game lose their significance. The task of rivals is taking at least one bribe. If they can not do this, then the player opens 5 points at his eight, and if the contestants take a bribe, they open 5 points to themselves. After this game begins a new surrender.
The game is "six". The player must take 6 bribes. The rules are similar to the "five" game, except that by going to "six", the player does not need to have a card that competitors can take. If opponents do not take a bribe, then the player opens 6 points, if they take, they open 6 points to themselves. If the game was played, and open on the eight is less points, then the remaining points go to the next game.
The game "on a fur coat." The player must take all the bribes. When announcing this game, it is mandatory to have a card that competitors can take. In the event that opponents do not take a bribe, then the player "puts on" rivals "coat" - puts on top of their eight another card, which is called a fur coat.
The game "for a suit." This is similar to the game "on a fur coat", only in case of a win on the rivals put on a "suit": the eight is put on a fur coat, and under the eight is a lining.
If the first pair of games is younger, say, "five", and the second pair is older - "six", then the game declares the second pair. If no game is announced, then the game proceeds in the usual way. First player goes on the first hand, on the laid out card all other players must put a card of the same suit, in the absence of such a card it is necessary to put a trump card. All other rules of the drawing are the same as when playing together. The task of each pair of players is to score 66 points. If any pair scored 66 points, then the draw is stopped, and the scoring of the opponents begins. If they do not have any bribes, then the winning pair opens 3 points at their eight, if the opponents have less than 33 points, then the winning pair opens one point. If no one has accumulated 66 points for the entire con, then one point is given to the pair that took the last bribe.
If a player in the game sees that he has 66 points scored and scored, he can declare a marjage, say 20 (40) without making a move, with one of the cards of the marjazh, thus depriving opponents of the opportunity to take this bribe . In the event that the player is wrong and he does not have 66 points, opponents are given one point. In the course of the game, the points scored are prohibited.