Going forward (Tien Len)

Number of decks: 1
Number of cards in pack: 52
Number of Players: 4
Cards is 3, 4, 5, 6, 7, 8, 9, 10, B, D, K, T, 2.
Goal of the game: Do not be the last player with cards in her arms.
Rules of the game. Tien Len is considered the national card game of Vietnam, the name of the game is - go ahead. In various regions of Vietnam it is played differently, but the basic rules alone. The game got its spread in the United States, probably this is due to the Vietnamese, who came to the United States for permanent residence. Play the game four standard deck of 52 cards. There is a certain seniority of colors, where the youngest peaks suit, her ascending are clubs, diamonds and hearts then are the oldest suit. The first deliverer is determined by lot, in the following games shuffles the cards loser. Deliverer thoroughly shuffle the deck, then removes it and each player is dealt 13 cards. The first move of the game belongs to the player who has three peaks, with which he begins his move. Each next player in a clockwise direction to put junior card or combination of cards, if there is no card or a combination, can 'check', which is not in its interest, since the goal of each player is to get rid of all their cards, not to be the last player with cards on hand.

The combinations are as follows:


1. A single card - 3 peaks (the lowest card) or 2 Hearts (the highest card);
2. Pair - Two cards of the same value, for example, 7 Clubs and 7 of diamonds, or diamonds lady and the lady peaks;
3. Triple - 3 cards of the same value, for example, 5 of diamonds, five hearts, five clubs;
4. Four of a Kind - 4 cards of the same value, for example, 9 hearts, 9 of diamonds, 9 clubs, spades 9;
5. Consistency - 3 or more cards of consecutive values of all kinds, for example, 4 of diamonds, 5 spades, jack of hearts or 6 diamonds, queen of hearts, king of clubs, 2 of diamonds;
6. Dual sequence - 3 or more pairs of cards of consecutive values, such as 3-3-4-4-5-5 or 6-6-7-7-8-8-9-9.


If one of the players on your course put combination, each subsequent player must put a combination of the same type with just a high card, for example, lined with a combination of 7 Diamonds and 7 of clubs, and the next player puts the same combination with a high card 7 hearts and 7 peaks. 7 hearts over 7 diamonds, so the combination of the above. Simply put, in what combinations have a high card, then that combination and is considered to be older. An exception to this rule is a combination of steam. In Laid-pair can be placed as a pair of cards with the highest card, and from the younger, for example, lined with two sixes, you can put two and two nines and fives. It is forbidden to put on a pair of triple, quads, and the sequence of a double sequence.


In the game there are four exceptions to the rules relating to fighting off twos:

1. Rack can beat any deuce;
2. A sequence of three pairs (7-7-8-8-9-9) can beat any deuce;
3. The sequence of the four pairs (5-5-6-6-7-7-8-8) can beat a pair of deuces, but not any of the other pair;
4. The sequence of the five pairs (8-8-9-9-10-10-B-B-D-E) can beat the combination of three dyads, but not any other three cards.


The game ends when there is one player with cards in hand, which is considered a loser, or when there are several players with the card and what happens is the following situation if the player whose turn it is to play, has no cards, the turn passes to the next player in a clockwise direction and the game ends when one player has cards left, that player is considered a loser. When the game is on the money, the loser pays each player the amount of money which is stipulated before the game. Very often in this game is played on a large amount. It is known that the payment of the underdog player ranged from $ 2,000 to $ 50,000.

game options

Justus Pang. The game has the following changes in the rules. Winner of the 3 peak can not make the first move, and skip and pass it to the next player clockwise. Doubles can not be used in sequence, they may be only on the triples to Ace. When all but one player have passed, the player who played the last combination can continue to play consistently higher combinations of the same type. Players who have passed the moves are not allowed to beat the stacked combination.

Kenneth Lu. In this embodiment, the following changes to the game rules. In the game you can play three, then each player is dealt 17 cards each, the last 52-I card goes to the player who makes the first move with any of your card. Exceptions to the rules on fighting off other twos:
1. Rack can beat any card or any one pair;
2. The sequence of the three pairs can beat a single deuce;
3. The sequence of the four (or more) of the pair has no special forces.
If you play for money, then the winner is the first player who gets rid of all their cards and each loser pays the winner the agreed amount of money in advance before the game.

Vietcong (as played in the United States). In this embodiment, such changes to the game rules. If any of the players has 4 two, then it immediately becomes the winner. A player who has a card 3 peaks should lay it on its course as part of a combination. Twos can not be included in combination with sequences, sequences can be only on the triples to Ace. Exceptions to the rules on fighting off twos are:
1. A sequence of three successive pairs or quads can beat a deuce;
2. A sequence of five consecutive pairs or two sequences of four cards can break a pair of twos, but not any of the other pair;
3. A sequence of seven successive pairs of sequences of three or four cards 3 can beat two, but not any other three cards.