Flop Poker (Flop Poker) - Texas Hold'em, Omaha Holdem

The flop is the first 3 community cards dealt at the beginning of the game. The word "flop" can be translated as "slap", "unjustifiable hope", "failure" or "sudden change" - distribution of flop cards usually leads to all these consequences.
Flop Poker includes Texas Hold'em and Omaha Hold'em, which are often played according to the rules of high-low when the win divides between two players. As can be seen from the titles, these games are of territorial origin, associated with the state of Texas and the city of Omaha in the state of Nebraska. In all American casinos, these games are the most widespread.

Rules of the game. Hold'em is played at a rectangular or oval table, where up to eleven players can be placed. All play only among themselves. The profit of the casino determines the commission fee. The dealer gives out two cards to all. After looking at their cards, players bet or refuse to continue the game. Then the dealer puts 3 "common" cards face up on the table. After this, you can also make bets or refuse the game. Then the dealer puts the fourth and fifth open cards on the table. After the distribution of each of these cards, players again make bets or quit the game. Having established all bets, the participants of the game open their cards and compare them, and the combinations are made up with the cards on the table. The player with the highest combination of cards wins. The dealer withdraws the commission from the sweat and transfers the winnings to the winner.

Texas Holdem

Texas Hold'em, or simply Holdem, - in this game, each player gets two leaves the cards, then five general card families are dealt on the table. The cards are dealt face down. All the card families are put face down on the table. These community cards are used by each player to compose their own combination.
The game begins with the fact that all players set the initial bet, called an ante, - put the playing chips in front of him. Together with this, the player sitting to the left of the dealer button makes a blind, the first bet that opens the game. The dealer, making sure that all bets are made correctly, moves the game chips to the center of the table. This order of setting rates (through the dealer) must occur throughout the game. All the pooled players' bets in the center of the table are called sweat. It is for winning this money that the game is played.
After installing the antes and blinds, the dealer gives each player two cards face down. Thus, everyone sees only their own cards and does not know the value of the rivals' cards.
The first betting interval begins. Since the game has already been opened by the player who installed the blind, all subsequent players must either answer the bet - stake, or raise the bet - raise, or fold their cards - fould. If at this stage one of the players is not sure of their cards, he refuses to continue the game, does not make any bets, says fould, folds his cards and loses the right to win. At the same time, he should not stop his discarded cards, so that they are not seen by other players. If in this case all the players said fould, then the player who installed the blind wins - takes all the pot.
If a player says a stake, he answers the previous bet - puts in the pot the same amount as the previous player. If the player says raise, then he raises the previous bet - puts in the pot an amount greater than the previous player. The rest, if they want to stay in the game, should already be responding to this bet, and players whose stakes have been raised must in turn report to the pot the necessary amount to equalize their bets with the increase raised. Raising rates can be repeated: if one player raises (raise), then the next one can also raise (reraise), etc.
After all the players have made equal bets, the flop dealer is placed face up in the central area of ​​the table 3 common card families.
The second betting interval begins, which almost completely repeats the first, that is, the first player can say a check or a bet, and all subsequent ones in the case of opening the game - stake, raise or fould. When all players call their bets or all have said a check, the dealer puts a fourth camera card on the table - this card and the whole period of the game is called ten.
The third betting interval begins, in which players can say check, stake, raise, fould, and after which the dealer puts the fifth camera card on the table, it is called rivet. Players play the fourth interval of bets. Once all bets are made, players open and compare their cards, this period of the game is called showdown. The player with the highest combination of five cards wins all the playing chips that are in the pot. If two players have the same card combinations that Texas Holdem happens often enough, the pot is divided equally among the players.
Note. Each player uses a camouflage card to compose their own combination. In other words, you simply fold two of your own cards from the five-card families and from the whole set choose 5 cards that make up the highest combination of poker. So, if the card family is 5, 5, 9, king, ace, then the player who has a pair of nines on his cards will make a full house - 9, 9, 9, 5, 5; The player who made up a pair of triples will have two pairs of 3, 3, 5, 5, ace; A player with a lady and a jack will have a pair of fives - 5, 5, a lady, a king, an ace.
Usually Texas Hold'em is played with big and small blinds. In this case, a small blind is made by the player sitting to the left of the dealer button, and the player who sits on the left hand of the one who made the small blind is set the big blind.

Omaha Holdem

Omaha Holdem, or simply Omaha, is a game with the same rules as Texas Hold'em, except that players are dealt not two but four players leave the cards and they must use two of their cards and three card games to compose the combination. Usually, in Omaha, the win is divided between the players with the oldest and with the lowest combination of cards. This Poker is called Omaha Holdem Hi-Lo.
This form of Omaha Holdem is also known as the Bet about the B-8 or better. Here, the eight is the classifier for the low (low) combination, that is, the highest card in the inconsistent combination (not containing the pair). Thus, if your cards contain 9 or more high cards, then this combination can not be assigned to the lowest combination.
In showdown, players with the oldest and the youngest card combinations share the sweat. For minor combinations, the straight and the flush are not considered combinations, and the ace is the lowest card. If no player has a combination of the lowest level (for all combinations containing 9 or more high cards), then only the player with the highest combination of cards wins.

Strategy Texas Holdem. Enter the game, having strong enough leaves the cards:
One pair - А-А, К-К, Д-Д, В-В, 10-10, 9-9, 8-8, 7-7, 6-6, 5-5, 4-4;
Ace with high cards - A-K, A-D, A-B, A-10, A-9;
King with face cards - KD, K-V;
A lady with a jack - Д-В.
Having A-A, K-K, D-D, AK, A-D, raise the stakes. From AA to raise all the enhancements of other players.
Stick to this basic strategy, but do not forget that your goal in such games is not to lose too much when these cards are from other players. Therefore, use more flexible tactics.
So, you can play A-8, A-7, A-6, A-5, K-10, K-9, D-10, and also an ace with any card, if both cards are the same suit. You should often play jumpers (kontez) - B-10, 10-9, which will give you a chance to make up a straight. 9-8, 8-7, 7-6 and 6-5, play only when both cards of the same suit are skeptic konktez. If you are in a late position and the others are tight enough (tayt), you can play two not-so-high cards of the same suit (for example D-6) to be able to compose a flush or simply take possession of the initial stakes. To make your game more unpredictable, you can sometimes raise, having AB, KB, and also enter the game with suited B-9, 10-8, 9-7, 8-6. Use similar moves not in terms of the main strategy, but as a means to show to other players that you are playing wide enough so that in the next games your opponents will give you more space - they would rather answer your bets when you have strong cards.
The tables show the percentage probability of winning for different cards in games with different numbers of opponents.

 

1 2 3 4
D-D 80 66 64 45
B-B 78 61 50 41
10-10 76 58 46 37
9-9 73 54 42 34
8-8 70 51 39 31
7-7 67 47 35 27th
6-6 64 44 32 25
5-5 61 41 29 23
4-4 57 38 27th 21
3-3 54 34 25 20
2-2 51 31 22 18

1 2 3 4
AA 86 74 64 56
K-K 82 69 59 50
A-K 67 49 40 33
HELL 55 48 38 32
A-B 64 47 37 31
A-10 64 46 36 29
A-9 63 43 32 26th
A-8 62 42 31 25
A-7 61 41 thirty 24
A-6 60 40 29 23
A-5 59 40 29 23
C-D 63 46 36 thirty
К-В 62 45 35 29
K-10 61 42 34 28
K-9 59 41 31 25
DV 60 43 34 28
D-10 59 41 33 27th
D-9 57 39 thirty 24
AT 10 O'CLOCK 56 40 32 27th
10-9 53 37 thirty 24

Note. In these examples, two off cards have different suits. If the suits coincide, then to the added percent should be added 3 more.

 

1 2 3 4
10-9 suit 56 40 33 27th
9-8 suit 53 37 thirty 25
8-7 suit 51 36 29 24
7-6 suit 48 34 27th 22
6-5 suit 46 32 25 21
V-9 suit 58 41 33 27th
10-8 suit 54 38 thirty 26th
9-7 suit 51 36 29 23
8-6 suit 49 34 27th 22

Note. All calculations are performed using a random number generator. The permissible error is + -0.5. In games with one opponent you should enter the game if your chances of winning more than 50%. If you play with two opponents, then stay in the game if your cards promise you at least 33%. Playing with three opponents, continue the game only when you have 25% in favor of that your cards are older than the cards of other players. Finally, your chances should be more than 20% to open the game or respond to the bets of other players in the game with four opponents.

After distributing the flop, analyze the current combination. When you play with low jumpers or just with close suited cards, the main goal is to make up a straight or a flush. If the flop does not get the cards you need to compose these combinations, then refuse to continue the game.
If you have a strong enough pair to leave or one of your cards is a pair with the oldest pair of flops (top paa), then open the game and respond to the bets of other players. Having a weak pair, say a check and a stake.
Having made a free of mind or a stronger combination, start to raise or, on the contrary, slow down the game - sloppley, so as not to "scare off" ahead of time other players. Your decision should be backed up by how your opponents reacted to the enhancements in the past games, and on the faces and movements of other players, you have to "read" that they themselves have received strong enough cards and are already ready for promotions, or vice versa, they will immediately refuse to continue the game, If they are offered to install even the lowest rates.
If you did not make pairs and other players open the betting interval, in most cases fold your cards, unless you have 4 for straight or flush, an ace with a king or an ace with a lady.
Stick to this tactic in the following betting intervals, but be careful not having strong cards, and more aggressive, making strong combinations.
Knowing that your opponents enter the game only with certain cards, seeing the maps of the family and the actions of other players, you can determine the true value of their combinations. For example, if the player answers your bets before the flop, and after six or three different suits have been opened in the flop, this player started raising your bets and raises, then first you have to assume all the cards he could raise with And riraise - A-D, K-D, D-D, D-6, D-3, 6-3, 6-6, 3-3. Next, you notice that D-6, D-3 and 6-3 are simply not played by this player before the flop, and with A-D and K-D he usually raises the stakes in the first interval. So you come to the conclusion that he has 6-6 or 3-3.
An experienced player can also analyze your actions, so again I repeat: do not play every time by common schemes and rules, apply sloppley, check-raise and advaitise, which will make your game more unpredictable.
If you notice that other players have started successfully reading you, use this circumstance. For example, if there are three cards of the same suit in the flop and you are playing a check raise, then the player analyzing you will most likely consider that you have compiled a flush and fold your cards - of course, being sure that you are not unusual to bluff. At the same time, if you really have a flush that can be "read" by other players, do not rush to raise or play check-raise in the second betting interval, play slowly - let your opponents pay better at the end of the game than cut off all your profits.
In Hold'em, you can know in advance that you are holding a combination that none of your opponents can be beaten, for example, if you have 9-9, and the Cambridge cards are A, 9, 7, 9, 7. If this happens, and your opponent starts Raise and raise, do not stop. Raise bets until you or he has run out of all the playing chips. If you yourself are in a similar situation, for example, you have left 7-7, then the third or fourth increase, especially if it comes from a competent player and the rate did not rise before the flop, and after the flop was raised, it should become, for you, a signal Complete the "raise war".
Strategies for Omaha Holdem and Omaha Hi-Lo in many respects repeat the strategy of Texas Holdem. That is, you should still enter the game, having only strong players leave the cards, and in the following betting intervals to consider the amount of your combinations and possible combinations of your opponents.