Psychological methods of playing poker

There are 6 basic psychological methods of playing poker.

Bluff. This is a game with weak cards. A player who has bad cards, hopes that his opponents will believe that he has a strong combination, fold their cards. Often the bluff goes to the end, and is characterized by the maximum betting of players. A player who has a large amount of money can, by increasing the odds, outplay other players. Bluffing is a good strategy against bad weak players who can fold their cards at any time, even if they have a chance to win.
Advaitage. This way shows other players that the player enters the game with bad cards. This is done so that in the next games, when this player will already play a dense game, so that he is given more action, that is, he more willingly answered his bets and raises.
The representer. This means showing other players that the player has a certain combination of cards. The represent is somewhat like a bluff, and serves to force other players to quit the game.
Angle. This method means that a player who has bad cards makes other players make high bets with their bad cards. For example, a player can make an announcement before his turn, and another player can believe this ad. For false ads, that is, announcements out of turn in poker, players are not punished.
Check. This means raising the bet after the check has already been said. This tactic can increase the amount of winnings in the event that this player and his opponent have strong cards, but on condition that the first player knows that his advantage is higher.
Sloppley. This means that when a player has a strong combination of cards, instead of immediately making high stakes and raises, he plays a check and stake. The main goal of this move is to hide the real value of the player's cards from the rivals and get them to enter the game with bad or medium cards.