Calculation of the results of the game

4.1. The cost of games

4.1.1. In clause 2.2.2. The prices of all possible contracts are given. Those. Each game corresponds to a certain number of points that the player writes to the bullet in the implementation of the contract or up the hill - for each unfinished bribe at the time of the remise, and also on the whist for each taken bribe. However, the price of the contract does not always reflect the cost of the game, i. Balance of won and lost whist. Meanwhile, each game has its fixed value in whists. The cost of the same game can be different in different varieties of preference, but should be the same within the duration of one bullet. All contractual rules recognized in separate companies, but violating this principle, should, if possible, be revised.
Example: before the end of the pulque left 2 points. The player played nine. He writes in the bullet missing 2 points and must dispose of the remaining six points. They should be written off the mountain, even if the record in the mountain takes a negative value. Violation of the principle of invariability of the cost of the game can be seen in such alternative solutions:
A) the remaining points are lost;
B) the remaining points are recorded on the rest of the game whist - for example, for each of the three partners, 20 whists are written. Wrong! When calculating the pellets, 6 points from the mountain will cost each not 20 but 15 whists, since the mountain is divided into all the participants in the game, including its "owner";
C) the remaining points are written off from the mountain when playing a hussar with an indivisible mountain. From the mountain should be written off only half of the "not fit in the bullet" points.
4.1.2. When using increasing coefficients in the game (dark, bombs, refets, Christmas trees, etc.), the cost of the game played (as well as not played) increases in proportion to the coefficient. In the same unpredictable way, the cost of playing a game with prizes (the so-called "jumps") increases - for being the first to close the bullet, etc. In the conduct of qualifying tournaments, varieties should be avoided, which provide such coefficients and spasmodic changes in the cost of games (71).
4.1.3. The final score in the played pulque is determined in whists. When conducting tournaments, the winning criterion is the largest amount of whists collected. Organizers can, of course, introduce any other criteria, such as: the largest number of won rallies or the minimum aggregate number of bribes at all rallies, the least number of bribes or bribes on Misers, etc., but the difference in whists is the determining and main thing.


4.2. Game Recording (Pulse)

4.2.1. The result of each game is recorded in the game protocol, drawn in the traditional way and known as "pulka". Place for the records of the results of games must have 3 columns:
- hill to record the remezes;
- Pulse for recording played contracts;
- Writing records (the graph is divided into two or three sections corresponding to the number of other players).
For the contract played, its price (see rule 2.2.2. ) Is written in the column "pulka". For the unplayed contract (remise), the entry is made in the "mountain" - the price of the contract is multiplied by the number of unfinished bribes. Vistors write for their bribes in the "whists" column, in that part of it that refers to the point guard. In the case of remuneration of whistlers (shortage to the required number of bribes), the whistlers write down the price of the contract, multiplied by each unhandled bribe.
4.2.2. The value of the game and the stakes are the subject of preliminary agreement between the players. They play up to a certain number of points in the column "pulka". For example, pulka up to 50 points.
4.2.3. Each player writes for the contracts he has played in the "pulka" column with the cumulative total, until the sum of his points reaches the agreed 50, for example. After that he "helps" that of the opponents, whose record in pulka is more. For each point recorded to the enemy "to help", the player writes 10 points in the "whists" column. If two opponents record in the pulka the same, then help those who sit on the left (72). If the players together decided to stop the game, everyone writes on the mountain underplayed to the agreed points (this can only be done with the consent of all the participants in the game). As soon as the pulse recording of all the players reaches the agreed one, the game is over.
4.2.3.1. To help, it is not essential that the player to whom assistance is addressed, vystoval and put up a hill or sat on the purchase and did not participate in the game.
4.2.3.2. Unscanned contracts, as well as envious ones, are not written off from the mountain, but are written down exclusively in the column "pulka" - either to the actor himself, or to the player who, under the terms of the game, is being assisted.
4.2.3.3. In the "Leningrad" version of the preference ("Leningrad"), there is no "help", the replayed points are counted off from the mountain in doubles, and the points that are not played are carried to the mountain - also doubly.
Example: They play a three-way bullet up to 50. One of the players, having a pool of 48, played eight. He makes a complete record in the bullet - 54. The game takes place until the total entry in the "bullet" column of all players becomes equal to or exceeds 150. At this point, the pulses are played and in the calculation played over the required 50 points are written off with The mountains are doubled, and the under-burned to 50 are carried twice to the mountain. Let's say that at the time we were considering, all three of them had 48 in the pool. After the eight played, the game was over: two left in the pool for 48, and the third was 54. This last writes off 8 points from the mountain, and two partners assign 4. If the total value of records of all players has exceeded 150, it does not change anything: the result of any game is written completely. That is, if the nine were played instead of the eight, then 56 would be recorded in the bullet, and 12 points were written off the mountain when calculating. Further calculation - as in all other varieties of preference.
4.2.4. Each player himself keeps a record of the results of his game.
4.2.5. The record in each column is cumulative (rule 2.2.3. ) To provide maximum visibility when comparing results. Write should be legible. Figures should be directed by their base to the recording one.
4.2.6. Recording should be done immediately after the completion of the change (75).
4.2.7. Error in the record can be corrected by partners, but with impunity - only for the first time, as a warning. The general rule of punishment for an incorrect entry corresponds to Roman law (76) (for equal - equal) and looks like this: the penalty for a postscript should be equal to the amount of registration.
Examples:
A) If you recorded more whist programs than you should, and your partner corrected you, you need to write off the extra whists, and the partner can write to you as much as you undeservedly attributed to him. The rules of good tone require you to invite your partner to do it.
B) If the player has assigned extra points to the bullet, then he should write the same points (in the form of a penalty) up the hill (having corrected, of course, the entry in the pool).
4.2.8. The rule of the pencil. The error is considered to be done and requires punishment at the moment when the writer has put a pencil (77). If the recording player himself noticed the error or was pointed to it at the moment when the pen or pencil is still in his hands, he can correct the recording without punishment.
4.2.9. You can specify an error in the entry and make corrections to the entry only until the next game is ordered. The end of the trade in the next deal is the line after which the made record, even known to be erroneous, can only be corrected by the good will of the recorder.
4.2.10. Not made in time record (forgotten) can be made not later than the end of the trade in the next delivery. All exhortations of the forgetful to write down his game or his whists should be stopped in case of failure of at least one of the partners to "recall" the previous game.
4.2.11. For tournaments on preference, the organizers should prepare the pellets (tournament sheets or protocols), on which the recording field contains a special column with the indication of the ordered game and its results. For example: 6 ♠ / exactly; Or 8 / without one.
In the presence of such a graph it is easier to disassemble possible disputes and conflicts, since the game is more clearly documented.
4.2.12. If in the final calculation of the pulses there are fractional parts of the totals, then (in order to avoid rounding off and possible in connection with this inconsistency of results) one of the players is added or written off one point from the mountain to divide the remainder. Other participants compensate this record with whist (in proportion to the number of participants).
Example: when playing threesome for the convenience of dividing the mountains into 3 of one of the participants from the mountain, they wrote off a single. Two others write on this player for 3 whistles, losing 0.33 whistes on this operation each.
4.2.13. The amount of money bets (if the players agreed to introduce such a disciplining factor as the money rate) is established before the game starts. The won whist is equal to a certain sum of money. After calculating the pellet, the number of wins won or lost by each player is multiplied by the bet amount. The work is the sum of the win and loss.
4.2.14. After the record in the "pulka" column of each player has reached the value agreed before the game, the pulque is considered complete, i.e. Played. The final calculation of the pellet can be performed in one of two equivalent ways:
Option 1.
Since the number of points in the pool for all players is equal, this graph is not taken into account. For the convenience of the account, all records in the mountain are subject to "amnesty." This means that the player with the smallest mountain writes it down to zero, and all other players reduce their mountains by the same amount. From this operation, no one loses, but it is easier to count purely arithmetically. The mountain of each player is multiplied by 10 and divided by the number of participants in the game, including the owner of the mountain. If division without a remainder is impossible, then proceed in accordance with Rule 4.2.12. Private from this division is the loss of the owner of the mountain to each player individually and is added to whist records on it by all other players. This is done with each mountain, and then compare the number of whistles recorded each by one another. The final win, of course, must equal the final loss, since the preference refers to the games with a zero result, that is, the loss of some equals the winnings of the others.
Option 2.
The second method is slightly different from the first one by simplification: instead of dividing the mountain of each player by the number of participants and everyone writing whists on each other, consider the middle mountain. To do this, add up all the records in the mountain and divide by the number of participants. If division without a remainder is impossible, then, as in the previous case, they proceed, in accordance with Rule 4.2.12. The resulting private represents the average loss from the mountain of one player. If the mountain of a certain player is less than the average, then the difference is multiplied by 10 and written to him in the "win" column, and if the mountain is larger than the average, the difference is multiplied by 10 and put a minus sign in front of it. The meaning is the same, but easier. All vistovye records exactly the same are compared among themselves, and to the total amount adds a win or loss from the mountain. The amount of winnings and losses during the check should be zero.
4.2.15. You can end the game only after the end of the bullet. Early termination of the game is possible only in emergency circumstances, having carried out all the procedures provided for this case.
4.2.16. In the case of violations of the Preference Code or the Rules of Holding Tournaments, the participant of the game must report them to the organizers of the tournament or to the panel of judges. In disputed cases, the decision on alleged violations is made by qualified arbitrators on the basis of existing rules and regulations. Appeal to the decisions of the arbitrators is taken at the end of the tournament and considered by the panel of judges.

Footnotes
71. Such "local" rules will be considered as introducing an unhealthy (and uncharacteristic) element of excitement in the preference and inclined the scales not in favor of wisdom, sobriety, calculation and experience, but in favor of luck and risk.
72. The question "who to help?" Does not deserve the attention that many players give him. In fact, this is completely unimportant, because it does not affect the economic outcome of the game, since each contract played in the process of the bullet is the same in value, regardless of whether or not to help others, the record for this contract was signed.
73. In many companies, a contractual rule is common, according to which one can not help someone who has not paid bribes on whist and recorded a mountain, as well as to someone who has not paid bribes on whist and recorded a mountain, as well as to someone who is a commissioner in this Distribution and did not participate in the game. This rule is motivated by the fact that a person has already suffered in this surrender and should not be punished twice. Since all contracts of the same level played in the process of pulses are equal in value, and the address of the record does not affect the economic result in any way, that is, the promise of an additional penalty is false, this rule can only lead to an increase in the duration of the pulka, since situations are possible The result of one or more games will be written off the mountain. Therefore, the application of this rule is completely unacceptable in the conduct of qualifying tournaments and is not desirable in a regular game.
74. In some companies, the rule is applied, according to which unconfirmed contracts (games) are allowed to be written off from the mountain at the discretion of the guard. This rule actually allows the player to change the size of the bullet, so it can not be used in qualifying tournaments. In the usual game, you can increase the bullet (or play a new one) with the general agreement of all the participants. To give anyone the sole right to increase the pre-determined duration of the game would be unfair.
75. All the advice of partners, such as "first public - then personal", should be taken with humor, since the record is a matter for the public.
76. As was declared in the Preamble to the Code.
77. That is why the rule is called the "pencil rule".

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