Leningradka

Leningradka is a game against the player. This type of Preference is by far the most common game in Preference. What are the characteristics of Leningradka? First, the most expensive game. Secondly, the rules provide for maximum rigidity in relation to the player. Thirdly, when you break up, you need a hard way out.


Recording in a bullet and uphill

Contract

Played

Bribe on whist

Unkind. Bribe

Unkind. Bribe

6th

2 per bullet

4

4 uphill

2 uphill

7th

4 per bullet

8

8 uphill

4 uphill

8

6 per bullet

12

12 uphill

6 uphill

9

8 per bullet

16

16 uphill

8 uphill

10

10 per bullet

20

20 uphill

10 uphill

Minuscule

10 per bullet

0

20 uphill

0

Characteristics of the game

Whist is semi-responsible - the situation when half the cost of the game is written for a pod on the whist in the mountain.
Consolation is the bonus for the guard of the guard. When a point guard is fired, both defenders are written on a rallying whist in the amount of the cost of the game for each unfinished bribe.
The gentleman's whistle is a situation when, when the guard is being hacked, one player whistles and the other passes, the defender wins and passes the defense equally: all whist, console, whists for the bribes taken.
Spreading on the mountain - 2 points for each bribe.
Raspasovka progressive - traditionally in arithmetic progression 2-4-6.
For 0 bribes at the rallying - the situation when the player writes in the bullet the cost of one bribe, the rally at the opening is opened and when playing the threeset shows the suit of the move.

When playing the four of the card, the foreclosures belong to the deliverer, who writes to the mountain, to the bullet on general grounds.
The end of the pellets in Leningrad is played until the moment when the amount of records in the pulque reaches the agreed value, which is multiplied by the number of players. The player who did not finish the arithmetic average, takes out on the mountain a double difference between the sum of points scored in the bullet and the average arithmetic. The player who has changed, writes off his difference from the mountain doubly.