Preference with Misery

In this kind of Preference, the game goes without bribes. The condition of the game is that such a game interrupts any simple game. A player who successfully played a miner calculates 10 points from his record, and writes for the shortfall the same number of points for each bribe to himself.

Previously, the game with mizers was divided into a large and a small miser. The big minus differs from the small one in that when it is large, if it is ordered by the player, other games that are not buying are interrupted. However, a player who wishes to play a simple game has no right to play it. A small miser can only interrupt when buying games, as it acquires the right to buy out. With a small muzzle, the remixes are each estimated at 5 points, and the same amount is written off when playing. Trade in this game is the same as in modern Preference. If in the trade for the right to play a pinion by some player is declared a miser, then he can interrupt the seven, which the miser can no longer kill.