Speed

Number of decks: 1
Number of cards in the deck: 52
Number of players: 2
The seniority of the cards: 2, 3, 4, 5, 6, 7, 8, 9, 10, B, D, K, T.
Purpose of the game: first get rid of all your cards.
Rules of the game. The rules of this game was provided by David Shapp. A game of speed and reaction. The first deliverer in the game is determined by lot or at will, in the next games players give cards in turn. The deck is carefully packed and each player is dealt cards as follows. Before each player will be located 5 stacks of cards in a closed form. In the first pile, the handler puts 1 card, 2 cards in the second, 3 cards in the third, 4 cards in the fourth, and 5 cards in the fifth. In the center of the table, the handler puts 2 cards in an open form, which will form 2 stacks for collecting cards. The sender surrenders the remaining deck equally between the two players and places them in front of each player in a closed form, these are stacks of reserve.

Speed

Then both players talk about their readiness for the game and on the "Start" team, each player opens the top cards of his five piles and if the card is suitable for moving to one of the two central piles, then he moves it there. You can move the map one value more or less, suit the values ​​in the game. Ace can be placed on a deuce, and a deuce can be placed on an ace. Maps can only be opened and moved with one hand. If the card of one of the five stacks has been moved, then the player at will can either open a new card in the stack, or in its place put one card from his reserve. If the game is at a deadlock and none of the players can move their card, provided that there is at least one card in each of the five stacks, one of the players who first do it, screams "new" and takes a card from his reserve And it begins a third stack of cards, where players begin to fold up suitable cards, etc. Thus, the entire game goes by and the player who first gets rid of all his cards from five stacks with or without a reserve becomes the winner.

Note. Changes in the rules can be made to the game in order to diversify it. For example, you can lay out cards only in accordance with the color of the suit, on the first stack there is a red suit, on the second stack there is a black suit, and when opening new stacks for repositioning, if it is impossible to move the cards, the suit can be alternated. You can take players not on 5, but on 4 piles. You can play for points when each player gets as many points as there are remaining cards in the reserve of the opponent and the first player who will score 25 points becomes the winner.