Stoss (Stos, the Pharaoh)

Number of decks: 2 Number of cards in the deck: 52
Number of players: 2
The seniority of the cards: 2, 3, 4, 5, 6, 7, 8, 9, 10, B, D, K, T.
Purpose of the game: make a pair card with a bank card.
Rules of the game. Before the game, players agree on the amount of the minimum bet, which is called the initial jackpot. Each player has his own deck of cards, a deck of banknotes is called a shtoss. The sender is a banker determined by the lot. Both players draw one of their cards from the deck and put them on the table in a closed form, after which everyone stakes on his card. Further, the banker's opponent is also a ponter, he cuts the deck of the banker, that is, the ponter shares his deck with a bank-card in two, the banker turns his deck face up and shifts the top card half a card to the right so that the pater can see the first and second cards. These cards are called forehead and sonic. The rule of shifting only to the right means that the designation of the suit and the dignity of the map is in the upper left corner, so if you shift to the left, it will be difficult to determine the map. After that, the ponter opens his card for comparison with the open cards of the banker. If the first card (forehead) in the deck coincides with the card of the pater, the bet wins the banker. The suit of the card does not matter. If the first card does not coincide with the card of the pater, and the second card (sonic) coincides, then the winner is the ponter. If neither the forehead and the sonic coincide with the pontery card, the banker discards the first two cards on the table. Then the pontery card is compared with the third and fourth cards of the deck. Each such pair of cards for comparison is called an abs. The forehead and the sonic are the first abscug. Thus, the game continues until you see a pontery card in the deck. Accordingly, if the card in the deck is odd - the third, fifth, seventh, etc., then the victory over the ATM. If the card in the deck is even - the second, fourth, sixth, etc., then the victory is over the pater. In the event that the forehead and the sonic coincide, then the winner is the banker. This situation is called plie.

Note. This game is popular among sharers, because during the game you can easily use many methods of deception. You can read about these methods here .