Almighty (Mighty)

Number of decks: 1
Number of cards in pack: 52 and one Joker
Number of Players: 3-8 (5 is the best game)
Precedence card 2, 3, 4, 5, 6, 7, 8, 9, 10, B, D, K, T
Goal of the game: to dial the number of points claimed.
Rules of the game. It is believed that the game was invented by Korean students in the 1970s. The game can take place on the money, then before the game the players place their bets at stake. The game is played from 3 up to 8 players, consider the version of the game five of a deck of 52 cards with one joker. Ace, King, Queen, Jack, ten - all are on one point, the other cards do not have glasses. Just a pack of 20 points. A three cards have special powers:

T - ace of spades is called the "all-powerful". This is the highest card in the deck, provided that no trumps ♠, otherwise the most important card T;

Joker - is the second highest card, after the "almighty", but if there 3, it loses its power;

3 - called "Ripper" or "joker hunter", provided that the clubs are not the cards, otherwise it's 3 ♠.

The game consists of two phases: trade and lottery. It precedes the delivery of cards. The first deliverer of the game is determined by lot. Maps thoroughly shuffled and each player is dealt 10 cards, starting with the player to the left of the deliverer, the remaining 3 cards are placed on the center of the table face down. Then the bidding starts, each player, starting with the player to the left of the deliverer and clockwise, calls the highest price of the contract, which he is obliged to fulfill. The player calls the number of points that he agrees to take and the suit cards. For example, 13 of hearts or spades 16, or 14 no-trump. The minimum bid is 13 points. Each successive application of the contract must be higher than the previous one, otherwise the player says "pass" and allows trading. Trades are up until one of the players would call the most senior application, thereby win the trade. If all five of the players say "pass", the cards are collected, re-shuffled and dealt again. The winner has the right to exchange their unwanted three cards with three remaining on the cards on the table. After that, he has the right to announce a new trump card, or "no-trump game," in this case if the game is on the money, he must double the bet. And yet, the successful bidder may choose a partner, calling card, and the player who has that card becomes his partner in the game. The holder of this card (partner) must not declare about it to all players, it will be known to them only during the card draw. If the successful bidder is playing with a partner before draw of cards he may call back its rate of "20 no-trump and Hearts I need from my partner," which would mean that a partner should assist in the drawing of hearts card. After all this comes the second stage of the game - the rally. The first move in the drawing belongs to the winning bidder. He can go to any map except the trump, the joker and the Ripper. Then, each next player in a clockwise direction to put one card of the same suit as the first card laid out, if a card suit not, can put any card.

The Almighty can be put in at any time and must be brought, if this card is the only card in the suit of the first draw stroke. If any of the players on the second or the other during the draw put the almighty, the next player in a clockwise direction must put the card in the suit of the almighty.

Joker is prohibited to go first in the first and the last trick.

If a player on your move put the Ripper, the next player on his course in the presence of a wild card should go to them.

Laid cards constitute a bribe, which takes the player who put the highest card, and it also belongs to the first move in the draw following a bribe. Thus, all the cards are played. Then start scoring. Card counting is as follows, opponents of the winner (and his partner) count points for cards and subtract them from the 20th and. If the resulting number of points is equal to or more than a statement of the winner, it is considered that the successful bidder has fulfilled its contract, in this case, each contestant receives penalty points. For example, the contract was 15 points, and was made, then every opponent charged at 3 penalty points. From number 12 deducted 15 points scored. If the contract has not been executed, then these penalties received successful bidder and in the presence of a partner and his partner separately.

Note. Play the game can be 2-8 players. Playing on the above rules except as follows.

With the game removes all three cards from twos to sixes, inclusive, are 32 cards plus one joker, which are dealt 10 cards to each player, and three cards remain on the exchange. Penalty points are considered to be figures of 10. The minimum bid for the trade is 11 points.

With the game removes all four twos, fours and two red two, turn 42 cards and a joker. The minimum bid for the trade is 12 points.

With the game six of them adds another 2 jokers, for a total of 4 and uses two decks of 52 cards. the minimum rate of 25 points, maximum 40 points.

With the game removed all seven of clubs two of hearts and two deuces and uses two decks with 4 jokers. The minimum bet 25 points, maximum 40 points.

When playing with eight players removed two of clubs, two of hearts, diamonds, and one peak, one of two, used two decks with 4 jokers. The minimum bet 25 points, maximum 40 points.

In a game of two decks, if two players have put in the same draw card, the one who put the first effort of the second. Penalty points are considered to be of 24 digits.