Damn (Damn, Eclipse)

Number of decks: 1
Number of cards in pack: 52
Number of Players: 3 - 7
Precedence card 2, 3, 4, 5, 6, 7, 8, 9, 10, B, D, K, T
Goal of the game: score the most points.
Rules of the game. The first deliverer of the game is determined by lot, in the following games players are dealt cards at a time. The deck is shuffled thoroughly, removed (divided into two parts, and change places with each other). The game (party) consists of a number of donations. Therefore, each player is dealt: the first deposit on one card, the second delivery of two cards, etc. If 3 players play, then all donations 15. When play 4 player, then surrenders 13. If you play 5 players, donations 10. When playing 6 players, donations 8. 7 If the players play, then surrenders 7. By agreement between the players the number of donations can be changed. After the cards are dealt to all players one card is placed on a table in the open - a trump card. The rest of the deck is delayed and the game does not participate. At the last party putting draw card is not opened and declared notrump game. After determining trump begins trading. Trading begins with the player who sits to the left of the deliverer. Each player in turn must be ordered (you can not pass) the number of tricks that he will take. The player can enjoy 0 bribes. The first deposit can be ordered from 0 to a bribe, respectively, in the last delivery of the party for four are available from 0 to 13 tricks. One player is appointed for keeping score, it is called a counter. Component accounts table, which is divided into double or single column by the number of players. The counter must record the orders and to give them information. In the course of trade any player can ask the meter on the orders of other players. After the trade counter announces overstating, understating or balance on delivery of trade. After the trade begins the game itself. The player left of the deliverer makes the first move with any card. The next player must follow suit if possible, if the suit is not possible to go, the player goes with any card. A bribe is taken the player who put the highest trump or highest card in the suit of the first move. The player who takes the trick, begins the next draw of bribes. Each player must put their piles of bribes in order to clearly identify the number.

Scoring. Any player to win is to get so much of bribes, as he had ordered. When iterating or shortfall player facing bankruptcy. After the game counter records all points with an intermediate summing them in the table. Bankrupt glasses are not recorded. Each player who fulfill their obligation to take the number of authorized bribes (contract) gets 10 points plus the points of the contract. Party wins the player who scored in the sum of the greatest number of points.
Note. Some players prefer to zero contracts this system: order zero contract receives 5 points and the number of points equal to the number of bribes in delivery. The idea is that the zero contract is easily done at the beginning of the game, but it becomes more complicated as the number of cards on hand with the growth of every surrender.

Errors and violations. Illegal application. If a player makes order out of order, this order is accepted, but all proceeds to the rightful party. If the player makes a request to the queue, and then try to change it, it is only allowed if the next player has not had time to order.
Showdown. If the player revealed a card with your hand or made any move out of turn, the card must remain on the table in the form of an open draw for her at the first opportunity.
The course does not follow suit (a void). If a player made a move is not in the suit if it is available, it can be fixed to the first stroke on the next trick. Any card that was placed on the bribe after the voids can be taken back without penalty. A card that has been replaced renonsirovavshim player is considered an autopsy. If a void was not corrected in time, the game is canceled, and the delivery is assigned to retake the same deliverer. From the account the player who made a void, removed 10 points.

Strategy games. The game is easier to miss a bribe than to win it, especially when at the hands of four or more cards. In these cases, safer to underestimate the contract for a bribe, and not to order exactly the number of bribes, which are scheduled to receive. Deliverer has the advantage of the last order. It must be ordered as bribes, how many cards in his hand, even if it has doubts about the number of possible winnings. In addition, it can count on the cooperation of players who want to get the exact number of ordered bribes. If the power card in his hand is clear, it must be ordered exactly for its value and try to reduce the sum to an odd number.
Ideally suited should be senior and junior cards. Worst suit has several medium-sized cards. For example: Ace, 6, 4, Jack, 10, 9. You can order one. When crossing the running of clubs bribes do not have to take his ace.