How to cheat at Fool

To cheat in the game is not difficult. It is advisable to do this with a large number of players, although you can do it playing together. I will list a few of the most popular ways of mahlezhane. Any other doing is undesirable because they only complicate the game. These methods are simple and designed for ordinary players. All other methods are designed for professionals. These methods are written in the focus section and cheating.

It is recommended to use no more than one method per game! Otherwise you will very soon be calculated.

1. When you select cards from a deck to six, you can take one or two more cards. Then you will get not 6, but 7 or 8 cards. Extra cards must be placed right in the palm of the hand inside and parallel to it. On the opponent's side, you must have 6 cards in your hand, and the rest are hidden. It is desirable to use this method at the beginning of the game in order to be able to cast out an opponent or take more trumps from the deck. If you use this method at the end of the game, then you will have more cards on your hands and this will be an advantage for the opponent.

8 cards in hand instead of 6


2. Skid in the retreat of one or two extra cards (low value). Also a simple reception in performance. To do this, you must keep your cards in front of the lights in two hands at the same time, forming a single fan. Inconspicuously in the palm of your hand, which will remove the hang-off, put the card, the card should lie along the palm of your hand. Then, with this hand, cover the lights-out cards, throwing off the card or cards in the palm of your hand and clearing the cards to hang up. Remember that this technique should be used preferably until the middle of the game and when there are many cards in the game. If one card came in and one you fought off and you will fold one, then it may strike the eye of the opponent. Therefore, it is recommended to do this when more than two cards are repulsed.

Throwing of the six Throwing of the six Throwing of the six

3. Flip a card that is not in the game. This method is designed for an inattentive opponent. It is recommended to use in the middle of the game, when the opponent's vigilance is lulled into a uniform game. For this, for example, when you entered two eights and the opponent beat them off with a ten and a lady, throw a nine. It is recommended to flip cards one value higher, as this is less obvious (according to my observations), if you throw a card of a lower value, then usually checks begin from the opponent, from which the card came.

Flipping a card that is not in the game


4. In the process of distributing cards, you can distribute to yourself one or two cards more. It is advisable, when distributing cards, to conduct a conversation with an opponent in order to distract him from the distribution of cards. The advantage of one two cards will allow more cards to be dealt in the hand.
5. Beating the card with another suit. For example, you have come to 6 clubs, and you beat off 7 rush. This method is designed only for inattentive players or children. So, with an adult and attentive player it will not work.
6. Hiding the cards. During the game, usually at the end, when you find that you have a card that prevents you from playing, for example 6 clubs, you hide this card under yourself or in clothes or elsewhere, and after the game ends, when you are handed out Cards, you get it and hide your hands in the palm of your hand, after which you use it in the game.

Mapping


It is recommended to hide not one, but two cards, as with an odd number of cards, an opponent may immediately have a question that there is not enough one card in the game. Hence, it is possible to recalculate a deck, etc. For example, at the end of the game the opponent has 6 cards, and you have 5 cards, since you hid one card.
7. Peeping cards. When playing with a large number of players, players sit pretty tight and you can easily see the player's cards on the left or right of him. Therefore, use this method, but without concentrating your attention, your view. Look at the maps with a fleeting glance, never stopping it on rival cards.
8. Label on the map. This method is used by professionals. But you can use it for you, but not more than three, four cards. For example, you can mark the aces like this, bend the corners at aces at a distance of one centimeter. The bend should not be strong and inward. All this should be done when the aces are in the game at your fingertips. You can also mark sixes if you draw a small perpendicular line with a long fingernail not more than 1 cm on the short side of the card from the side of the shirt. Do not abuse this method.

Label on the map