Kan
Number of decks: 1
Number of cards in the deck: 49 and one joker
Number of players: 1
Seniority of the cards: 2, 3, 4, 5, 6, 7, 8, 9, 10, B, D, K, T, Joker.
Purpose of the game: score the highest score.
Rules of the game.
A Japanese card game that is popular in Aomori Prefecture (Aomori) in Japan and is particularly popular on Goshogawara and Tsugaru.
For the game, a standard deck of cards is used, from which ♥ 2, ♦ 2, ♣ 2 are removed and one joker is added.
The joker is considered the strongest card.
The cost of cards in points: ace - 1 point, the king - 1 point, the lady - 1 point, the jack - 1 point, the rest do not have points cards.
There are 16 points in the deck.
One played game is called a round.
The match consists of a series of rounds - for example, 10. The match ends when the number of rounds agreed by the players is played.
The player who earns the most points for all rounds and additional points for the obligations becomes the winner.
The trump suit is called "Yaku" (yaku).
In the first round, the clubs are trump cards, in the second round, the diamonds are trump cards, and in the third round, the hearts are trump cards.
Then in the following rounds, the sequence of trump suits is repeated.
But in the final round, the ladies are trump cards.
The final round is called "Tome-Suppe" (stop peaks).
The first deliverer in the first round is determined by lot, in the following rounds the players dealt cards in turn clockwise.
The sender carefully shuffles the cards and distributes to each player 10 cards one at a time.
The holder of the joker and the ace of trumps ("poh") must declare "kan" and become partners.
If a joker and an ace is a single player, then the player in two places to the right of the player becomes the player's partner.
A player holding a joker and a trump ace must exchange a trump ace for any partner card that he chooses from himself and exchanges with the player's card.
Thus, partners have a separate joker and ace of cards, these partners are called "Kankei", which in Japanese means "partnership" or simply called "Kan" for short.
The other three players are called "Mukankei" or "Mukan" ("Mukan").
Two players belonging to the command "kan" should not sit next to each other, if they turn out to be neighbors, then the player to the right must move through one player from the right side.
The first move in the first round belongs to the partners "kan", any of them says "Iku" ("Iku"), which means "I play" and starts the game.
If one of the partners does not want to play first, then he says "Koi" ("Coy"), which means "come on" and in this case his partner must go first.
If both partners say the same words, then the first move goes to their opponents ("Mukan") to the first player on the right.
The game goes counter-clockwise.
The player making the first move, can go with any of his cards, except for the joker, which is forbidden in the first and last draw of cards.
When the first card is drawn in the draw, every next player counterclockwise must put a card of the same suit, if the player does not have such a card, then he must put his any card.
When each player places one of his cards, the players begin to determine the winner of the laid cards (bribes).
The player who puts the highest card in the suit of the first move or who puts the trump card or who puts the senior trump card, if several trumps or whoever puts the joker, becomes the winner and takes the cards (bribe) to himself, then starts his first move with the next bribe .
When players play all the cards, the scoring starts.
If the team "kan" gains more than eight points, then it is considered that the team won the round.
If this team scores 8 or less points, it is considered that the team lost the round.
After scoring, the second and third round starts, where the deliverer is the first round sender.
Two players of the "kan" team continue to be partners in the second and third rounds.
In the second round, the player who had the joker in the first round selects a trump card, but before he does, the player who has the trump card can show his partner one or two cards from his hand, passing them across the table, Not showing to other players.
This can be done in the following five ways:
1. show 2 cards at once;
2. show one card and take it back, then show one more card;
3. show one card and take it back, then show the same card again;
4. show only one card;
5. Do not show the cards at all (this is rarely done).
Maps are shown in order to offer a better version of the trump suit.
The rules of the game in the second round are the same as in the first round.
The victory is awarded on the condition that the team "kan" will score more than eight points.
A loss is awarded if the team scores 8 or less points.
In the third round, already the owner of the wild card in the first round shows one or two cards to his partner in the above ways and the owner of the trump card in the first round assigns a trump suit for the third round and walks first.
To win the third round, the "kan" team must win more than eight points.
Extra points awarded to players
There are several obligations in the game, for which players of both teams are awarded positive and negative points.
These are the obligations: "sukonku", "juuroku", "gyaku sukonku", "gyaku juuroku".
If the "kan" team wins the first, second and third rounds, then it has the right to stop the game and stop fighting for the "sukonku" point.
If this happens in the second or third round, then the player of this team can declare "juuroku" and continue the game.
If the Mukan team wins 8 or more points in any of the rounds, then it can stop the game and get extra points for "gyaku sukonku".
If this is the second or third round, then the player of this team can declare "gyaku juuroku" and continue the game.
"Sukonku" obviously comes from the English word "reptile", which is sometimes used in American card games in a situation where the loser can not win points or, in general terms, loses with a wide margin.
In the game there is an obligation "Juuroku", when one team will take all 16 points in a round.
This obligation can not be announced on the first draw of cards, but can be declared on the second or third draw.
At the end of the draw, the players are awarded points for the round played
Paragraph | Kankei | Mukankei |
Each won round of Kankei | +1 | -1 |
Each won round of Mukankei | -1 | +1 |
Sukonku - the game is stopped | +1 | -1 |
Gyaku sukonku in the first round | -10 | 10 |
Gyaku sukonku in 2 or 3 - the game is stopped | -3 per round | +3 per round |
Juuroku succeeded | +8 | -8 |
Juuroku failed | -16 | +16 |
Gyaku sukonku succeeded | -16 per round | +16 per round |
Gyaku sukonku failed | 32 | -32 |
Kankei won 3 rounds in a row | +1 | -1 |
If "juuroku" is declared, the points for "sukonku" are not taken into account, and only points for the round and for "juuroku" are taken into account. In the case of "gyaku sukonku", mukankei receive 3 points per round and kankei lose 3 points, and all other points for this round are canceled. If "gyaku sukonku" is successful, the mukankei team gets 16 points for the whole round and kankei loses 16 points accordingly, all other estimates for this round are canceled.
Examples
1. If the team kankei wins 3 rounds in a row and succeeds in sukonku in the second round, then each player of this team gets 5 points: one for the first round;
One for the second round;
One for sukonku in the second round;
One for the third round and one for the victory in three rounds.
Each mukankei player loses 5 points.
2. If the kankei team wins the first and second round and succeeds in juuroku in the second round, but loses the third round, then each player kankei gets 9 points: one for the first round, one for the second round, 8 for juuroku in the second round, and Minus one point for the third round.
Each mukankei player loses 9 points.
3. If the kankei team wins sukonku in the first round, the mukankei team tries to make gyaku juuroku in the second round and it did not, the kankei team wins the third round without sukonku, and each kankei player gets 40 points: a point for the first round and Points for sukonku;
Point for the second round and 3 points scored before this point are doubled, making 6 points and 32 points added for gyaku juuroku;
A point for the third round and a point for the victory in all three rounds.
Mukankei lose 40 points each player.
The game ends when players play the number of rounds they have set before the game.
The player who gets the most points at the end of the game becomes the winner.
Note.
The rules of this game were translated from English.
The translation was difficult and it is quite possible that there may be inaccuracies in the descriptions in the descriptions, but in general terms the rules of the game, I think they are understandable.
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