master
Number of decks: 1
Number of cards in the deck: 36
Number of players: 2 - 4
The seniority of the cards: 6, 7, 8, 9, B, D, K, 10, T.
Purpose of the game: to score the maximum number of points for the minimum number of bribes.
Rules of the game.
The first deliverer is determined by lot, then the player who started the game becomes the deliverer.
The sender takes the deck carefully shuffles, removes.
Before the cards are dealt, all players choose a set of trumps, maybe 5 options.
1 variant - each player has a different trump card.
This option is used by default and most often.
2 option - to play without a trump card.
3 option - 1 trump card for all players and regular cards do not beat trump cards.
4 option - 2 trumps for all players and regular cards do not beat trump cards.
5 variant - 2 trumps at all (senior and junior), while the whole deck is divided into 3 parts - these are usual cards (hearts and clubs), the younger group of trumps (tambourines) and the older group of trumps (peaks).
The senior trump is allowed to beat everything, the minor trump is allowed to beat only the minor trump card and ordinary cards, usual cards are allowed to beat only ordinary cards.
If you use one or two trumps at all, then cards of the same denomination are allowed to overlap, no matter what card it is - the senior or junior card or the usual card.
Change or remove the trump card during the game is prohibited.
After the choice of the trump card, the whole deck is distributed, except for the parties called "All", in which 9 cards are distributed.
In the first game, the first player who has a card of diamonds and a minimum value is the first to go.
In a game of two or three, there is the possibility that no one will have a diamond suited card, in which case the first move belongs to the player to the left of the handler.
Each move consists of only one card.
The seniority of the cards from the youngest to the oldest: ace, 10, king, lady, jack, 9, 8, 7, 6. It is necessary to kill or not to kill the card, it all depends on the played lot or other cards that are in the bank.
The bank is a stack of cards in the center, which is formed as a result of alternately interrupting its top card, each player.
If a player can not kill a card that he needs to repel at the moment and the player does not have a card of such suit or value, then the player must discard a card of the same suit or the same value from the card with which the move was made.
If there is no such card, then the player can discard any card.
The main card in the game is called a card, which was like a player who had previously taken a bribe, respectively, the main suit is the suit of this card.
Interrupting a bribe with a figure eight, which is different from the suit of the main card, is possible only if the player does not have any cards of the main suit.
When interrupting a bribe with a figure eight, the main suit in a bribe changes to a suit of the eight, which interrupted the bribe of the latter.
Rules of interrupting bribes in the game.
The possibilities of each card without considering a trump card.
Map | Beats | Does not beat |
6th | 7, 9, B, K, 10, T of the same suit, 6 other suits | 8, D of the same suit, 7 - T of another suit |
7th | 7 other suits | 6, 8 - T of any suit |
8 | 6 - B, 10, T of any suit, D, K of another suit | D, To the same suit |
9 | 7, (B) of the same suit 9 of another suit | 6, 8, (B), D - T of the same suit, 6 - 8, B - T of the other suit |
Knave | 7, 9, (D) of the same suit, In another suit | 6, 8, (D), K - T of the same suit, 6 - 9, D - T of another suit |
Lady | 6 - B, (K) of the same suit, D of the other suit | (K), 10, T of the same suit, 6 - B, K - T of another suit |
King | 7 - D, (10), T of the same suit, To the other suit | 6, (10), T of the same suit, 6 - D, 10 - T of another suit |
10 | 7, 9 - K, (T) of the same suit, 10 other suits |
6, 8, (T) of the same suit, 6 - K, (T) of another suit |
Ace | 7, 9 - 10 of the same suit, T of another suit | 6, 8 of the same suit, 6 - 10 other suits |
In parentheses, maps are indicated that can be killed only if a turn has been made from this card and this card has not yet been broken.
General rules, written on the example of a game in which each player has his own trump card.
A card of the same suit as the main one, but older than it.
The player who broke the bribe in this way takes advantage of taking advantage of the trump card before the players before the players who have interrupted the main card with a card of the same value as the main card and before the player having interrupted the main card with a card of the same suit, but on One value is less.
The trump card is older than all hitting and interrupting cards in a bribe.
The player who broke the bribe in this way takes advantage when taking in front of the players who broke the bribe with any card less than this except for eights and sixes of the same suit as a trump card or a trump card of this dignity.
A map of the same dignity.
The player who broke the bribe in this way takes advantage of taking a card of the main suit before the players who broke the bribe, but one value less than the main card and not the trump card that interrupted the main card earlier.
If the player's card is trump, then the player also takes advantage of the players who broke the main card earlier with their trump card of the same value as the main card.
A card of the same value can only interrupt the main card.
A card of the same suit, but one value less.
The player who broke the bribe in this way takes advantage of taking in front of the players who folded.
The card of the main suit takes advantage of the trump card and the usual card of the same value.
The trump card takes advantage of an ordinary card of the same dignity.
If the player does not hit, then he must fold any card in suit, if any.
Note.
If the player does not want to use in the game from 0 to 2 trumps at all, then it's easy to make from these rules the rules of the game from 0 to 2 trumps at all.
Example game
Player | Trump | Explanation | |||
1 | 2 | 3 | 4 | ||
6 peaks | Knave of Diamonds | 10 peaks | Lady of the Hearts | no | The bribe is taken by the 1st player, tk. In peaks and 10 peaks can not kill 6 peaks, and the 4th threw the card out of suit (all players dropped). |
6 peaks | Knave of Diamonds | 10 peaks | Lady of the Hearts | hearts | The bribe is taken by the 4th player, tk. His card trumps and beats 6 peaks, and the rest of the players dropped. |
6 peaks | Knave of Diamonds | 7 clubs | Lady of the Hearts | clubs | The bribe is taken by the 3rd player, tk. In the peaks and D hearts do not beat 6 peaks, and 7 clubs - the largest in a trick trump card beating the main card in a bribe. |
6 peaks | Knave of Diamonds | 10 clubs | Lady of the peaks | no | The bribe is taken by the 4th player, tk. In peaks and 10 clubs, 6 peaks do not beat, and D peaks beats 6 peaks. |
6 peaks | Knave of Diamonds | 10 clubs | Lady of the peaks | clubs | The bribe is taken by the 4-th player, tk. In the peaks do not beat 6 peaks, the 2nd beats 6-ku peaks 10 th tref and D peaks, interrupted 6 peaks can be killed only To peaks, 10 peaks or T peaks. |
6 peaks | 8 peaks | Lady of the peaks | 7 clubs | no | The bribe is taken by the 3rd player, tk. His card interrupts and 6 peaks, and 8 peaks. |
6 peaks | 8 peaks | King of the Peaks | 7 clubs | no | The bribe is taken by the first player, tk. To the peaks, who interrupted 8 peaks do not beat 6 peaks. |
6 peaks | 8 peaks | Lady of the peaks | Ace of spades | no | The bribe is taken by the first player, tk. T peaks, who have interrupted the D spades breaking 8 peaks do not beat 6 peaks. |
6 peaks | Knave of Diamonds | 10 clubs | 6 clubs | no | The bribe is taken by the 4th player, tk. In peaks and 10 clubs, 6 peaks do not beat, and 6 clubs hit 6 peaks (card, etc. dignity). |
6 peaks | Knave of Diamonds | 10 clubs | 6 clubs | clubs | The bribe is taken by the 3rd player, tk. His kata is the biggest trump card in a bribe |
6 peaks | 6 clubs | 10 clubs | 6 hearts | no | The bribe is taken by the 4th player, tk. He interrupted the 6th peak of the 6th Hearth last. |
6 peaks | 6 clubs | 10 clubs | 6 hearts | clubs | The bribe is taken by the 2nd player, tk. His card is a trump card and has an advantage over an ordinary card. |
7 peaks | 7 clubs | 10 clubs | 7 hearts | Clubs, hearts | The bribe is taken by the 4th player, tk. He interrupted 7-ku of clubs interrupted 7-ku peaks of 7th hearts last. |
7 peaks | 7 clubs | 10 clubs | 7 hearts | Peaks, clubs | The bribe is taken by the first player, since his card is not only basic but also trump cards, in this case a card of the main suit or eight is required for interruption. |
7 peaks | Knave of Diamonds | 10 peaks | Lady of the Hearts | hearts | The bribe is taken by the 3rd player as his card is the largest card in the bribe of the main suit. |
7 peaks | 8 peaks | Knave of Diamonds | 9 peaks | no | The bribe is taken by the 2nd player, since the eight can be killed only by D, To the same suit by another eight. |
8 peaks | 9 peaks | 8 clubs | Lady of clubs | no | The bribe is taken by the 4th player, as he interrupted 8 clubs with 8 peaks interrupted and changed the main suit to clubs. |
8 peaks | 8 clubs | Lady of clubs | 10 clubs | no | The bribe is taken by the 4th player, as he interrupted the D clubs that interrupted 8 clubs, which changed the main suit to a club. |
Knave of Diamonds | 9 peaks | 10 clubs | 6 clubs | no | The bribe is taken by the 2nd player, since his card of the same suit and the same denomination is less, and the remaining players are dropped. |
Knave of Diamonds | 9 peaks | 10 clubs | 6 clubs | clubs | The bribe is taken by the 3rd player, tk. His card is the largest trump card in a bribe. This method of interruption has the advantage over the method of interrupting the 2nd player. |
Knave of Diamonds | 9 peaks | 10 peaks | 6 clubs | no | The bribe is taken by the 3rd player, since his card is the largest card of the same suit in the bribe. This way of interrupting takes precedence over the method of interrupting the 2nd player. |
Knave of Diamonds | 6 clubs | 10 peaks | King of the Peaks | no | The bribe is taken by the 3rd player, since his card is the largest card of the same suit in the bribe. The king of the peak does not interrupt 10 peaks in this case because this way you can interrupt only the main card. |
King of the Peaks | Lady of the peaks | Knave of Diamonds | 9 peaks | no | The bribe is taken by the 4th player, since each next card that interrupts the previous card is one value smaller than the previous card and the suit of all interrupting cards coincides. |
King of the Peaks | 9 peaks | Lady of the peaks | Knave of Diamonds | no | See "To the peaks, D peaks, At the peaks, 9 peaks, no" |
King of the Peaks | 9 clubs | Lady of the peaks | Knave of Diamonds | clubs | See "To the peaks, D peaks, At the peaks, 9 peaks, no." Trump is small, in this case you need at least 10 clubs (10> K). |
Gets the bank in his glasses along with the discarded cards that player who broke the bank last or resembled if no one interrupted. During the entire game, all players on the hands must have the same number of cards.
Scoring
In the first game each bribe gives one point, in the second game, each king and jack gives 2 points, in the third game each six gives 3 points, in the fourth game each card with a suit of hearts gives 4 points, in the fifth game, each 10 And the ace is given for 5 points, in the sixth installment of the card from the jack of diamonds to the king of diamonds, they give 6 points, in the seventh game each lady gives 7 points, in the eighth game, each eight gives 8 points, in the ninth game of the card from the nine points Up to the ladies of the peak suit they give 9 points, in the tenth game the cards from 10 hearts to the king of the hearts suit give 10 points, in the eleventh game 2 the last bribes give 11 points, in the twelfth game the player who gets the maximum points gets 12 more points .
Cost of cards in glasses
12 points - an ace.
10 points - 10.
5 points - the king.
3 points - the lady.
1 point is jack.
0 points - 9,8,7,6.
4 cards of the same suit give another 10 points to those points that are already in this combination.
Table for recording the results of the game
The consignment | Name 1 | First name 2 | First name 3 | Name 4 | CCWP | And X / R | SPM | |||||
1 | All | CWP | KONIP | CWP | KONIP | CWP | KONIP | CWP | KONIP | CCWP | AI | -9 |
2 | K and B | -16 | ||||||||||
3 | 6th | -12 | ||||||||||
4 | hearts | -36 | ||||||||||
5 | 10 and T | -40 | ||||||||||
6th | V-K tambourines | -18 | ||||||||||
7th | D | -28 | ||||||||||
8 | 8 | -32 | ||||||||||
9 | D peaks | -9 | ||||||||||
10 | To the hearts | -10 | ||||||||||
eleven | 2 n. | -22 | ||||||||||
12 | MAX | -12 | ||||||||||
Total: | OKVPI | ODPI | OKVPI | ODPI | OKVPI | ODPI | OKVPI | ODPI | QUOPS | GDP | -224 | |
13 | All | +9 | ||||||||||
14 | K and B | +16 | ||||||||||
15 | 6th | +12 | ||||||||||
16 | hearts | +36 | ||||||||||
17th | 10 and T | +40 | ||||||||||
18 | V-K tambourines | +18 | ||||||||||
19 | D | +28 | ||||||||||
20 | 8 | +32 | ||||||||||
21 | D peaks | +9 | ||||||||||
22 | To the hearts | 10 | ||||||||||
23 | 2 n. | +22 | ||||||||||
24 | MAX | +12 | ||||||||||
Total: | +224 | |||||||||||
Res. games | WWI | ARVI | CWI | Lot No. | ||||||||
A place | MLM | MCDP |
KVOP - the number of bribes remaining in the batch;
And X / R is the name of the person who walks / distributes;
GP - all points in the game;
VCT - the number of bribes per lot;
KONIP - the number of points scored by the player per game;
AI - the name of the player;
OKVPI - the total number of bribes for half the game;
ORPI - the overall result for half the game;
KVEPPI - the number of bribes remaining in the game for half the game;
GDP - all bribes for half the game;
Res.
Games.
- the result of the game;
ВВИ - all bribes from the player;
ARVI is the overall result of the whole game;
KVVI - the number of bribes for the entire game;
MLM - the place occupied by the player;
MDZPP - the place for recording the lot number.
In the first half of the table, bribes with these cards have negative points, and in the second they have positive points, and bribes are always positive.
Do not confuse bribes and glasses!
Counting values and checksums
VCT (first player) + VCT (second player) + VCT (third player) + VCR (fourth player) + KVOP = 36 / V, where B is the number of players in the game.
OKWPI = S CWP (1-12) (in the negative part of the game) or S CWP (13-24) (in the positive part of the game), where 1-12 and 13-24 batch numbers.
ORPI = S KONIP (1-12) or S-KONIP (13-24).
QUOPS = S CWOP (1-12) or S CWOP (13-24).
GDPI = (396 / V) +9.
VVI = OKVPI (1-12) + OKVPI (13-24).
ORVI = S KONIP (1-12) or S KONIP (13-24).
КВВИ = 2 * GDPI - (OKVPI of all players of the negative part of the game + OKVPI of all players of the positive part of the game).
Rating counting
Rating of one game = ((ORVI * (S OKPPI (13-24) - S OKPPI (1-12)) / (448 * KVVI)) + 50%.
The overall rating of the players is = ((S SARS All * (S (S) VFWI (13-24) All-S (S-VFWI (1-12) All) / (448 * S KVVI All)) + 50%.
The sign of the sum - S and the sign - All at the end of the value mean that for the calculation it is necessary to take the total sum of the given value that the player scored for this and all previous games combined.
A rating greater than 50% means that the number of points won is greater than the loss (100% means that the player has won all points in all games).
A rating of less than 50% means that the number of points lost is greater than that won (0% means that the player lost all points in all games).
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