Pandoren (Pandoeren)

Number of decks: 1
Number of cards in the deck: 33
Number of players: 4 or two for two
The seniority of the cards: 6, 7, 8, 9, 10, B, D, K, T.
Purpose of the game: to score the first number of points determined by the players.
Rules of the game. This card game was once popular in the Netherlands and today it is played in the south in Heerlen. A game for four players, where everyone plays for himself, it is possible to play two by two. Play a deck of 32 cards, where in the deck of the card from seven to an ace inclusive of each suit and one six hearts is added. The first deliverer in the game is determined by a lot, in the following games players give cards in turn clockwise. The deck is carefully packed and the cards are dealt equally one at a time between all the players, the remaining 33 card is placed in the center of the table in the clear. After putting the cards, each player looks at the dealt cards and starts the trade. Starting with the player to the left of the handler, each player announces a contract that he can execute, if the player can not execute the contract, then he declares "pass." The trade goes on until there is only one player with the announced contract and three players with the announcement "pass", after which the rally begins. If all 4 players pass, then the players' cards are collected, shuffled and again handed out by the handler. The player who wins the trade, takes the card from the center of the table to himself, discards one unnecessary card to the side - puts it in a closed form and does not take part in the game. Then this player assigns a trump suit or, in accordance with the contract, appoints a trump as well. In some contracts, the game goes without a trump suit. There are the following 10 types of contracts.

Accrued points Contract Content of the contract partner Trump cards
1 120, 130, 140 Summon Ace Yes Yes
3 Piccolo Win only the first trick no Yes
3 Misere Lose all bribes no Yes
2 150, 160 Summon Ace Yes Yes
2 Kereltje Win a trump card, win all the bribes Yes Yes
2 Zwabber Win an Ace, win from 4 or more bribes Yes no
3 170, 180, 190 Summon Ace Yes Yes
5 Solo-zwabber Win all bribes no no
6th Piccolo ouvert Win the first bribe and lose all other bribes no Yes
4 200, 210, 220, etc. Summon Ace Yes Yes
6th Misere ouvert Play all bribes no Yes
9 Stil praatje Play all bribes no Yes
5 Pandoer Summon an Ace, win all the bribes Yes Yes
5 +20 Pandoer? 40, etc. Played as Pandoer with roem and stuk Yes Yes
9 Praatje Stil like Praatje with conversation no Yes
10 Prive Win all bribes no Yes

"Call an Ace" means that the player calls a trump suit on the game and calls a trump ace that can be of any suit. For example, if the trump card of the worm is named, then the trump card can be any other suit, for example, peak. In this case, a hearts ace becomes an ordinary card.
After the end of the trade, players begin to draw cards. The first move in the game belongs to the winner of the auction, he can go with his any card. Each next player clockwise should put a card of trump suit, if there is no such card, then the player must put any card. An exception is the trump card, which is called JAS, it can be placed at any time. If the game goes without a trump suit, then players must put cards of the same color as the first card in the draw of the bribe. The winner of the laid cards (bribes) goes first in the draw of the next bribe. Thus, all the cards are played, after which the players start scoring.

There are 3 ways to count points

1. Bribes. In this method, players are assigned points for cards taken in bribes. The cost of cards in points in the trump suit: jack - 20 points, 9 - 14 points, ace - 11 points, the king - 3 points, the lady - 2 points, 10 - 10 points, 8 - 0 points, 7 - 0 points, 6 - 0 points. The cost of cards in points in a non-consecutive suit is 11 points, the king - 3 points, the lady - 2 points, the jack - 1 point, 10 - 10 points, 9 - 0 points, 8 - 0 points, 7 - 0 points, 6 - 0 points. Plus 5 points are added for taking the last bribe. Thus, there are 146 points in the cards taken.
2. Roem. In this method, the player who has a combination of cards is credited with the corresponding points:

Consistency of 3 cards of the same suit 20 points
Sequence of 4 cards of the same suit 50 points
Sequence of 5 cards of the same suit 100 points
5 ladies 100 points
4 kings 100 points
4 Aces 100 points
Sequence of 6 cards of the same suit 120 points
Sequence of 7 cards of the same suit 140 points
Sequence of 8 cards of the same suit 160 points
4 jacks 200 points

Immediately after the first card is laid out in the draw of the bribe, the player can declare the total number of points for the combinations that he has in his cards, including the laid out card.
3. Stuk. In this method, if there is a combination of a trump king and a trumpet lady, you can get 20 points, announcing this at any time during the game, provided that these cards have not yet been played.
After the end of the draw, the players count the points as follows. If the winner of the bidding has announced a contract with the set of a certain number of points, then the player, if he does not gain points on the contract, he can use the points scored for the combination, but the points should not be scored more than under the contract. The player is awarded points for the executed contract, if the player did not execute the announced contract, the points for this contract are deducted from his account.
Note. The rules of this game are translated from English and it remains unclear how many games (contracts) are played for the final victory. Based on the logic of card games, then theoretically all 16 contracts must be played. And still, 15 contracts "with conversation" remained unclear, which means this conversation is incomprehensible. When playing a couple, it's obvious that the partners' points are summed up and they play as one team.