Rummy (Remick)

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Number of cards in pack: 52
Number of players: from 2 or more
Precedence cards: T, 2, 3, 4, 5, 6, 7, 8, 9, 10, C, E, K.
Goal of the game: score the most points.
Rules of the game. The first deliverer is determined by lot, in the following games players are dealt cards at a time. The deck is shuffled thoroughly, removed, and each player is dealt: If two players - 10 cards if 3, 4 - 7 cards if 5, 6 - 6 cards. The rest of the deck is placed face down on the center of the table, this reserve. The top card of the deck is opened and placed next to the reserve. This map is the beginning of "heap". The first move belongs to the player to the left of the deliverer. The player takes the top card from the reserve or from a pile and discards one of his any card in a pile. In this map, which he took from the pile can not be returned immediately. If the reserve is over, then a bunch of flips and becomes the reserve, and the top card of the new reserve is the beginning of the heap. During his turn a player can put several combinations. By the combination of cards means: set - 3 cards of the same rank; sequence - from three to 10 cards of the same suit in sequence. The player has the right to not only spread their hands, but also complement the combination of other players. During the game, points are recorded, in which the points are written with a plus sign and a minus sign. Thus go the rest of the players in a circle. The winner is the player who is first to announce all the combinations and get rid of all their cards. Losers give the winner 10 points for each remaining they figure 1 point for an ace, and the rest of the points written on cards to their dignity. Winning doubles player, if he announces a combination at one time.

Remick gin (Gin Rummy)

The game follows the traditional rules of Rummy for some changes. In this variant is played just 2 players. The player has to collect 10 cards of the same suit - the combination of which is called "gin". If a player collects the gin, he gets 25 bonus points and the sum of points of all the cards the opponent. Players are awarded points for: individual figures - 10 points; Individual cards from 2 to 10 in importance; Ace - 1 point. If the amount of points a player card, which is not included in the combination does not exceed 10, the player has the right to stop the game and ask the opponent to open cards ( "knock"). If at the same time that player will be less points than his opponent, the player records the difference yourself. The opponent can finish the sequence, that is to the player's hand to add their not included in the combination of cards, thereby eliminating these cards from scoring.

Remick Oklahoma

The game follows the rules Remick Gina for some changes. In each drawing, a maximum number of points, which can "knock". This limit is set on the first exposed card, put in the pot. If the map of peaks, the entry points are scored doubles. If the card is an ace, then knocking is prohibited, and should be spread Remick, that is, all the cards on the table in the form of combinations with no separate cards. The game follows the agreement up to 150-200 points.

Remick hundred

The game follows the traditional rules of Rummy for some changes. If two people are playing it are dealt 13 cards when up to four players, it is dealt 7 cards if more than four players then play the two decks and are dealt 7 cards. In the first computation there are no restrictions on the number of points. The Bank can take on any two cards, which as a third to form a set or sequence fits the last card from the bank. This map is laid out as part of a combination. The game goes up to 500 points.

Remick bridge (Serial Rummy)

The game follows the rules Remick Gina for some changes. The game uses two decks with jokers, 108 cards in all. The Joker can replace any card. Each player receives 10 cards deliverer - 11 cards. Eleventh deliverer card immediately goes to the bank. The sets and sequences are added 3 more kinds of combinations: color - all cards of the same suit; figure - all the cards over tens; full color - all cards of the same suit in sequence on points. Knock only five points. The game goes so long as all the players, except the last one will not receive 100 negative points. The cost of card with glasses: figure on minus 10 points; card under the jack on the number of points, the same in the red; Joker - minus 20 points.

Remick Polish

The game follows the traditional rules of Rummy for some changes. The game is a deck of 52 cards and two jokers. Playing two to three people, each is dealt 14 cards. The Joker can replace any card. The Joker can replace the card, already laid out in a combination of any player. You can not spread in the combination card, which replaced a joker in one of the already laid out combinations. The player having the move is to spread the map and in the stocks. If this is the last player's turn, and he puts a combination, the player is still required to put one card in the deck. The first time a player can only put their own combinations, starting with the next move is allowed: to report your cards to the previously laid out combinations; change their card on lined joker that replaces it; take the position of the card by another player in the stocks, provided that the card will be immediately laid out in one of the combinations.

continental Rummy

The game follows the traditional rules of Rummy for some changes. In this version of the game can play up to twelve participants. If you play 2, 3, 4, 5 players, use two decks with two jokers. If you play 6, 7, 8 players, using 3 decks with three jokers. If you play 9, 10, 11, 12 players, using 4 decks with four jokers. Each player is dealt 15 cards. Each player must try to collect one, 3 or 5 combinations. The Joker can replace any card. Count the points agreed, but the winner must receive at least one point for the rest in the hands of the losing card and 2 points for the wild card.