Scottish Whist (Catch the Top Ten, Take Ten)
Number of decks: 1
Number of cards in the deck: 36
Number of players: 2 - 6
The seniority of the cards: 6, 7, 8, 9, 10, B, D, K, T.
Purpose of the game: to score the first 41 points or more.
Rules of the game.
The first deliverer is determined by a lot, in the next games the players take the cards in turn.
The deck is carefully packed, removed and each player is dealt the following number of cards: if the players 2 or 3 - 10 cards;
If 4 players - 9 cards each;
If 5 players - 7 cards, if 6 players - 6 cards.
If there are cards after the hand, they are put aside and do not take part in the game.
The last card of the handler becomes a trump card and is shown to each player.
The first move belongs to the player to the left of the handler.
The player starts the game from any card.
The following players clockwise should put the card in the suit, if there is no such card, then they must put a trump card, if there is no trump card, then they must put any card.
If there is no trump card, the bribe is taken by the highest card in the suit stroke, if there is a trump card, then the oldest card.
In the trump card, the highest card is jack.
The player who takes the bribe goes next.
Thus, the game continues until all bribes are played, after which the points are counted.
Points are awarded as follows: 2 points - a woman trump;
3 points - the king of trumps;
4 points - ace trump;
10 points - 10 trumps;
11 points - jack of a trump.
The player receives one point for each card received in a bribe in excess of the number received in his hand.
For example, a player received 10 cards when handing out, and 15 were taken in bribes.
The winner is the player who will score 41 points or more first.
If two players simultaneously win a winning score, then points for the top ten cards, points for extra cards, for an ace, a king, a lady and a jack of trump cards are counted.
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