Yuker

Number of decks: 1
Number of cards in the deck: 24, 28 or 32
Number of players: 2 - 7, usually 2 on 2
The seniority of the cards: 7, 8, 9, 10, B, D, K, T.
Purpose of the game: to take the most bribes.
Rules of the game. These rules describe a game involving four players, two against two. Below we will consider the rules of the game with a large number of players. They play a deck of 32 cards. The first deliverer is determined by a lot, then the players take the cards in turn. The deck is carefully shuffled, removed by the player to the left of the handler and each player is dealt 5 cards each with 3 cards first, then 2 cards. The cards remaining in the deck are placed in the center of the table, the top card of the deck opens. If one of the players declares this card a trump card, then the sender has the right to replace it with any card from his hand. Often, the sender does not include an open card in his hand, but leaves it on the deck before the draw: the sender marks a substitution, putting the dump in the closed state under the deck. Further, starting with the player to the left of the handler, each player has the right to take the open card into trumps or pass. If the sender does not recognize the trump card, he takes and partially pushes this card under the deck in clear form. This action is called a deviation. In the event that all players pass in the first round, each player, starting with the player to the left of the handler, has the right either to pass or to appoint a trump suit, and it is forbidden to call the rejected suit. If a player declares a suit of the same color as the previous one, then this announcement is called the next appointment, and the declaration of the color of the opposite color is called strikethrough. If in the second round all 4 players pass, the cards are shuffled, shuffled by the next player clockwise after the handler and surrendered again. After determining the trump, the trade ends and the game begins. The player who assigned the trump card can play the game without the cards of his partner, for this, in the process of assigning a trump card, he must say: "I play myself," then his partner turns over his cards and puts them in a closed form on the table and does not participate in the drawing. Then begins the rally. Opens his player who sits to the left of the handler. The player can enter any card. If possible, each player must go to the open suit, if the player does not have such a card, then he can put any card. The bribe is taken by the senior in open suit card or senior trump card. The next next move belongs to the player who won the bribe. The goal of each player is to take as many bribes as possible. The party that appointed the trump card, and did not take, at least three bribes got into the yuker (as they say about this side). Winning all bribes is called a march. After the end of the draw points are counted in bribes. Depending on the arrangements between the players before the game points are set for the game or one game. It can be 5, 7 or 10 points. In some variants of the yuker, points are also awarded for the robber. Usually the robber wins the side that will win the first game. For the win of each game, the party is charged: 3 robe points, if the losers score no more than zero points; 2 robe points, if the losers score 1-2 points; One robe point, if the losers score at least 3 points. The net result of the winners in the robber includes 2 bonus points, their own plus points and minus points of the losers.


Scoring

1 point - given to partners who appointed a trump card and took 3-4 bribes.
1 point - given to a single player who takes 3-4 bribes.
2 points - given to partners who assigned a trump card and took 5 bribes.
2 points - if a single player or partners are in Yuker, then their opponents get those points.
4 points - given to a single player, if he takes 5 bribes.


Policy violations

Misdeal. New delivery is made in the following cases: when distributing cards, one of the cards was shown; The card in the deck is "lit up"; A flaw was found in the deck. All claims are accepted only during the distribution of cards.
The mistake that was made in the process of trading. If a player assigns a card suit to trumps, which is already closed, then the player's application is canceled, and this party is deprived of the right to assign a trump card.
Extraordinary application. If a player out of his turn makes or rejects an application of any kind other than a pass, then such an application is canceled, and this party is deprived of the right to assign a trump card.
Incorrect number of cards. If one of the players finds the wrong number of cards on his hands (superfluous cards or vice versa), before turning over the first bribe, it is necessary to make a new change. If, up to this point, the error has gone unnoticed, then the game continues, and the points with the wrong number of cards in the hands for the draw of this change are not awarded points. If the sender has approved an inverted card and made a move in the first trick before the discharge, then he must conduct the game with five received in the delivery of cards without the involvement of an inverted card.
Single player. If the opening, move or display of the card was made by a lone player without following a queue, then this player is not fined, but the error is still corrected.
Opening is out of turn. If one of the players makes the opening not in turn, and all the players play in the draw of this bribe before the mistake is noticed, then the bribe remains in effect. However, the card that was opened by mistake must be taken back at the request of any player if one of the players has not played. In this case, such a card is considered to be shown. The cards that were played for the wrong opening are allowed to be collected without the imposition of a fine. The opponent of the player who incorrectly opened the card has the right to name the suit, which must be opened by the offender or his partner in the first move and at the earliest opportunity. Such an application is made by the player who makes the last move in the draw of the bribe.
The card is considered to be shown in the following cases:
A) was opened or played out of turn;
B) the card fell on the table in clear form, but during the next move;
D) the card was declared one of the players by the property of his hand;
E) the card was played along with the card that was intended for the move. In this case, the displayed card remains on the table in an open form for the drawing at the first opportunity.
Played bribes. If one of the players turns over the bribe with a picture up, then the opponents have the right to withdraw the first move from his side.
Renons (the card was dropped by mistake). Renons is allowed to correct until the bribe is removed. If, after the renouncement, one of the players has entered, then he has the right to withdraw his card and replace it with another one. A claim to a revon is considered proven if one of the players moves the cards. In this case, the renegotiating party can both count this move, and take a penalty for the renounce. Renons is fined two points, which can be added to the account of the renegotiating party or can be deducted from the opponents' account. If the renaissance was made by opponents of a single player, then the penalty is 4 points.

Railway Hooker
 

This game follows the rules of Yukera for the following changes. A joker is added to the deck, which is considered the senior joker. Each opponent of a single player is given the right to declare the game alone and conduct a game against him without a partner. A player of a single player gives 4 points if he is made up by a single opponent. A single player and a whistling player have the right as a substitute to discard any card and make an application for the best card of their partner. Points that have been assessed in excess of the number of points needed to win the game, transferred to the account of the next game. The 2 games are counted towards the side that won the game earlier than the opponent had time to take one point.

Yuker for two players

The game follows Yuker's rules for the following changes. Play a deck of 24 cards. There is no single player application in the game. For the march there are 2 points. The rules do not provide for penalties for mistakes that do not affect the opponent's game, for example, an extraordinary opening or showing of cards.

Yuker for three players

Play according to the rules of Yukera, where 2 players combine in a game against a player who has assigned a trump card. A player who has assigned a trump card and won 3-4 bribes gets one point. The same player receives 3 points for winning five bribes. If he is in Yuker, then each opponent gets 2 points.

Yuker Auction

In the game take part from 5 to 7 players. If 5 participants play, then a deck of 32 cards is used. In the event that play 6 participants, then six are added to the deck and play a deck of 36 cards. If 7 players play, then they play a deck of 52 cards. In each of these cases, at the request of players, you can add a joker as a senior trump card to the deck. Before the game begins, a draw is made and the handler is determined. Each player draws one card and the player who has the lowest card becomes the handler. All other players take their places in accordance with an elongated map. Players sit down clockwise according to the seniority of their card, starting with the handler. The cards are dealt as in Yukere with four players. After the first round, two additional cards are dealt in a closed form. If 7 players play, then each player gets 7 cards in 2 circles, 3 cards, and then 4 cards, or vice versa. And after the first round, 3 additional cards are dealt, if 7 players play. All players can make orders or pass. Trade goes in one circle. The trump suit is appointed by the player who will make the highest bid. Each application must exceed the previous application and it should be called the number of points. A player who has assigned a trump card has the right to include additional cards in his hand and discard the appropriate number of cards provided that he does not put a contract with the game without additional cards. After the player who assigned the trump card reviews his cards, he chooses his partners. The application for 3 bribes gives him the right to one partner, an application for 4-5 bribes gives him the right to any two partners. This is all when you play five games. If 6 players play, then usually three play against three, with an alternating seating. If 7 players play, then the player who appointed the trump card also chooses his partners after viewing additional cards and the application for 4-5 bribes gives him the right to one partner, and the application for 6-7 bribes gives him the right to two partners. After that, the drawing starts according to the same rules as in the Yukere with four participants. The following are the different numbers of applications with the corresponding obligations of the players.


5 players

3 points - a player who has assigned a trump card must win 3 bribes with the help of one partner.
4 points - a player who has assigned a trump card must win 4 bribes with the help of two partners.
5 points - a player who has assigned a trump card must win 5 bribes with the help of two partners.
8 points - a player who has assigned a trump card must play alone and must win 5 bribes using additional cards.
15 points - the player who assigned the trump card must play alone and must win 5 bribes without using additional cards.


6 players

3, 4, 5 points - the side that appointed the trump card should win the named number of bribes. Additional cards are taken by the player who assigned the trump card.
8 points - a player who has assigned a trump card must play alone and must win 5 bribes using additional cards.
15 points - the player who assigned the trump card must play alone and must win 5 bribes without using additional cards.


7 players

4, 5 points - the player who appointed the trump card must win the named amount of bribes with the help of one partner.
6, 7 points - the player who appointed the trump card must win the named amount of bribes with the help of two partners.
10 points - a player who has assigned a trump card must play alone and must win 7 points using additional cards.
20 points - a player who has assigned a trump card must play alone and must win 7 points without using additional cards.

The party that assigned the trump card receives the specified number of points if the claimed number of bribes wins. Points are not awarded for winning bribes in excess of the amount claimed. Opponents receive the cost of the application in the event that the party that appointed the trump card is in Yuker. When the game is played with six members, it is necessary to keep two entries, one for each side. In a game with five or seven participants, the entire amount, to which one of the parties is entitled, is recorded separately to each of the players of that party.

Yuker with the best call card

The game follows the rules of Yukera with some changes. If there are four, five or six players, a partnership is used. The trump card is appointed as in Yukere for four players. The player who assigned the trump card declares the suit, and the player who has the highest card in this suit becomes his partner, and this player does not have to open this card until the proper draw of this card is made.