Screw (14 species)

Screw the basic rules (game four)

Number of decks: 1
Number of cards in pack: 52
Number of Players: 4 (a couple pair)
Precedence card 2, 3, 4, 5, 6, 7, 8, 9, 10, B, D, K, T
Goal of the game: score more points.
Rules of the game. The predecessor of the game are screw Wiest and Preference . From the preference went to the custom of the negotiations and the appointment of Levet, but on Vista borrowed draw some combination yields and dropping, especially when you play no-trump. Name of the game comes from the expression "to tighten the counterparties to a fine." They play 4 player (pair in the pair) in a deck of 52 cards. Rules of the game are composed of the following steps, which are described below.

Terms of shuffling and removing the deck. Cards are shuffled just above the table, the front of the card should be placed down to the table. When deliverer collects cards from the table to shuffle the front side and should be located down at the table. Shoot offer his opponent, which is located to the right of the deliverer. When removing the need to have been at least five cards in each of the removable deck. If at least one card open when removing, re-shuffle the cards and remove. If the removal took place correctly, it is prohibited to shuffle them again and shoot, if a player violates this rule, the surrender proceeds to the next-highest player.

The cards are dealt. Deliverer is defined as follows: a deck with cards placed on the table, each player draws one card, the player who pulls the youngest on the value of the card, chooses a place and becomes a deliverer. If the cards of the players are the same, the rank of the cards is determined by suit (lowest): spades; clubs; diamonds; hearts. The second player who drew the low card becomes a partner of the first and sits down across from him. The two remaining players form the second pair. Once defined deliverer, cards are shuffled thoroughly, removed, and each player is dealt 13 cards. For once deliverer hands over just one card. Players before the end of the distribution are not allowed to touch their cards. If you suddenly do not have the cards are dealt on the turn and the players did not notice it until after the surrender, the surrender is considered legitimate. If an error is detected in the course of the cards, the cards are mixed and passed to the next player to date. Deliverers are not allowed to give or to take to deal the cards for their partner without the permission of the opponents. After the cards are dealt, each player checks at the number of cards dealt. They should be 13. If you find that a player an extra card or defect to the control or during the negotiations, then the game is not considered and retake the cards. If it is found after the negotiations, then the game is considered legitimate and goes by the following rules later repeating:

a player who has 12 cards, their last card blows for the twelfth bribe;
a player who has 14 cards, keeps an extra card of the game and throws her last;
if a player who has 14 cards is the deliverer, and he did not notice in time, at the end of draw opponents to write his notes penalty of 20 points.

Retake cards is carried out only in cases where:

insufficient number of cards in the deck;
while the cards, if one or more were opened;
cards have been dealt the wrong;
deliverer did not offer to remove the card, and the players did not notice it;
while the cards, one face up card players was laid;
deliverer delivers not one card, but a few;
deliverer delivers the cards one by one;
Deposit cards began not with the player sitting on the left side;
deliverer delivers the cards from his deck, and the deck of the opponents.

To change the deck with the cards is allowed only when the party is over. You can change the first delivery by the end of the party, and the second, if at first they were not exchanged. If at the end of the game, you find that the deck is incomplete or mixed (two identical cards), then the records are not destroyed.
The next stage of the game is the announcement and appointment of the negotiations.

Announcement purpose of negotiation, negotiations. Deliverer announces first game, after which it passes to the opponent on the left, then says partner and deliverer then partner the opponent. Permission is granted to make one announcement. This ad is based on the number of tricks that partners will jointly. Partners are negotiating with each other, strictly observing the process using symbols. Get well done can not be classified. One partner can show the other partner their most powerful and longest suit: with four aces in hand, must be ordered "no-trump" the first never Paz; Having two aces must be ordered "no-trump," after a pass or after the suit has already assigned, etc. During negotiations, you can not use unnecessary words and phrases, as they can be attributed to the deliberate hints, tips and other unlawful methods of communication. During the lottery it is prohibited to figure out the error. Analysis of the game you need to do after graduation, it is considered a sign of good taste. When you declare a simple game, the following phrases mean:
time - Set the game should take no less than seven of bribes and to pay no more than six competitors;
Two - Set the game should take 8 bribes and rivals give bribes 5;
Three - Set the game should take 9 tricks and rivals give bribes 4;
four - Set the game, should take 10 tricks, and opponents to give 3 bribe;
five - Set the game, should take 11 tricks and bribes to give two;
six - Set the game, we should take 12 tricks (small hat), and give a bribe.
thirteen - Set the game, we should take 13 tricks (a grand slam), without giving any.
When a shortfall bribes, the party who appointed the game, to deliver a fine on the calculation of the game. In order to confidently declare, for example, the 7 tricks, you need to at the hands of the faithful was 5 tricks and trumps it was announced at least two Öner. The suit, which he calls the player, the player must be displayed for at least four cards.
When the turn comes to the player who wishes to appoint the game, he announces his elder and a long suit in which he can play. If before him someone had already announced, the player is obliged to name but a senior suit. The "peaks" he'll just say "two". If a player has at the hands of true bribes 7, it should just assign the game, "two". If the player has the right bribes 8, it must be said "three." "Three" is also prescribed for nine. In appointing the game away with "two", "three", "four", the player must have at least six of trumps. Oner should be 3. If the player has a game in exactly two suits, it is better to choose a suit that has more Öner. When uneven suits the player, the more advantageous to book a trump suit, which seems to him dubious. If the player hand assembled 3 or 4 aces, then he should at first once, not grazing, say "no trumps". With one ace player may designate "no trumps" only when the partner in the first round said "no trumps", ie showed three aces.


Recommendations negotiation

If your partner immediately ordered "no trumps", it should not show "no passes," one of your king and ace of the fourth, if you have no other face cards.
If you wish to play in notrump game, showing "no pass" his longest suit, with a 5-6 card Öner as the one you can play, and "zapasovyvayut" it. After that show kings, and then pass it on and after "pass", show the ladies.
Mutual talks overstate the game.
The figures in the suits should be shown in a clear manner.
Short suit zapasovyvayut only when in the hands of each suit has an equal number of cards, and when they have 2 aces.
Without ers and Aces game is not appointed.
If the player has 6 true bribes and two doubtful, he may appoint a handheld game, "two", but under the condition that in the declared suit has 5 true bribes.
If the player has announced the first ever "no-trump," then he is obliged to pass without a pass on his suit, if such a suit he has in sizes: self-Fri from Ace, King and the ladies with three or two Oner, as well as by a jack Dozens of self-pole.
The player can assign the game, "two" is only true if the six bribes.
If a player has at the hands of three aces when no one shape, then declare a "no-trump" not recommended after a pass from his partner.
If a player has a 3 faithful bribes, it should pick up on the "three".
If a player has at the hands of 2 aces and 2 king of the same suit, and there is no trump, he must say "no trumps", but the king is not repeated.
If your partner directly with hands appoint "three", then on "four" should not be lifted.
Having only one trick, the game can not lift.
If a player has two long suits and there are ten tricks, then he must declare the game a strong suit, and only "three". After that, it is advisable to show the suit less strong and assign a "four" in the strongest.
If there is support, it is better to play in the suit partner than in his.
You can never beat the game of his partner and translated into his suit.
Displaying colors after two aces partner, can not show the Kings, if they are not ladies.


Terms of negotiation

The player who made the appointment out of turn, loses the right to the following talks, and his partner is deprived of the right to make the appointment in the first place.
If a player raises the game that made him a partner, then the players have to show each other independent and communicating color.
Checkpoint suit is that the suit, which shows your partner as weak. Checkpoint suit is shown only when the negotiations.
If a player mistakenly announced the game less than that announced its rivals, it obliges him to further negotiations.
If the purpose of the game were double passes, any player can ask: "Can I go?".
Game ordering the player who made the ultimate purpose of the negotiations after all the other players folded.


Recommendations draw

Each player has to remember what, who and what suits and declared "no-trump" who showed communicating suit. Simply put, the player is obliged to follow the game process and memorize everything.
The player must not go with the suit, which stated counterparts, who sits on the right.
If the left side of the opponent has appointed the suit and his partner is not able to support this suit, it becomes very profitable to go under is appointed.
If the right opponent at once declared "no-trump," you do not need to go with the suit, which named opponent on the left.
Pay particular attention to the demolition of their partner.
When declared suits the player should not go with my suit, and with the highest card that said partner.
If a player has an ace, king, queen self-thirds, then he should go to the king, and if his opponents do not overlap, then the player has to walk with the same suit, but with a small card.
When Ace and King undeclared suit, a player plays with an ace and a king.
When the king, the lady and himself-thirds of Diamonds, the player goes to the king.
When a lady, Jack, Ten, the player goes to the ladies.
With Ace, King, himself fourthly, a player plays with an ace, a king and a small card.
With Ace, Spades and Diamonds himself Fourth, start walking with a small card.
With ace with three or more small walk with small cards.
If there is no play or support, the player goes from the lady-friend of himself.
From the King himself, a friend or a self-thirds do not go.
If you have an ace himself-one, it is beneficial to go with an ace and then a small card.
If the hands of the king himself, and each pair of aces and a partner announced right away with "no-trump?".
If there is a long trump cards, the player walks with his long or strong suit.
The second player in the small map which appeared puts too small card.


drawing the Exceptions

If the second player has a king himself-one, he must be put in the second king, if the lady himself, friend, lady.
When the big game for the second ace and put on a little.
In the figure of the opponent's necessary to put an older figure.
If the partner announces the suit, it would be a mistake to overlap its trump cards.
When the draw should be given a card with a walk.
If a player has an ace, king, queen, the player will othazhivat the crown.
Ace you must put always the king and queen opponent.
If the output is a color, which does not have a second player, and the suit played for the first time, it is necessary to put a trump card.
If your partner has not hope to meet the highest card of the proposed suit you as a supporting player must block the trump suit.
On the third hand, the player must put the highest card of the suit, which went to his partner.
On the third hand, you have to put the highest card.
If your partner is left with small cards such suit, which you do not, then you need to cut off her trump card.
If your partner went with the king of the suit, which he no longer has, you on the third hand is not necessary to cover this king's trump card.
If your partner declares 3 suit you for giving a second ace unspecified suit.
When playing "two" is not saluted.
When you play the "three" most correct to withdraw their loyal bribes.
The player, who appoints the game should trump immediately when zaruchke.
If one player has supported its partner, cutting off 2 times trumps in the suit, which went 3 times, then it will have to continue to flaunt.
When you play the "three" by your partner, you need to flaunt the first zaruchke.
When you play the "three" and a player who has at least five aces, should not nurse their voids.
If a player has no pieces in the suit, which declared his partner, or his self, and the game belongs to the opponents, you need to go with small suit cards, announced that partner.
If a player in the form ace, king or queen form stripes, which announced a partner, then the player has to move away them.
When playing the "four", "five", with a small helmet can not be cut.
The one player who appoints the game should be at least five trumps in support player must have 4 trumps.
You need to flaunt the most high cards with an ace and a king.
If the partner immediately appoint "two", "three", then having the ace of trumps, and a lady, you must first put on the ace and go with the ladies.
At notrump game run by his strong suit.
If the opponent is declared the two suits, and you notice that your partner strongly supports it only in one, then to not let them overlap trumps your colors, start to flaunt themselves.
If the left side of the opponent showed the king to "notrump" purpose of your partner, then you need to go under the king with a small card.
In the process of drawing is only allowed to watch the last two bribes, if the output has not yet been made.


Features at a void

If the player folded to suit a void, then his partner should not walk with small cards in the suit.
Partner, who accidentally dropped a card in the suit of a void, shall be punished by minus three tricks that competitors have the right to add to his record leve.
If the players who have made a void is less than three bribes from them for the missing bribes recorded on the calculation of the fine games.
Players who have made a void, are not allowed to finish the game or the game Robber, as more than 490 in their record, they can not have.
Voids can be corrected if the bribe is not put on the table is closed and has not made a move.
The player who owns the next turn has the right to ask the player who made a void, not on whether the suit dropped another error.
At the end of the game partners, who have declared a void opponents have the right to view all the bribes to prove.
If after the announcement of the voids partners who were guilty, mix the cards in order to avoid checks, a void is a recognized.
If a deck for the next game already has been released, the declaration of a void in the previous game will not be accepted.
If a player drops the card under the table and did not raise it in a timely manner, then the game is considered to be lawful if the player with the drawing block the suit had fallen trump card or make it the demolition of another suit.
If a player missed and did not notice the suit, which carried his partner, he can ask which card belongs to whom.
Full a void is considered the situation when there is no cards of any suit.


cutting Recommendations

If you have an ace and a queen-thirds itself, you can put small map on the jack, if this jack with your partner's hand.
If your partner is a small card that you can put on the third lady, with an ace and a queen-thirds itself.
If you have on hand a combination of ace, jack and ten, on the second put the jack.
If you have an ace, queen and ten suits, which declared the right partner, but not supported by his partner, it is necessary to cut ten, who would that suit went.
With the support of the trump suit cut by a third hand is impossible.
If there is a third hand trump ace, king, jack, and if the game is without support, it is possible to cut the jack.


Rules cards demolition

The first demolished the player's card must belong to his weakest suit.
If the player has the right bribes in only one color, such as peaks, then the player has to endure all of the other suit, but do not touch the spikes.
If means demolishing the player has shown a suit in which he has the right bribes, his partner, I have to go to the highest card of the suit.
If the player has the right bribes in two suits, it must endure just a third.
If a player is not true of bribes in any suit, he must demolish one by one all the trump suit in 3 and 4 all in notrump.
If one player is the demolition of shows that he is not in the same suit is not true of bribes, his partner goes to the suit, which blows the player who sits to the right.
The demolition of the cards during the draw you need to abide by a strict sequence.
If the player, who is sitting on the third released, folded before the second player, then the fourth player may discard a card before your partner. This error on the part of a third player is irreparable.
If a player deliberately or accidentally will carry multiple cards on one bribe, the opponents have the right to force him to leave on a bribe or that the card of their choice.
If for some reason the player does not give the card a bribe and will continue to play with an extra card, the opponents have the right to recognize the waist or request new delivery.


Cards that are considered open

If the map is open to any player not deliverer during the delivery, after delivery, during the play, this card can not be taken back.
If a player does not like, in turn, the other players may be required to map, with which he went remains open.
If a player accidentally or in any other way that does not throw the cards suit, which went, and he corrected the error, the card is still open.
Players who dropped a bribe card made as a result of someone false voids, after correcting an error by the player may take back already discarded cards and change them for others.
Map, which fell under the table, is not considered open.
Open or throw cards until the game is impossible, as they dispose of opponents.


Independent appointment and responsibility for them

The player who has appointed a small and a big hat without the support of a partner, and which has put more than three penalties, responsible for the whole game with all its consequences.
If a player deliberately announced their partner a great game and if a partner and intermediary can prove that the appointment is made against the rules at the expense of its partner, the Robber is responsible for the lost one player without his partner.


Calculations and records

Each side has its own playing record, where honors are recorded, fines, bribes.
Recording is as follows: on the table is carried out horizontal line, above the line, write the score ers, fine for opponents, aces, crowns, all in addition to bribes. Lowe recorded below the line.
Recording is written above the line completely. One amount is not added to the other, and written separately.
It records must be treated very carefully.
To avoid errors, never erase the recording after the end of the party and the Robber.
Each Robber consists of two parts. The game is five hundred points. From the records of some other players made the deduction, and the residue is winning.
The cost of the following points. In a simple game, each a bribe of any suit is worth 10 points. In the game "two" every bribe - 20 points, in a game of "three" every bribe - 30 points, in the game "four" every bribe - 40 points, etc. The "small hat" bribe worth 60 points, in the "Grand Slam" - 70 points. Players have completed the party credited to your ONERA "to end the" 100 points, and the players have completed Robber attributed "to end" - 2000 points.
For raspasovku placed to record the sign X. For each a sign of the side that finished Robber writes to his Öner 500 points.
Revolving signs have the following cost of glasses: the first X - 500 points, the second X - 1000 points, the third X - 500 points, the fourth X - 1000 points, the fifth X - 500 points, six X - 1000 points, the seventh X - 500 points and etc.
Instead raspasovki after four passes, you can play cards. This was negotiated in advance. In this case, for each additional bribe recorded 500 points.
In a simple game for Oner recorded 100 points in the game, "two" for each Oner - 200 points, etc. to the "Grand Slam", where for each Oner recorded 700 points.
When you play no-trump 4 Aces count as 4 Öner 3 aces in 3 ONERA, 2 aces and 2 Öner.
When playing the trump Aces prischityvayutsya to Oner.
When it turns out that on the one hand, for example, 3 ONERA and one ace, and the other 3 aces and 2 ONERA, nothing writes none of the parties, through the same, honors go for aces.
If the partners have 3 ONERA and 2 aces, but there was no Levet, then they can only record one Oner, aces forces have.
In notrump game aces are: in a simple game - 250 points; in the game, "two" - 500 points; in the game, "three" 700 points; in play "four" - 1000 points; in the game the "five" - 1250 points; in the game "small hat" - 1500 points; in the game "Grand Slam" - 1750 points.
For nekozyrnye crowns record: ace-king-queen - 500 points; Ace-King of Diamonds ... - 1000 points; Ace-King ... 10 - 1500 points; Ace-King ... 9 - 2000 points; Ace-King ... 8 - 2500 points; Ace-King ... 7 - 3000 points; Ace-King ... 6 - 3500 points; Ace-King ... 5 - 4000 points; Ace-King ... 4 - 4500 points; Ace-King ... 3 - 5000 points; Ace-King ... 2 - 5500 points. All 4 Aces - 1000 points. 3 aces - 500 points.
For trump crowns and crowns in notrump game: ace-king-queen - 1000 points; Ace-King of Diamonds ... - 2000 points; Ace-King ... 10 - 3000 points; Ace-King ... 9 - 4000 points; Ace-King ... 8 - 5000 points; Ace-King ... 7 - 6000 points; Ace-King ... 6 - 7000 points; Ace-King ... 5 - 8000 points; Ace-King ... 4 - 9000 points; Ace-King ... 3 - 10,000 points; Ace-King ... 2 - 11000 points. All 4 Aces - 2000 points. 3 aces - 1000 points.
The announcement of the "small hat" record of 5000 points for the "grand slam" - 10000 points. Besides writing still made for "small hat" - 1000 points and made a "grand slam" - 2000 points.
Each Party which has designated the game is to take it a certain number of tricks, different for each gleaning bribe her written penalty: in a simple game - 1,000 points; in the game, "two" - 2000 points; in the game, "three" - 3000 points; in play "four" - 4000 points; in the game the "five" - 5000 points; in the "small hat" - 6000 points; in the "Grand Slam" - 7000 points. If the players are assigned a "small hat" or "grand slam", do not take it, then the rivals recording them in addition to the penalty award, which they could take credit with luck: in the designated "small hat" - 5,000 points for the "grand slam "- 10000 points.

screw together

The first method. To play together need 2 boob. Accommodation boobs is the same as in game four, that is, in front of each player is fool. Appointments take place with the hole cards. Each player looks at his cards and cards of your boob, you must be careful not to confuse the map with your boob boob cards alien and not put their cards blockhead and fool not to take the card itself.
The first assigns the dealer. Based on a pre-condition, the destination may be limited to just a single ad or conducted regular talks. In the first case, the task of handing out a good payment and appointment of the greatest of his game, he can only play as the last word of his partner, who is able, even with bad cards its slaughter and play, even with a fine little game that he did not bring strong damage, since it will record for aces for honors, etc.
Playing with boobs together, I do not feel any difficulty as the game open. All possible accident immediately visible and therefore easily prevented.
The cards are dealt one by one for himself, and for the boob. The first output of the player's partner, who appointed the game, and to do it face-down cards with undiscovered yet boob. This condition was invented to give more interest in the game, because such withdrawal can cause the most unexpected combinations.
In appointing the game are taken into account even questionable bribes, which for the most part unable to play.
For players who are just starting to play screw this game can serve as a good skill together in preparation for the game in the four screw. Playing together is easier to digest all screw combination than if you play at once four.
All other rules of the game are the same as the basic rules of the game four.

The second method. There is the way of the game, when the open cards (or doodles) does not exist. Cards are dealt generally, 4 stacks of 13 cards each. Players sit opposite each other. After players look at their cards, each player decides, he plays on their cards or discards them and buy other maps. If the player still decides to buy a card, he exchanges them for the cards that lie on his right. After that, the player can not use his discarded cards or take them back to the hands, and those bought reset. The player who did not change their cards can not look at the cards that lie on his right side, and can not look and discarded cards.
In this game for honors it is written the same way as in an ordinary screw with four of the game. Appointments are made immediately after the exchange, and if the cards are not changed, then made immediately after the deal. Crowns, in a trump, and the notrump game have a regular account. Helm is considered as small and large. Unauthorized voids persecuted or a fine of three or bribes in the amount of games.
In my opinion, this game together much more interesting than the game, which is described in the first method.

The third method. The game is no open cards, similar to the distribution in the four hands. Players sit opposite each other. In this game, each player can buy cards that lie to the right of it, as in the second game mode alone, but all 13 cards are purchased at once, but one by one. Buy cards immediately after the deal: The player takes one very unnecessary for him a card and throws it away and return this card takes one of the cards that lie on his right. Then another unnecessary discards of his cards and takes another one of those that lie to the right of it and thus to the last card. In this way, the player of the game for himself, picks up the crown, picking up aces or make a void, etc. All cards of drawing is not necessarily to touch.
The game is assigned to the trade. The first assigns the dealer the player, and the first move belongs to the player who will appoint the game.
The discarded cards are forbidden to look and buy. These cards remain intact throughout the game.
Recording is carried out in a conventional manner, as in the four game.
It should be noted that this type of game usually wins the player who most at risk.

The fourth way. The most popular and most fun way to play together. This method, too, with two boobs, but the trade is on a special scenario.
Delivery of cards is on the line, but only one in rents for themselves. After delivery, the dealer reveals his boob and calculating game or making the appointment, or folds. The partner of the player to do the same. So trade is tied and the game is for the player who will appoint the big game. Once the game is finally determined, the player who has conceded the game takes boob closed and reveals his cards and makes the output from itself. The first output is always a non-playing hand.
Boob cards do not carry the players, and played the same manner as they would be positioned during delivery. For example, it happens that the game is not the dealer, and then he and the other players are not boobs against each other, but close. However, you can play and transfer, but then the game becomes much more boring than the third game modes.
Entries and payments also carried out as in four of the game.

The fifth method. Very interesting game for two players is to through the acquisition, which forces players to go for risky destinations. It is played as in the fourth method, but is distributed not only on the cards 13 and 12, and the four remaining cards are dealt on the center of the table and are buy.
The order of the game is the same, that is, the dealer reveals fool, one at a time is trade, the first output of the ledge, etc.
The player, who appointed the supreme game enjoys through the acquisition, which he can take his arms or give blockhead, he he always obliged, before the community cards to reveal, say exactly where he buys. This is very important.
After the player has picked up the talon, it gives extra 3 cards, one card to his blockhead, another card gives the partner, and the third gives the blockhead of his partner. He then makes the final appointment and played the game.
To make your game at hand is necessary to use all the game modes, that is, you need to arrange yourself or your doodle a void, crowns, etc. In the hands of rivals, so they come across the worst card, which can not give bribes.
It is worth noting that the small appointments are not made in this game, it is forbidden to announce at least three. This rule is used to store the time of the game, which would be spent on involuntarily long trade at a small rally.
In this screw usually come play slam, so the entry leve (bribe that is taken in excess of six) increased by 100, that is, to the end of the party or Robert need not have 500, for example, and 600.
All other rules are the same as in the four game.

Screw threesome

The first method. Game three is considered to be more interesting to play together for the first three methods. Three players alternately play the fool with. The first game to fool the player, which he shall take off from the deck of a low card.
Purpose of the game takes place first between the two partners, without the player playing with a fool. After they finish their negotiations, the player with the fool, or inferior to them interrupting their game or the game of his more superior game. Following this appointment, the partners do not have the right to raise the game and to make any announcements. The player who plays with a fool during negotiations can be considered as their cards and card boob. It is believed that on his side there is an advantage in terms of the game and opponents staged a fine, which for this player is always visible.
The first output belongs to the player who is sitting next clockwise player for appointing the game. The first output boob card must be closed, so the first trick is played almost blindly. Drawing feature is to sum up the boob card. It is easy to get and gives the game a lot of interest. The partners, who oppose the boob, subject to the following important rules, which lie in the fact that the partner who is sitting on the left side of open cards, go to the poor boob suit and sitting on the right - on the contrary, in his strong suit. To the left is said to be the partner of clarity - A, and the right partner - B: Doodle obtained BA
We can say that this is the most important rule, since both A and B under these conditions, the game has the ability to cut, in accordance with open cards.
No more and no conventions game goes by the usual rules of the game four. Calculation of the game is as follows: the player who plays the fool with wins at once both opponents, and at a loss and pay for himself and for the boob. For example, when you play on a cell boob partner responsible for the fiftieth.

The second method. In this method, an open game blockhead traded all 3 players. The game is for the player to assign it more. The player who buys a fool sits in front of him and begins a rally, after which the players sit back in its place and make a record.
The first output is always belongs to the player who is sitting to your right boob.
All 3 are each partner their records separately. The first player to reach below the line 500 ends the game, so that the ends and Robert.
Penalties for playing recorded both partners individually.
The winner is the partner who has the greatest number. For example, Player A - 4,135 points as a result, player B - 1065 points, while player B - 2700 points, so player A wins with a player B - 3070 points, with the player B - 1435 points.

Screw the five of us

In five of the game, each game comes at a time and always played by four players. First comes the player who took the highest card, then every incoming playing with those who took out a map of the youngest. Pros and cons of playing are written in one place, for example: Timothy - 55; Andrey + 109; Constantine + 16; Felix - 33; Nikolai - 37. Name the player who drew the highest card, is written first, followed by the names of the players are written in order of seniority of cards in such a way, the player who drew the map of the youngest, takes in recording the last place. After the end of each of Robert, the entry after subtracting or adding erased and in its place a new entry appears. The five can be played on the following table, where 0 means leaving.

112 17 38 78 92
Timothy 0 - + - -
Andrei - 0 - - +
Konstantin - + 0 + -
Felix + + + 0 +
Nicholas + - - + 0


The first line of the table are written the results of each of Robert, and the remaining cells of the table are written the pros and cons of the players.

Screw the six of us

With the game six of them out two by two of the participating. Play the following table. To each player has played with all the players need to play 8 Robert, and eighth in the last Robert, to the fifth and sixth players to play with each other, to one of the other 4 players need to play the game once Robert.

1st

2nd

3rd

4th

5th

6th

7th

8th

62

174

16

39

105

112

71

25

Boris

-

x

0

-

x

0

-

Jacob

-

-

0

x

-

0

x

Nicholas

x

0

-

x

0

-

-

Konstantin

x

0

x

-

0

x

x

Valery

0

x

-

0

-

x

0

x

Sergei

0

-

x

0

x

-

0

x

0 - go, X - Play with the X "-" with "-".

Screw through the acquisition

This game is of particular interest, the game is similar to the preference of their primary condition, but is devoid of methodically correct calculation and seriousness.
12 cards are dealt to each player and 4 cards are placed in the middle of the table. These 4 cards are the community cards. Betting begins as usual. The player, who appoints the highest game takes talon, showing it to all players, and then makes the separation, which has to be careful and very deliberate. His partner, the player designated the game tries to convey an older card suit that partner appointed. Thus, the partner is made crown or formed a long suit and counterparties are bad cards for the game, which is why a player with a void is formed through the acquisition. Sometimes your partner can be given to any Fosca (Map younger values) for the same voids.
After the appointment of a widow does just buy the player and the only one, followed by the output of sitting behind him counter-partner. You can play and so that after the appointment of a void and made of either party. It all depends on the preliminary arrangements before the game.
Counterparty after the purchase of the opposing party, no purpose do not have rights. During a later classified playing record may cost them a fine size of the game.
Due to the fact that the screw through the acquisition with a great game, the Loewe record (each trick above six) increased by 100. Below the line to the end of the parties or required by Robert number 600. The remaining entries are maintained in the normal way.
This game is considered by some fans of card games wrong, as players make the wrong destination deliberately than misleading their partners. Almost always, the game shall be appointed for two or three bribes more than there is on the hands. Players are hoping for a successful buy-and a good disposition, but these hopes are not always justified, because of what turn out badly decomposed combined to confuse partner and the counter-partners, so that they make mistakes. Nevertheless, this game is considered gambling and is very interesting.

Screw the auction

This game is highly similar to the game Screw the three . Distribute opens his cards and the other 3 players buy them, and the player who will announce the largest number of Leve (bribes of more than six legal) in the highest suit, playing with open cards, but without changing its place, not shifting her.
Distribute in this game takes a passive part, but enjoys writing and also receive fines.
Each of the four players is a separate entry: Robert is also of the two parties, and it should be noted that Robert can be very long, if all 4 partner will take the party.
The screw with the auction can not play five of them or six of us. The most interesting game that is played by 4 players.
This game is very popular among smart card players.

Screw with garbage

The most fun game of all games in the screw. It is played by the following rules. Distribute losing three partners in the 17 maps, and currently takes only one, but not the first and not the last card. Each partner receives 17 cards before the negotiations gives 4 cards surrendering. Thus, the deliverer are worst card. When all the players will meet on 13 cards, then begin regular, consistent use. The first word for the sound.
The drawing is held on the same grounds as in the basic rules of the game four, recording and calculations of normal.
Combinations of this Vinte original and crafty, and drawing form a quite unusual decomposed.
First of all make himself a void, for which it is very difficult to discern, and secondly, each player individually selects the suit itself, which thinks to play. Often, it happens that the player right from the deliverer of a game at the peaks, and of diamonds Fosco (Card Jr. value) available to it blows deliverer, forming a void; his own partner, with minor cards spades, demolish them and leaves his strong suit diamonds. Thus, they begin to raise each other, not wanting to leave his partner in the suit for fear of a void. And deliverer between going though small, but in large quantities, and the cards of both counter-partner, with the result that always hurts them.
Deliverer partner should carry these 4 cards, even-stock (the high cards in the trump suit), which according to his calculations should be a game your opponents. Guess the suit of the opponents is easy.
Calculation of the game should be like this: the partner deliverer, for example, playing the worms (he has many), good drums (4 or 6 pieces) and bad Clubs and Spades. From this it is clear that the counter-partners are strong these last two suits, and even diamonds. He blows and peaks, and clubs, diamonds as long suit is best left at home, if the game is in black suits, most likely, that the deliverer would be a lot of them, and if you appoint the diamonds, then it will be a void in spades and clubs, tambourines and they will overlap. But he and most profitable to play in the worms, if only the leading honors in his arms - all the little hearts counterparties demolish deliverer, and thus, it will have good support.
As for outputs, it should be noted that the most advantageous course of a player's hand, the left of the deliverer. It is clear that the best card-stock and at the partner deliverer.
It is very important to go to each other in a void.
Deliverer his partner sometimes gives especially good, convenient for cutting card, that he took a bribe to them unsettled. Sometimes he gives deliverer ace with Fosco than invites to go into this suit, at first, of course, an ace, and a second card, he will take a trump. But just in case, if the course will be with his hands, partner, deliverer leaves himself one card to move with an ace.
If the deliverer produces a lot (5 or 6) foreign trumps, then it is advantageous to flaunt.
To sum up, this game I want to say that the major role it has the ability to endure.

Screw with change

The essence of this game is that the purpose of the game comes together between four partners, each of which supports one another, until the two of them will be set higher purpose of the game.
At the screw can be played through the acquisition with or without. More interesting game to buy. No widow game is very long and less interesting. Each game is Robert. By appointing the game sits in front of one of the partners, which raised the purpose of the game above the other players, and at the end of the draw, he sits back down to its original location.

The screw and nut

This game is special in that the declared number of tricks the game should be taken exactly, no more, no less, otherwise the counter-partners take for each to move or gleaning bribe fine.
This game is especially useful for those players who like to hide the true bribes and play a simple game, instead of a helmet.
The disadvantages of this game is the fact that the game often conducted besmyslenno like playing checkers when playing giveaway. If you see the impossibility obremezit whist playing well, that is bribery shortfalls, they begin abnormal game, which is manifested in the deliberate assignment of his faithful bribes and forced to touch, which is very not difficult to arrange, especially at the beginning of the rally. In turn, the playing will do the same: they will take a set number of bribes, and the rest will be paying bribes.
In this game usually played by players who know the game is excellent to each other. And so in general it few plays.

Screw through the acquisition, powder and nail

One of the gambling games in the screw family. Very effective in the preparation of combinations, but with the absence of certain techniques.
Cards are dealt to each 12 arms and four cards are placed in the middle of the table. Trading takes place in the usual manner. The player, who appoints the very highest game takes talon, then showing it to all players, then mixes the community cards with their cards. Then he chooses 4 of his cards and passes them to the partner. This is known as powder. A partner who receives the powder makes the spacing, ie all the game gives one card, it is unnecessary.
Thus, accounted for most of the game, because usually buys supports transmitting his partner, appoint or declare the suit, his best cards: aces and kings or aces. As a result, you should always buy it is not the one who appoints, and to those who support them.
Sometimes it is not necessary to transfer the partner and the best trump cards if support is at a good game, and even more so if he can transfer four cards to form a partner at a void.
Thanks powder make up a large crown and double voids.
There is such a game, when transmitted to the partner those suits that are assigned, but when the game is formed on a void, or when bought does not suit named partner and sends any card at random, you have to put those who are in his arms remains. This is likely the case with which the player has to be considered.
In this game very often prescribed small and large hats. True, they won a very rare, and all because of the "nail", which paralyzes big risky game.
Under the nail refers to the exchange of one card that is made to play against appointing the game.
When negotiations, after the purchase, and the cards are dealt, run and install the game, counter-partners pass each other on the map. The transfer is carried out at the same time, specks up to cards that have not been transferred are visible.
The nail can be evil. What it is? Evil is called the nail when the transfer takes place vsvetluyu cards, ie cards change the players in turn. First, giving the partner card is the player who sits to the left of appointing the highest game. Partner, seeing it immediately gives to exchange any other card. Because of this, the nail often played the most games correct. Sometimes, in the hands of rivals formed an unexpected voids or focus all the cards.
Appointments can be made by players and after the purchase, but only after the cards are dealt.
Counterparty, after purchase by the opposing party, no purpose do not have rights. For such a purpose later playing them can record a fine game.

Screw with a double through the acquisition, powder and nail

Most of the families of gambling games in the screw. The cards are dealt 11 hands, and 8 cards are placed on the middle of the table. Appointments and trade are in the normal sequential order. Takes to buy a player, who will appoint the highest game. Buy open for public viewing. Then buy transmits 8 cards to his partner, who gives him the unnecessary game two cards each.
Appointments begin with three peak, that is a simple game or a game of two is not appointed. It's a little shy detailed explanation of the cards, which is very important for the counter-partner.
"Nail" open, that is looking to get the first two cards are submitted to it, and then transmits its two partner cards.
The voids game no one ever plays practically no, because there is always the opportunity to make a good game and make a perfect crown.
Preferably in this, Vint played a notrump, unless there is an opportunity to do it. It is the guarantor of voids.

Screw the double-entry and revolving crowns

Double recording can theoretically be used in any game in the game from the family screw, but it is most appropriate in the game through the acquisition, which is often composed of the crown.
Doubly written fines instead thousands - of two instead of two - four, three - six and so on. For the helmet doubles the size of the game, and the appointment is still single. So: the small one without a helmet instead of the usual 11 thousand recorded 17. The size of the game 6000 twice - 12, plus appointment - 5, just two turns 17. Without - 29 thousand, without the three - 41 thousand etc. On the big helmet without one - 7 * 2; 14 + 10 = 24, without the two - 14 * 2; 28 + 10 = 38, without the three - 21 * 2; 42 + 10 = 52, and so on.
Recording the game is not doubled: the calculation of Levet, ers, ending parties and Robert takes place in the normal way and only in this game crowns are of great importance.
They "screw" on the table game, which is below.

games
simple 2 3 4 5 grand slam small helmet
crown to the ladies 1 2 3 4 5 6 7

t

s

from

I

h

Diamonds 2 4 6 8 10 12 14
dozens of 3 6 9 12 15 18 21
Ninth 4 8 12 16 20 24 28
eight 5 10 15 20 25 thirty 35
Seven 6 12 18 24 thirty 36 42
six 7 14 21 28 35 42 49
five 8 16 24 32 40 48 56
four 9 18 27 36 45 54 63
troika 10 20 thirty 40 50 60 70
deuce eleven 22 33 44 55 66 77

Crowns are simple (no trump) and crowns in aces (with the trump game) is calculated at the same table, but only half the size, ie the crown to the ladies or 3 aces in a simple game of 500, with Game 2 - 1000 3 - 1500 and etc.
At notrump game and aces crown has an account with a trump.
"Screw" the crown only when the designated game is won. Otherwise crowns have their usual account.
Crowns are also available at the whist hands, always saved "revolving", having no bearing on whether the game is won is appointed or not.

Screw-Vitalina

It is believed that this game appeared "Vitalina" together with the invention, the therapeutic agent in 1892. In those years it was fashionable to say so in this game Screw Screw-called Vitalina.
The meaning of the game is as follows. After the cards are dealt, each player discards two cards it unnecessary, resulting in a void. Of the eight dropped two cards make a bribe, which at the end of negotiations in the usual way, become the property assigned the highest game. Then begins the rally, which is due to the "darkness" that is, out of ignorance players discarded cards, has a lot of intricate combinations. Because of that, this game is considered the most hazardous and wasteful, because the result is unpredictable.