Score Rummy (Ditch Rummy)

Number of decks: 1
Number of cards in pack: 52
Number of Players: 2 - 4 (you can play two on two)
Precedence card 2, 3, 4, 5, 6, 7, 8, 9, 10, B, D, K, T
Goal of the game: first dial 500 points or more.
Rules of the game. The rules of this game came up with Gabriel Arthur Petrie. The first deliverer of the game is determined by the desire or by lot, in the following games players are dealt cards by turns clockwise. The deck is shuffled thoroughly deliverer and placed in the middle of the table face down, this reserve. Near the reserve reset will be located where the players will fold. The first move in the game the player belongs to the left of the deliverer. The player takes any number of cards from the deck in hand, but no more than three cards, watching them and may lose any number of cards from hand to reset the card in the discard pile are placed in an open form (face-up) or the player can just say "pass." Throwing cards in the discard pile, the player can make a combination of the cards and earn points from the following combinations:

single card - a single card when you reset the player must indicate on any two or three cards that have already been collected in the combination, and that it will fit on value. For example, for a combination of a pair of cards of the triplets was drawn, the player puts the top three, and announces, "plays a triple for a single pair of threes";

two or three of a kind - respectively it maps a single value;

a sequence of two or three cards - respectively, are two or three cards make up a sequence such as 2-3-4.

We describe in detail the progress of the player. For example, a player takes three cards from the reserve and he are two cards of the same value, for example, two nines. The player puts in clear relief in the nine and says, "I play a pair of nines", then takes them out of reset and puts them in front of you in plain text so that they have seen other players. Then turn passes to the next player clockwise. If a player says "pass", he loses his turn and the turn passes to the next player clockwise. Or, another example of the game. For example, the player took two cards from the reserve and one of these cards is a pair of cards by value, which he made earlier, for example, the pair of cards - two tens. The player then announces "play single ten to a couple dozen" and puts the first top ten single in the open in the form of relief, and then picks up the reset and puts next to his pair of tens of maps.

The game ends in two cases:

when any player has a combination of Jack, Queen, King or Queen, King and Ace;

when end of provision card.

After the game, players count the points:

for a single card - 2 points;

for a pair or three cards of the same rank - 5 points;

for a sequence of 2 or 3 cards - 25 points;

for a single card, if it is an ace - 10 points.

Cards that are left in the hands of the players are counted as well as above only with negative values. If the players are playing teams, the players of each team are counted points together. The player or players in the team that first scores 500 or more points is the winner.