Malice
Number of decks: 2 The number of cards in the deck: in the first deck of 52 cards, in the second 52 and 4 jokers
Number of players: 2
The seniority of the cards: T, 2, 3, 4, 5, 6, 7, 8, 9, 10, B, D, K.
Purpose of the game: get rid of your calculated stack of cards.
Rules of the game.
The game resembles the unfolding of solitaire.
Seniority of cards: king (senior), lady, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, ace (junior).
The sender is determined by lot.
The first deck is carefully packed and divided into two parts, which become the calculated stacks of two players.
Each player turns over the top card of his settlement pile.
Players look at the top card of their stack and the senior card assigns the first player, if the cards are of the same value, then each player shuffles his settlement stack and again looks at the top card and again determines the first player.
After that, the rival of the first player takes a second deck with jokers, shuffles and gives each player 5 cards one at a time, and puts the remaining cards in the deck in the center of the table in a closed form - this is a reserve.
Each cash ace must be drawn to form a central stack.
It is not allowed to have more than four central piles at the same time.
It is recommended, if possible, to walk the deuce to an ace in the central pile.
Central stacks are laid out of cards in ascending sequences regardless of suit.
Any two is placed on any ace, any three is placed on the two, and so on.
Both players make moves to the central piles.
Each player is allowed to have 4 side piles, which are stacks of reset.
The player has the right to walk only in his side piles and only from his hand.
The start of the side stack can be from any map.
Side stacks are built on cards of the same value and on cards in a descending sequence regardless of suit.
For example, any five can be put on any six or any lady can be put on any lady.
After the construction of the central stacks, it is allowed to walk with a deuce from the hand to the top three in the side pile, and to the two with an ace.
You can only go to the center by the top card of the settlement stack.
After this, turn the next card.
You can go to the center with a card from the hand or the top card of the side stack, but only one such card and in one turn.
The player's turn ends after he is in the side pile, then the turn of the opponent's turn comes.
It is forbidden to mix cards from one side pile into another side pile, and also fill in the gaps with these cards.
If the player does not want to make a move, he can finish his turn by informing the other player.
A joker is considered a free card and can be walked instead of any card, even instead of an ace.
If the joker appears on the side pile, then they can go to the center.
At the beginning of each turn, the player takes from the reserve the number of cards to five, which is necessary to restore his hand.
When the central stack is built up to the king, it is shuffled into a reserve and then a new central pile is laid.
The player who first gets rid of all cards in his settlement pile wins.
If the game is for money, then the profit of the winning player is calculated by the number of cards in the opponent's settlement pile.
Accordingly, before the game, a certain value of one card is established and after the end of the game, the losing player gives the amount of money that he lost.
If both cards remain cards, and both players are unwilling or unable to walk, then the winner is the player who has the least number of cards in his settlement pile.
The difference in the cards will determine the winning of the winner, if the game was for money.
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