Common terms

Ordinary

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Shulerskie

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Poker

A B C D E F G H I J K L M N O P Q R S T U W

Fall on the miser - order a risky minuscule.

Pamphil (in Pamphylus) is a jack-of-war in the fly Pamphil.

Couple:

Two cards of the same value;

2 players who play the same team.

Parallel pass ( in Preference ) - demolition of cards in a suit, in which the penetration can be made.

Bet ( in the Bullet ) - increase in the rate.

The locomotive (in Preference) is a series of short bribes on the maser.

Password (in the Bullet) - the right to transfer to another player a rate increase.

The game is a game episode. For example, in Vint, Vista and Bridge it's half the robber.

The game (in Preference) is a game that goes to the end after one card deal.

Partners are 2 players in a pair game, in the screw it is, playing, of the side that made the assignment.

Pass:

A player's announcement that he does not want to bid, bet or be a participant in the draw of this change;

In Worms is the transfer of three of his cards to the opponent, which is on the right;

In Vint is the rejection of the appointment of a suit in turn;

In Preference is a refusal to play actively in this game (refusal to trade or draw).

Passirovat - make movements with one hand to divert attention from the other hand.

Pedro (in Sinche) - trump fiver or five of the same color with a trump.

The first hand is the player who is to the left of the handler, then the numbering of the players goes clockwise.

Kill (in the Screw, Bridge, Preference) - order a higher game.

Bust - the situation in the game, when one of the players takes extra bribes.

Inverted card (in Blackout) - the next card in the deck, which is turned over by the handler after the cards are dealt to determine the trump suit in the draw of this change.

The advantage is a change in the player's chances of winning or losing.

Translate or transfer - means redirecting the card debt to another person.

Negotiations (in Win, Whist, Bridge, Preference) - stipulation of all conditions and rules of the game, the appointment, display and support in the colors of players in order of turn.

Pass the move (in Preference) - give a bribe to the player who after taking a bribe can make a move.

Card juggling is a repetition of actions in case of drawing two equal cards.

Front or front - the player who sits to the left of the handler.

Reloading is the order of the game by the guard, in which you can prove that regardless of the layout of the cards for the whistlers, the point guard can take more bribes than he ordered.

Overplayed - that is, scored more positive points than it needed.

Switch - change the suit stroke.

Overlap - breaking the trump card.

Retake - distribution of cards in the second or third time due to some errors in the distribution or failure to comply with the rules of the players, or for other misunderstandings.

Darken - play in the dark after the other players who also played in the dark.

Fuck - a colloquial word, means luck. About the player who is lucky, they say that he is pret.

Interception - a card with which you can take a bribe and get a move.

Strikethrough ( in Yuker ) - the announcement of a trump suit of the opposite color, than the previous trump card.

The betting period (in Poker ) is the time period during which players bet or leave the game.

Peak or peak ( in Picket ) - the situation in the game, when the first player, counting his cards with bribes will reach thirty, but his opponent still has nothing to count.

Peaks:

Black suit in the card deck, where in the form of a point the tip of the spear is depicted;

In Preference is the minimum possible application (6 peaks);

In Preference, the youngest suit in the pack.

The pinocchio ( in Pinocchio ) - this is the name of the combination of cards from the ladies' peak and the jack of diamonds.

Pistol (in preference) - a combination of several cards, which have two players, and the third player does not.

Letter ( in the Bure ) - a combination of three non-consecutive cards of the same suit.

Pitch - the opening call, which fixes the trump card.

Pitcher (in Pitch with the trade) is the player who declares the highest price in the ads.

Plieu ( in the Stas ) - the situation in the game, when the forehead and sonic coincide.

Density (in Preference) - a characteristic of the structure of the card in a certain suit.

Plus - a prize.

On the bank ( in the Polish bank ) - means the entire amount that is available in the bank.

Repetition (in Poker) - the player's bet, value or value, which is equal to the last bet of the previous player.

Purses ( in Fool ) - two cards of the same value, which one player beats the last from the other player.

Under the line ( in Bridge ) - the place in the table with the points of the players, where they pay points for bribes.

Padding is a situation where one player puts a trump on the move to the missing two-player suit, and the other player also puts a trump card of only a lower value.

To move - to strengthen the appointment of your partner.

Approach (in Preference) - deliberate designation of a game of lesser dignity than allows the distribution of hands (deliberate understatement of the game).

Support ( in Win ) - when one player makes an appointment, declares an independent game, and another player raises, inflates the game.

To hold the suit is to repeat the same suit when trading.

To lubricate - to play with the card for which more points are awarded, in the rally of the bribe won by the partner.

A backup or cover (in Preference) is a small value card in the same suit with a big card or with two cards of great value (usually with a make-up).

Growing up or a small marjage - a lady and a jack of the same suit.

Trim - removing a card from another deck.

Trim ( in Vista ) - in order to clean the deck, many players put a card in its middle, and thus carefully remove the top of the deck.

The podsad (in Preference) is the failure to fulfill the contract.

Underlining the deck is the shift of a part of the deck's cards.

The approach (in the Imperial ) is the advantage by which the player wins from other players if his game is equal to their game.

Playing (in the Screw) - go to the suit of the player.

Gambling (in Preference) is the move of the player who is playing, allowing the player to take an extra (extra) bribe.

Positive (in Bridge) is a natural application that imposes a forcing on the partner.

Point is the unit of counting: points, chips, etc.

The shown card (in Yuker) is an open card, not in turn, in the draw.

Cover - put on the groomed card the highest card.

Full game (in Bridge) - a contract that, if implemented, gives a game.

The semi-responsible whist (in Preference) is the penalty of the casting, at which he is equal to half the player's penalty.

Fifty ( in Tertz ) - 4 cards of the same suit in a row.

Polposite (in Bridge) - an application that is made to support trade.

To help a friend - to stop playing the enemy.

Help (in Preference) - when your own pulque or grief is closed, the player who receives the points exchanges them for the whist of one of the players, the pellet or the mountain which is not yet closed.

Ponter - a player who plays in a game of chance against the banker.

Ponte - play against the banker.

Pontoon ( in Pontoon ) - the so-called combination of the first two cards of the player ace and 10 (or the pictures).

Pop John ( in Pop John ) - this is the name of the card 9 of the tambourine.

To get in a trump card - to make a move in the suit that the point guard does not have, after which he must put a trump card.

To spoil - to spoil a good game by a bad draw.

Plant - to prevent the player from fulfilling his obligations.

To put on a fine (in Vint) - the party that appointed the game must take a certain amount of bribes, otherwise it will get a fine.

Put on a bet - increase the bet.

A stranger or a stranger is a card of weak suit in the guard.

Poen is a value or game value that is won by bribes or oners and makes up a lot.

Poen (in Bullet) - the number that make up cards of the same suit, taken together.

The funeral:

Moving cards to the very middle of the deck or to a reset;

In Pinocles, the postponement of maps for future counting.

The rule of the pencil (in Deberts ) - the player records without removing the read cards in the deck, and puts a pencil.

The right jack ( in Kozyrnye boys ) is a trumpet jack. The first card is in seniority in a trump suit.

The limit of the pot (in Poker) is the highest value by which you can increase the last bet.

Prescription - the offer to the player to observe the rules of the card game.

Premiere ( in Hurricane ) - a combination of three or four cards of the same denomination, which is in the cards taken.

A pre-card means that there is a good card.

The applicant is the player who claims to win.

Claim - a statement of the player for any action by another player, or on violation of the rules of the game.

Add - increase the rate.

Privilege (in the Bullet) - the advantage of the first player in the hand for winning the waist, when the opponent has the same number of points.

An invitation (in the Bullot) is a proposal to bet against one or more players.

Invitation (in Preference) - the player who whistles, invites the surrendered partner to the game, taking all the emerging circumstances of the game to himself. The invitation can be open or dark.

Invite (in Vista) - to discard the low card of his strong suit, in order that the opponent beat her back.

Reception - the player's ability to take a bribe.

Prize (in Preference) - points for the cards played by the player, recorded in the bullet.

A cover is a small map under a large map.

Reward:

Cards that serve to replace them with a part of the cards on their hands;

In preference, two additional cards, which the winner of the trade receives in addition to the cards dealt. The purchaser is kept by the deliverer and given to the partner who declared the game.

Purchasing - the player replacing part of his cards with cards of the buy-in.

The buy-in card (in Preference) - the player's assessment of his cards, in order to improve them, if you take the buy-in.

A dresser (in a Polish jar) is a situation where a player with good cards does not risk going to the bank, but puts only a small part of the money at stake.

Prince ( in Kings ) - the player who took the most bribes.

Powder (in Vint) - adding four cards to your partner.

Inundate (in Picket) - do not declare a test combination to ensure a possible advantage in the draw.

Parish is the inevitable taking of a bribe by the player.

Progressive raspasovka (in Preference) - raspashovka, which increases the cost of bribes, provided that if you play several shots in succession.

Puncture - a situation where there are two or more cards missing in any row of cards.

To rush - to throw off a card giving a bribe.

Пронос - to throw off any card on suit of the card of the player who has come.

Pruning - skipping maps of one part of the deck through the cards of the other part of the deck.

Prorevat - skip the opponent's card, that is, being in the second or third hand, put from your cards not the senior, but the second card in the seniority.

To lose - to lose.

Whistle - to lose.

Skip cancer (in Preference) - a sign that is, if the player stops at 22, then this can be a nuisance for the player.

A simple game:

Single-valued, uncomplicated game;

Game at the initial rate;

The smallest game, the gear, below, which can not be ordered.

Miscalculation (in Preference) is a condition by which players determine the maximum loss size for each player before the game starts.

Proferpshilitsya - to lose.

Prevention (in Preference) - the reception of a rally on the leveling, which aims to create a sufficient density in the problem suit.

To make a compromise is to play cards, fail to play.

Pass (in Poker):

Nominal rate;

The desire of any player to stay in the bank, and without making bets.

Passing suit (in Win) - a suit that a player can show to his partner, but he will not be able to play with it, since the player has a small number of cards of that suit.

The transfer amount ( in Sek ) is the last bet on the circle of players.

Prul is a player who is always lucky.

Pruha - luck in the cards.

Jump forcing is an application that is made with start-up, but not more than one level.

A bird or bird (in Preference) is a sign on the record sheet, which registers the reflex and played games in the classics.

Puan is an obsolete term that is used in various games of French origin and means one point.

Pulka (in Preference) - the name of the game of the game, which has a certain value.

Bullet (in Preference) - a place in the record, where they write points for the games played and reward points for zero bribes at the time of the rally.

An empty card is a card whose suit and dignity have no value at the moment.

Heel (in Fools ) - two pairs of paired cards and one any card for calling.

Fifteen ( in Cribbage ) - a combination of cards with the sum of points equal to fifteen, for which an additional 2 points are given.

Pyaterik (in Tertz) - 5 cards of the same suit in a row.

Fifty percent (in Preference) is a game situation, when on the mister whistlers must guess what suit the player has taken down.

Five-minute play - played a major game after a long inability to do anything.

Fifty (in Tertz) - 4 cards in a row of the same suit.