Three leaves

Three leaves or Swara , as it is also called, is a very popular game among the sharers, it is very easy to deceive into it and there are a lot of ways. As I wrote earlier, the simpler the game, the more false tricks the joker can use, but it's worth noting that these methods require special sleight of hand and just to take and repeat them unnoticed during the game without having the skills to do it is very difficult . Consider the most popular among them. In the drawings I specifically use cards with different shirts to make it more clear.

Simple and false shots

This is the first most popular way of cheating card-luck in this game. It consists in the following. The sensor shows the front of one of the losing cards.

Simple and false shots


This card is between the tips of the ring finger and thumb.

Simple and false shots


The sender shows the front side of the cash card, as it showed the front side of one of the losing cards. Then he turns his wrist down, releasing the bottom card, other players think that this is a cash card. During this movement, the handler releases the top card, which falls freely on the table.

Simple and false shots


After that, he can again grab the left card (which is monetary, although in your opinion this is a simple card) between the thumb and middle finger. The card is held in the same way as the usual card was initially held. The sender, in the hope that you continue to think that there is an ordinary card in his hand. Then he takes another ordinary card in the same way as he took a cash card, but this time he covers the gap between the two cards.

Simple and false shots


This does not allow you to peek the front side of the cash card when you show a normal card.

Simple and false shots


This makes you believe that the cash card is on the table, and in the hands of the deliverer there are two ordinary cards. The sender again throws the top card as he did before.

Simple and false shots


And immediately shows you the face of the remaining card, which is cash. You think that the player dropped the lower card from two normal cards. After that, the player throws this card on the table and waits for you to make your bet.


Curved Corner

The second most popular method of deception, which is based on deformation of cards. Usually a vendor and one of the players work in pairs and both are sharers. This method is as follows. In the process of manipulating the cards, the handler is distracted and looks away for one second. One of the players (an accomplice of the handler) at this moment quickly bends the corner of the cash card so that the sender does not see it. After that, the handler continues to deal cards. The player who bends the corner of the card, makes a bet and wins it. Then he plays again and wins again. The sender looks like he does not understand anything and says: "Double the bets!". After that, card fuck, seeing the right moment, puts a double bet. The sender reassembles the bets and again hands out the cards. Card loch points to a card with a curved corner and pulls his hand for a win. The sender does not do anything and then one of the players says: "Turn over the map!". Cardholder Loch takes a card, which he considers cash and opens. And here is a surprise, this card is losing.
As soon as the new player has entered the game, the sender changes the script of distribution of cards and can transfer the bent corner to another card. As soon as the cardholder sucks in this game, the handler takes the losing card and during the manipulation bends the corner. This is done in two ways as shown in the photos.

Curved Corner Curved Corner

The angle can be bent using the table, at the moment the card is taken. Or the angle can be bent by a free little finger and an unnamed finger.
After this, the handler must unbend the corner of the cash card before the card is thrown to the table. It can also be done after a false throw, when the handler throws the top card, which has already cornered or before the throw. In the photo you can see the process of extension of the angle using the little finger and ring finger.

Curved Corner


After the corners are reversed, the sender can continue as in the first variant. The curved corner makes the card-loach a helpless player.


Mexican Revolution

This method is also a popular way of cheating card-lucky. Always in the process of the game, there is a possibility that the card sucker can guess where the cash card is, but that does not mean that he will get his money for the guessed card. The assignee can always find an excuse for this. Cardoon Loja can be accused of cheating, of violating the rules of the game or something else. However, this method allows you to exchange the card even when it was accurately guessed right. This technique is called a "Mexican coup". Can be used by both sharers and magicians.
In this version of the game, cards do not rush to the table as usual, but the sharpshooter uses one card in order to pick up and turn over another card. After that he asks you to show on the money card. Then he points one of the cards in his hand to the card you chose: "This?" He asks.

Mexican Revolution


After you confirm, the sharper takes your bet (just in case, to make it secure) and turns over your card the card you chose. This is also done, as before, the shuffler turned over the cards, but this time the "Mexican coup" is used. To do this, the sharper holds a card between the tips of the index and the second finger and slips the card under the cash card.

Mexican Revolution


His card is just above the cash card. After that, as soon as the card is ready for a coup, the cutler loosens the grip of his card and uses the ring finger and thumbs to grab the bottom corner of the cash card.

Mexican Revolution


Then the sharper completely releases the usual card, allowing it to fall face up and intercepts the money card with the index finger.

Mexican Revolution


Schuler can do this again to show to others that the money card is the third card that lies on the table.

Note. In addition to these methods, various other methods can also be used, for example, dirty cards , the main thing is that during the game you adhere to the basic rule of the game: if you think or suspect that you are being deceived, then do not play with these people and do not enter into conflict with them . The conflict will not solve the problem, but will only aggravate the game, since in order to play cards for money, there must be a "sober and cold" head.