STALKER Call of Pripyat
Passage, caches, flash drives, nps, weapons, maps, tips, patches

The game world STALKER - a fictional universe, the action of which occurs in the alternative reality of computer games "STALKER series", where in 2006 at the Chernobyl nuclear power plant there was a second catastrophe, surpassing the first in scale. It covers the time interval from 1986 to 2012. In general, it repeats the structure of the real world, the main difference is the changed course of events after the accident at the Chernobyl nuclear power plant and the presence of anomalous formations.
STALKER - a series of games developed by the Ukrainian company GSC Game World. Created in the genre of a first-person shooter with elements of role-playing and action-adventure. The events of the games unfold in the present time, in the alternative world on the territory of Ukraine, in the exclusion zone near the Chernobyl nuclear power plant. According to the plot of the series, in 2006 the exclusion zone was subjected to an unexpected anomalous impact (Emission), as a result of which the physical, chemical and biological processes in this territory changed. There were many anomalies, artifacts, mutants. The ideas of the game clearly show the influence of the Strugatsky brothers' book "Picnic on the Roadside" and the film "Stalker" directed by Andrei Tarkovsky. The English sources explain the name "STALKER" as a backonym from the English words "Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers, Robbers".
STALKER: Call of Pripyat - a computer game in the genre FPS (First Person Shooter) from the company GSC Game World, a sequel to the game STALKER: Shadow of Chernobyl.
- Developer Ukraine GSC Game World
- Part of the STALKER series
- Announcement date April 30, 2009
- The game is released on October 2, 2009.
- Version 1.6.02 (January 21, 2010)
- The latest version is 1.6.02
- Genre First person shooter, survival horror
- Age ratings of PEGI: 16+;
- ESRB: M - Mature
- PC platform (Microsoft Windows)
- Game engine X-Ray 1.6
- Game Mode Single User / Multiplayer Game
- Media 1 DVD, Steam
- Control keyboard and mouse
- Site cop.stalker-game.ru
Content
The first minutes in the game
Hero. Plot
We play for Alexandra Degtyaryov - Major of the Security Service of Ukraine (SBU). On instructions, we were sent to a radioactive exclusion zone located around the Chernobyl nuclear power plant to find the remains of five military helicopters.According to the legend, we are disguised as an ordinary stalker (artifact seeker), so we are equipped with standard stalking kit. In our inventory, from the very beginning, there is a medium-quality protective suit, an automatic AKSU, a PM pistol, a Geiger counter, several first-aid kits and a decent supply of food.
Control. How to play
W, A, S, D - displacement | P - map, tasks |
1, 2, 3, 4, 5, 6 - the choice of weapons | O - turn on the detector |
LMC - shot | L - turn on the flashlight |
PKM - take aim | G - throwing away weapons |
Shift - slow step | R - recharge |
Ctrl - squatting | X - Running |
Shift + Ctrl - low crouching | F - examine the body or object |
Orientation

Free Stalkers
If we go in the direction of the arrow, along the trail, and not along the swamps, sooner or later we will meet a group of stalkers. Ordinary stalkers are neutral to us, if not attack them first. To communicate with stalkers, you need to temporarily remove your weapons and take up a bolt (the "6" key). Normally, you can only communicate with the leader of the group (on the minimap, it is indicated by an asterisk).We ask the stalker all possible questions, as a result we learn the location of a large camp of stalkers in the area. The camp is located in the center of Zaton within the old barge in the Skladovsk area.
Base Stalkers

Bartender Beard can only buy us food and provide the necessary information about additional tasks.
The main trader is on the second floor of the barge in the right room. The merchant's name is Sych. You can enable the trade menu in a conversation with the character by pressing the button at the very bottom of the screen. Sych can buy new weapons, suits, gas masks, but so far this is not enough money. At the very beginning, it is recommended to buy a new Bear Detector to greatly simplify the search for artifacts.
On the second floor you can also sleep for free for any number of hours. Nearby there is a technician Cardan, who can improve or repair damaged things.
Monsters and Enemies
We move on to the first task. On the way, there may be flocks of mutated dogs or wild boars. These mutants are not dangerous alone, but a whole flock can cause serious damage. Either we go around their side, or we shoot from afar for one individual, not letting ourselves be surrounded.On the way to the point "Scat-5" you can go to the zone "Sawmill" in the north-western corner of the location. In the destroyed buildings live zombie bandits and stalkers. In this place you can practice shots with enemies. Zombies, like ordinary people, are good at using weapons, but they are inactive, and it's easy to escape from them in a difficult situation.
After the victory, you can approach the dead, inspect their inventory (the "F" key) and pick up some useful things.
Radioactive release
At a certain point in time, we will hear a radio message about an imminent radioactive release. We immediately forget about all our current affairs and begin to seek refuge in order to wait for the local natural disaster.We look at the map. We have a new task "Take cover from the ejection." We select this task active and run exactly to this point. In our case, most likely we'll have to go down to the shore of the swamp and enter the large pipe located under the road. We sit in the pipe, wait until the ejection is over. The end of the emission will also be reported on the radio link at the stalker frequency.
Backwater
Scat-5

We enter the zone Top. We see acid bogs, and on the far shore lies the fallen Scat-5 helicopter. It is better not to walk on the moor itself without acid protection. We go around the swamp around, on the hard earth we reach the helicopter , inspect it (the "F" key). Mission accomplished.
We learn that all the electronics of the helicopter has burned down. We get the following basic task "Scat-5": find the cause of the electronics burnout. " Let's leave this task for the future (it is carried out in another location), but for now start the search for the next nearest helicopter, "Scat-2".
We go to the next task.
Secret. We can search the neighborhood. We prolazim under the tail of the helicopter, on the other hand we find two boxes, in them we take the blue first-aid kit, medicines. Nearby in the swamp there is an artifact - it is a mobile clot of energy flying over the water. The artifact itself is not visible, from it remains only a barely noticeable ripple on the water. We take the detector of artifacts (the "O" key), in terms of the frequency of sound occurrence we determine how close we are to the artifact. Approaching the signal source as close as possible, press the "F" key to grab the artefact that appeared. |
Scat-2

The second helicopter is in the south-western corner of the location in the anomaly "Ironwood". Behind the fence we see an electrical substation, on its territory lies a helicopter, but near it a dangerous electrical being is a poltergeist. This monster is barely noticeable, it looks like an electric ball. He can pick up surrounding objects from a distance and throw them at us. Poltergeist is easy to destroy with the usual automatic burst, the main thing is to find it as soon as possible.
Near the helicopter there is a congestion of electrical anomalies. Among them you can find an artifact.
After the victory we approach the helicopter and inspect it. In the onboard computer we find the map of the locality. We get the next task "Find interested in the map".
Almost any stalker can find out that a stalker-conductor, nicknamed the Pilot is interested in maps.
We go to the base "Skladovsk", we find the Pilot in the bar on the first floor. We give the card, we get a discount from the Pilot. Now the journey from Zaton to Jupiter is not 3000, but only 1000 rubles.
Scat-3

From stalkers we learn that one of the helicopters fell on a high plateau, where not to get in the usual way. Only one of the stalkers called Noah knows the way. We get a new quest "Find Noah".
Find Noah
We learn that Noah lives in the Story barge slightly to the south of Skladovsk. We approach the barge, knock on the door, we evade the shot from the shotgun. More Noah will not shoot, so we go inside. Noah has a hand-dog mutant, he is not afraid.
stroll
We negotiate with Noah about a joint sally on the plateau. Together we move to the anomaly "Burned farm".
Noah runs between the lights and jumps into the teleporter on the edge of the anomaly. We repeat the path of Noah. To determine the safe path, take the bolts (the "6" key) and throw them in front of you. If nothing happened - you can go ahead, if the fire broke out - you need to bypass this place. We reach the open gate, jump forward.
We teleported directly to the Southern Plateau. We approach the fallen helicopter, inspect it, but we do not find the remains of people. We get a new task to find possible points of evacuation of the helicopter crew.
The evacuation point "B2"
We go to "Skladovsk" asking the barman about the military. He replies that the military was not here. We need to look for other points.
All the main quests in the Zaton location were over. You can raise additional quests on Zaton , bypass all the anomalies in search of artifacts . And you can leave it for later, since you can always return to Zaton.
To go to the second large location - the plant "Jupiter", you need to go to Skladovsk guide Lotsmanu. We agree with the Pilot about the trip to the station "Yanov".
Plant "Jupiter"
"Yanov" is the base of local stalkers, located inside the railway station. Inside there is one merchant in the window with the name "Cashier". In one corner of the building is the headquarters of the group "Debt", in the opposite corner - the headquarters of the group "Freedom". In the basement, a specialist on monsters settled, there is also our personal box for storing the accumulated hub.The evacuation point "B205"

The point is in the south-west of the railway station, in the area of the "Volkhov" air defense missile system.
On the territory of the SAM we meet a dozen zombified enemies. Zombies shoot well, but move slowly, use it in battle. We enter the building, inside one room on the table we find the document Note from Sokolov . We learn that at this point was one of the military - Sokolov, but now he went to the bunker of scientists.
From the SAM go north to the Bunker of scientists. We remove weapons (key "6"), we enter the bunker, we find Sokolov . The soldier tells his story, takes his note, gives the first-aid kit. Sokolov has no important information, so we are looking for the remaining helicopters.
Secret. We get down into the underground hangar under the "Volkhov" SAM, enter the right corridor. At the end of the tunnel we see the door with the combination lock. The code is indicated in the found note of Sokolov. Behind the door we pass to a blockage, we prolazim in ventilation on the right. On the adjacent tunnel we go around the obstruction. Behind the next door we are waited by a dangerous monster - burer (a thick dwarf in a cloak, able to defend himself with an energy shield and attack, throwing objects with effort of thought). Against the burer it is good to use a shotgun at a short distance. When the burer switches on his energy shield - it's useless to hit, at this time we hide around the corner and reload. If there is no shotgun, then you can take a knife, run unnoticed to the enemy and finish it off. After the victory we rise up the stairs, we find ourselves in a warehouse of weapons. Here you can take a dozen assault rifles, a lot of cartridges, grenades, as well as an RPG grenade launcher and several missiles for it. |
Scat-1

We go to the south in the area Helicopter platforms. Before the platform we see a clearing with the plates "Mina". Mines are installed both in the ground and under asphalt road, but they are completely invisible. We take the bolt in our hands, throw it in front of us. If there is a mine in front, the bolt will bounce back in a strange way, if not, you can go ahead.
We approach the helicopter , inspect it, find a black box.
Now we need to leave here, but not immediately, while we stand and wait. Behind us begins to flee a whole herd of wild boar mutants. The monsters are being blown up by the mines. We are defending the surviving enemies. Min has become much smaller, but they still have, so carefully we pass back through the minefield only where the dead boars lie.
"Scat-1": give the "black box" technique for decryption
We return to the station "Yanov", we approach a technician nicknamed Azot , and give him a black box found in the helicopter. Decryption drawer will take 3 hours. At this time, you can perform additional tasks, and you can go to the bedroom, fall asleep for 3 hours, and immediately return to Azot.
Technician Azot requires 3000 rubles for his work. Pay, then listen to the record from the black box. We learn that the military was chosen for the evacuation current "B28" in the center of the city of Pripyat.
The way to Pripyat

We ask the conductor of the pilot to travel to Pripyat. The pilot can not hold us, but he knows about the existence of an underground tunnel at the Jupiter plant. You need to search the plant for documents that tell you about the location of the tunnel.
The way to Pripyat: check the administrative building of the plant "Jupiter"
We go to the southeast corner of the location to the factory. Enter the factory can only through one gate in the northwest corner of the concrete fence.
On the territory of the plant there are no dangerous enemies, only a few mutant dogs. We enter the administrative building, go up to the second floor, turn left. In the room we find the document Folder with the order .
Secret. We rise to the fourth floor. In the first room on the left we take administrative documents. They are necessary for the fulfillment of the additional task "Recent Developments". Nearby in the overturned table we find the "bumper" and cartridges to it. When we take the documents, we are immediately attacked by mercenaries. We shoot enemies on the landing. We take the leader of mercenaries from the CCP. These things will then have to be brought to the scientists in the bunker. |
The way to Pripyat: check the laboratory building of the plant "Jupiter"
The document mentions the following place, we go to it. Do not go out into the street, and immediately go to the next building on the tunnel on the second floor. We fall into the laboratory complex. In one room on the shelf we find the Notebook .
The way to Pripyat: check the delivery department of the plant "Jupiter"
We are looking for the next document in the delivery department of the plant. Inside, we read another paper Supply schedule .
Secret. In the courtyard of the plant we see a small structure of five high tanks. On the tanks themselves there is nothing, but under them a secret is hidden. You can go downstairs on the stairs, located near the north-west corner of the basement. Below there are several acid anomalies. We approach the pipe coming out of the basement, in it we find the secret note Arrow. |
The way to Pripyat: check the repair shop of the plant "Jupiter"
We enter the repair shop of the plant through the south-eastern part of the building. Inside, it's easy not to go to the next shop. First we go down the stairs. On the underground path we pass into the next hall, we rise upwards, we appear on the second suspended floor of the repair shop. We go to the control room, we find the necessary information in the document .
Scat-4: explore the place of fall
From the control room we go further forward on the second floor, we leave into the next hangar. In the hangar we see the ruined roof and the crashed helicopter, we examine it.
To the right of the green machine we examine the tables, on one of them we find a piece of paper .
The way to Pripyat: check the transport gateway of the overpass "Pripyat-1"
We continue to inspect the premises of the plant. We pass into the room behind the iron fence. We enter the control room with a flashing red lamp. In the cabin we find the Journal of the duty shift .
The way to Pripyat: check the first department of the plant "Jupiter"
We leave the central building of the plant, go to the first department, located in the northeast. On the second floor of the department building on the rack we find the Overpass Scheme .
All information about the underground tunnel is collected. The tunnel does exist, but it is filled with gas and closed by massive sluices, which can only be opened by an electric generator. We return to the base of the stalkers.
«Pripyat-1»

The documents found at the Jupiter plant show the technique of Azot . He says that he can start the generators. We just need to assemble a group of brave souls to cover the technique. And every fighter in the group, including us, should have a suit with a closed breathing system.
The way to Pripyat: find a suit with a closed breathing system
For ourselves, we need to buy a "SEVA" overall for 25,000 thousand. Such a suit is available from a merchant at the Yanov station. The costume can also be ordered from the courier Shustroi on the third floor of the Skladovsk.
The way to Pripyat: talk with Zulu about the campaign in Pripyat
To recruit a team, we go to the stalker Zulu , who lives next to the tower to the northeast of the stalkers' base. During the conversation with Zulu, you will have to constantly drink vodka so that by the end of the conversation we will lose consciousness. We regain consciousness. Zulu agrees to organize the group, and our squad's headquarters will be in Zulu's room. Now, after finding a new member of the group, we must send it to the tower to Zulu.
The way to Pripyat: to collect a detachment for a trip to Pripyat
A trip to the underground tunnel is a dangerous business, so ordinary stalkers will never go to our detachment. We can persuade only three special fighters. To join each member of the detachment will have to perform their additional tasks.
In general, you can recruit one of any fighter and go into the tunnel by a small group. But if we collect all three, we get the achievement of "Leader" and a good increase in the health of all members of the detachment.
"Pripyat-1": Sokolov
The easiest way to enlist in the group is the surviving military Sokolov . We go into the bunker of scientists, we talk with Sokolov. He immediately agrees to come with us, but he needs to get a protective suit.
In the next room we talk with the scientist Ozersky. The scientist is ready to provide the costume in exchange for the fulfillment of his task.
Abnormal plant: to extract a sample of vegetation
It is necessary to investigate the anomalous zone and bring a sample of the mutated vegetation.
We go to the zone in the southeast from the bunker of scientists. There are a lot of dangerous acid anomalies, so we move carefully to the top of the hill. Scientists can buy pills that temporarily increase the resistance to acid, then the problem will be much simpler. In the center of the anomaly we take the Flower . (Achievement of the "Discoverer").
We return to the scientists, give the flower, get the costume. We speak with Sokolov, together with him we go to Zulu.
"Pripyat-1": Vano
At the station "Yanov" in the corner of the bar we talk to a Georgian stalker named Vano. To invite Vano to the detachment, you need to perform two of his tasks related to money.
First, Vano owed the bandits 5000 rubles. We take his money and carry the bandits to the camp. Without your own money, you should not walk, since the bandits will demand interest at a rate of 2000 rubles. Bandits can be intimidated if we have good armor and powerful weapons in our inventory, otherwise we will have to pay 7000 rubles . (Bandits can be simply killed from weapons, but there are several dozen people in the camp, it will be very difficult.) But it will be better to pay off, for this we will achieve the achievement of the "Diplomat" in the future).
Secondly, when Vano gets rid of debts, it turns out that he laid down his protective suit for those same 5000 rubles . We buy a suit from the trader Hawaii. After that, together with Vano, we go to the Zulus.
Pripyat-1: The Tramp
First you need to find a detachment of "monolith" . The detachment is found to the south of the "Magi" SAM, near a small bridge. These people emerged from the zombie radiation of the monolith and now do not pose a threat. The tramp is the leader of a group of these former "monoliths". He asks us to find shelter for people.
We return to the base of "Yanov", we ask stalkers about the shelter for monoliths. The permission to enter can be given only by the leader of the "Debt" or the leader of "Freedom". And for this you will have to gain confidence - to perform the additional task "Abnormal Activity".
We go to the scientists, we start working on them. First we go through the mission "Study of anomalies". Then we perform "Anomalous Scanning". To complete the task, you need to pick up the best detector - "Svarog" and come to the zone Cooling tower (an industrial reservoir for cooling water). After this, the bodies of the military "Dolga" appear on top of the inclined surface. We examine the bodies, find the CCP, refer it to the leader of the group "Debt".
After that, the leader of the "Debt" will agree to accept the monoliths. We bring the homeless to the station "Yanov". We find the resulted Tramp, we call it in the detachment, together with it we go to Zulu.
When the required team is collected, go to Zulu. Be sure to wear a suit with a closed breathing system, we collect ammunition and first-aid kits (during the next mission it will not be possible to go back, but after passing the tunnel you can again move between locations).
"Pripyat-1": Puteshestvod

In the first part of the tunnel we examine the destroyed cars, we collect weapons and ammunition in them. We are attacked by single enemies - snorkels and tushkans.
Near the closed gate we press the button on the panel. Outside the gate is a gas-filled room where a whole host of snorkels live. We kill the enemies, we pass through the anomalies, using the detector. We inspect cabins and car bodies, we find cartridges and medicines. We open one more door with the help of the button.
We enter a wide tunnel, here we shoot snorkels and zombies. On the nearest locomotive we find the weapon AS-92 and cartridges. In the car we find more cartridges. Snorkov trying to shoot from afar, otherwise they will jump between members of the detachment, and our people may accidentally start shooting at each other.
We open the next door. Immediately shoot the snorkel from the shotgun, even before the door opens completely.
We enter the large round room. Inside is empty. We approach the right door, but it is de-energized and does not open. We climb up to the platform with a transformer. We press the switch , the voltage is applied. Immediately after this, aggressive monoliths appear from all sides. We hide behind the transformer, shoot the enemies. It is useful to have a sniper rifle or a rifle with a sight.
Defeating the enemies, we go to the connected door. Energy comes in, but the door does not open here, but through the control room. We go around the anomaly, go up to the control room. In the control room we are under the sights of snipers monolith. Quickly hiding around the corner, then alternately shoot enemies. There are only two of them: one on the left, on the uppermost floor below the ceiling; The second - on the right to the floor above us. From here you can shoot ordinary monolith soldiers fighting from below. We press the button , we go down to the open door.
We enter the next wide tunnel behind the door. Here nothing interesting: ordinary enemies - snorkels, zombies and tushkans, in the corners you can find cartridges. At the end of the path we climb the stairs to the surface.
Pripyat
On the surface we are already being watched by an armed detachment of military men. In this situation, the protagonist Dyagterov reveals himself and shows the identity of the CSS.The military takes us to its headquarters, located in the laundry building of the city of Pripyat. Communicate with the leader of the unit - Colonel Kowalski. We learn that the helicopters were shot down by monoliths with the help of a very powerful unusual weapon. We get the task to find this weapon.
Unknown weapon

We go to the hospital building, here we are already waiting for the detachment. Together with the military we enter the building, occupy comfortable positions. In the opposite building we see a detachment of monoliths. We are waiting for them to go out into the yard, shoot them. We go downstairs to search the bodies.
When we are down, in the next building will appear much more monolith fighters. We quickly escape from this ambush, hiding in the building. Alone, we shoot enemies from afar.
Our main goal is a monolith with a laser cannon, located on the high roof of the left building. He can kill us from the first shot, so do not stay long in the open space. You can quickly run under the building, which is a sniper with a laser rifle, and then gently moves away and shoot it vertically from the bottom up. When we kill the enemy, he will fall down with his weapon. Pick up the gauss gun . Now you can leave the battlefield.
Unknown weapons: carry weapons to Kowalski
We return to the headquarters of the military. We show weapons to Kowalski. The gun was damaged in the fall, now you can not shoot it. We need to find a technique for repairing weapons. But this is for later, and right now on the radio we get the following task.
Missing reconnaissance group
STALKER: Call Of Pripyat. Passage
Missing reconnaissance group: find a detachment
We go to the clearing to the west of the hostel, we find the killed soldiers. We receive a message from Kovalsky about the "Monolith" group, which settled in the destroyed "Books" store.
Monolith cluster: will meet with help
We go to the store on the south-west, on the way we meet a support group of two soldiers.
Secret. On the way, you can go to the basement of the department store, there are hidden tools for calibration, opening access to the latest improvements in weapons and armor. |
In the bookstore, we kill a detachment of monolith. In one of the rooms we find a large pile of metal debris, which is an antenna for controlling monoliths. We shoot on the antenna to knock out of it the central cylindrical object. Mission accomplished.
Unknown weapon: Uncovering

On the basis of the military we approach the conductor Garik, along with him we move back to Zaton.
In the barge "Skladovska" we find a technique called Cardan . We show the Gauss gun to Cardan, from which he is greatly surprised, but immediately loses consciousness from alcohol. We need to wait about six hours until Cardan wakes up. Quickly rewind time can be, if you use the bed in the next room on the left.
We approach the awakened Cardan. He says that he took part in the development of this gun under the official name "product number 62", but he needs more information to understand the device of this weapon. The development was carried out in a test shop under an electrical substation located in the southwest of Zaton, where the Iron Forest anomaly is now located. We get a card from Cardan access to the test shop .
"Article No. 62": find documentation in the test shop
We go to the anomaly "Iron Forest", we enter a small one-story building, we go down under the ground, we open the door with a card. We pass the floor, shooting zombies.
On the lower floor we get into the room with rails and hanging paths on the walls. Below there is a huge monster - a pseudo-giant. From the monster it is easy to hide on the upper floors, and shoot it from there, but it's better not to engage in battle, it will take a lot of ammo and grenades. Immediately get on the pavement, on the upper balcony we creep to the other side of the room. We go down a little lower, at the height of the third floor we get up on the cornice, which goes along the wall, we crawl along it onto the platform, where it is impossible to climb up the stairs. From here we rise upwards on the big square tube, we jump into the tube into the ventilation, on it we pass into the next closed room.
In the room we see a huge gauss gun. Near on the table we take the documents . We learn about the laboratory X-8, where all other experiments took place, we take the yellow key-card "X-8" . We leave from here.
We return to Cardan, give him the documents found and a broken Gauss gun. After waiting a day, we take the whole weapon.
Gauss gun: tell Kowalski about weapons
We return to Pripyat to the military base, we communicate with Kowalski.
Missing watch
Missing sentry: find the sentryKovalsky has another problem - one of the sentries does not get in touch. We go to the building of the Deli, we see a screaming and shooting in all directions sentry. After a couple of seconds, the soldier dies, and from beyond the corner comes the monster controller. Quickly we run around the corner to hide from the hypnosis of the controller. We leave from behind the corner for a few seconds, shoot the enemy, and again hide. So without loss we kill especially dangerous mutant.
Laboratory X-8

We learn that the laboratory is under the building of the CCD "Jubilee". We come to the scene and see that the only elevator does not work. To start it, you need to go up to the top floor of the building and run the generator for the elevator.
The whole building is filled with zombies and monoliths. Each corner of the building has its own interstorey staircase. The first floors are easy to pass by any staircase, but then you need to inspect each staircase to find one that you can climb higher. On the sixth floor, activate the generator, go down. On the elevator we sink to the ground.
Laboratory X8: leave the underground complex or continue to search for documents
We use the access card, we get to X-8. This is a very confusing architecture. The rooms themselves are small, but they are connected with each other in various places. Our task: to find in this labyrinth 6 documents. (You can collect only 1 document and exit immediately, but this will affect the ending). There are four different rooms here, on the central fork, they are marked with blue signs at the doors.
1 document. We go to the classroom on the left. Here flies a monster - electra. Kill this enemy is impossible, so we study its trajectory, and then run past it. We go down to the lower room, on the table we find the first document . We return to the center to the front door.
2 document. We go to the dining room. We go down the stairs, then go to the right and climb the other stairs. In the lateral toilet room we find the monster of the burer. We run up close and kill the monster with a knife. In the main dining room on one of the tables we find the second document .
3 document. From the dining room we go to the previous room, we jump down through the break in the floor. Down the corridor, we open the iron door. We get down to two large boilers. On the table next to them we find the third document .
4 document. From the center we go to the lab room (plate with test tubes). We see a flooded building, in the center is a strange device "Rainbow". We approach the computer table, we find the fourth document behind the computer.
5 document. From the laboratory on the lower floor go to the room elevator. (From the central room you can not directly get into the second elevator shaft). On the lower floor enter the open elevator shaft, climb stairs and platforms up, jump to the upper open floor.
In the next room on the left, three bureurs are located at once, so you should prepare for the battle with them. The best tactic against burer is to hit them with a knife closely, but since there are three such enemies at once, then, in order not to die, you need to constantly restore your health using powerful first-aid kits - blue or yellow. Also, you can shoot burerov from a shotgun, hiding around the corner, but this shootout will be delayed for a long time because of telepathic shields on monsters.
After the victory, we examine the room. On the central platform, on the table near the pipe is the fifth document .
6 document. From the room with buremers on the suspension bridge, go up to the upper room, take the sixth document .
Secret. From the center we go to the Laboratory. We go down the stairs, climb the next staircase to the right. At the top climb the fire escape. In the upper room we find a poltergeist, and in the corner lies a machine gun. |
After collecting the documents, we leave X-8.
Radio interference

Talk face to face: talk with Kowalski
Kowalski reports that he can not contact the center, since someone creates radio interference on the air. The military commander asks to find three missing soldiers and, according to their information, determine the source of radio interference.
Radio interference: find the missing unit
At the intended search point, we find the corpses of two soldiers . At one of them we take away the explosive, we learn the coordinates of the enemy radio station.
Radio interference: to penetrate the building of the kindergarten
We approach the destroyed building of the Kindergarten, install explosives on the door, wait for the explosion and go inside.
Inside det.sada wander a few zombies and poltergeists. We go up to the 2nd floor, go to the left wing of the building, go down to the 1st floor along the main staircase, turn left and again climb to the 2nd floor already on the other staircase. In the room we find an antenna of monoliths consisting of a pile of garbage. We shoot in the wooden planks under the antenna, from this it will fall to the ground floor. We jump into the formed pit, down in the big refrigerator we find the locked third soldier. Together with the soldier we return to the base.
Unknown
Unknown: check source of signalThe connection has been restored, Kovalsky communicates with the headquarters, but the military is afraid to send helicopters until the causes of the fall of the previous Scat helicopters have been clarified.
Not far from the military base, a strange moving signal was detected. We move into place, but find nothing. The communicators report the new location of the signal, we go there. Then again we go for the signal. In the end we find out that someone is moving to our base through underground tunnels.
Unknown: preparing to attack the base
On the orders of Kowalski, we urgently return to the base to prepare for a possible attack. As a result, there will be no attack. The source of the signal was a single-player stalker nicknamed Strelok - the hero of the previous games STALKER
"Scat" squad: find the source of the ranks striking two helicopters
Shooter explained to the military that the helicopters were in the anomalies of the zone, despite their thorough preparation. The military simply used an obsolete map of anomalies. Anomalies moved after another radioactive release, and the military were not ready for this turn of events. The reason is clear, it remains to report to the command.
Secret. If in the course of the game you found the caches of the Arrow, now you can return the Stalker documents to Strelka. If we managed to find all the records, then we will get the achievement "Keeper of Mysteries" and change the ending of the game. |
Evacuation

In the laundry we are waiting for a radioactive release. Immediately after this, Kowalski contacts the Center and arranges for the helicopters to arrive at the evacuation point. We recruit more ammunition and advance to the last mission.
Evacuation: cover the Arrow
The evacuation point is in the north of Pripyat, on the square near the cinema "Prometheus" and the port. We are moving towards the goal as part of the military detachment. During the evacuation, the shooter must stay alive, so we always cover it. On the way, we shoot back from monsters and zombie people.
Evacuation: rush back to the helicopters
At the point of evacuation, helicopters have already landed, but it is necessary to clear the territory from enemies in order to safely take off. We hide in a small depression, and we keep the defense, since monoliths begin to attack from all sides. There is a hot fight ahead. It's nice to have a sniper rifle to take snipers out of the monolith sitting on the roofs of high-rise buildings. The remaining enemies are better to shoot from afar using an automatic with a sight. From time to time you need to run away from the grenades thrown into our trench.
After the victory we get a choice: immediately leave the zone or stay for side tasks. If we stay, then you can finish the game at any time by talking to the conductor.
The whole game is passed!
In the end, we look through various slides about the subsequent fate of the plot characters and groupings. What kind of slides you will see depends on the actions you performed throughout the game: completing additional tasks, supporting groups, gaining achievements, finding secrets. (It's about such a multi-faceted ending that the fans of the Mass Effect series dreamed, but only fans of the STALKER series waited for it).
Page Selection Menu:
Subject missions: Zaton , Plant "Jupiter" , Pripyat .
Additional missions: Zaton , Plant "Jupiter" , Pripyat .
Artifacts , Achievements , Maps of locations , FAQ .
Passage of additional missions
Repeated quests : Emission , Special order , Artifacts to order .Koryag : Inaccessible cache , Reputation , Theft .
Slasher : Supplies .
Pilot : Maps of the area .
Sultan : Hitting , Deal , Dark Deeds .
Owl : Deal , Camp of mercenaries , Alluring business .
Beard : Strange phenomenon , Deal , Lair of bloodsuckers , Compass .
Cardan : Tools , Three comrades .
Gont : In search of Magpies , Chimera Hunt .
Bear : A Hostage .
Vano : The debts .
Uncle Yar : The Kopachi .
Hypericum : Hunting for bloodsuckers , Hunting for bumer , Night hunting .
Sliver : Retribution .
Flint : Other people's merits .
Garik : Contract with the scientists .
Professor Herman : Variable Psi-radiation , Anomaly Research , Anomaly Research (2) , Abnormal Activity , Latest Developments , Protection of Scientists .
Professor Ozersky : Oasis , Hypothesis , Abnormal plant .
Lieutenant Colonel Shulga : "Dolga" Warehouse , The History of "Debt" .
Loki : Warehouse "Debt" , History of "Debt" .
Tramp : The surviving "Monolith" .
Shooter : Unmanned scout .
Zulu : RP-74 Zulu .
Repeated quests
Emission. Passage
Who to get the quest: automatically after a lapse of timeTerms of receipt: no
Fulfillment: Ejection: find shelter
At regular intervals, radioactive emissions occur in the exclusion zone. When on the radio we hear a message about an imminent release, we immediately forget about all our current affairs and begin to seek refuge in order to wait for a local natural disaster.
We look at the map. We have a new task "Emission: find shelter." We select this task active and run exactly to this point. Reaching the shelter, we sit and wait until the ejection is over. The end of the emission will also be reported on the radio link at the stalker frequency.
The release can be waited without shelter, in the open, if you use the drug Anabiotic (you can buy only in the bunker of scientists). After use, we faint for a couple of hours, and get up when the ejection has already passed. Having survived in this way three emissions, you can get the achievement "Marked by the zone" and are not afraid of ejection at all.
Reward: no.
Special order. Passage
From whom to get the quest: Shustra (a trader in Skladovsk)Terms of receipt: no
Performance:
On the basis of the stalkers on the third floor, the courier Shuster is sitting alone. He can order any weapons or armor. For the order it is necessary to make only a part of the amount, as a deposit.
Special order: expect delivery
After making an order, you will have to wait a while until it is delivered. At this time you can walk around the area and collect the remaining amount of payment, and you can go to bed and quickly miss a few game hours.
Special order: pick up the goods
If such an inscription appears, then you need to return to Shustrom for several hours and pay the order. If we do not make it on time, then Shustrogo's attitude to us will deteriorate, and next time the order will cost much more.
Reward: the ordered item.
Artifacts to order. Passage
From whom to get the quest: Beard (trader in Skladovsk)Terms of receipt: no
Performance:
The barman of the Beard, after several tasks, opens the possibility to constantly perform the same quest, but each time you need to look for a new type of artifact.
Artifacts to order: find an artifact "(random type)"
To find an artifact, you need to study the zone very well. It is necessary to remember in which anomaly what kind of artifacts appear. If you do not remember, you can use special location maps for this.
After receiving the task, we quickly go to the anomaly, where such artifacts appear. We need to hurry, because we have competitors - other stalkers. They can bring the Beard an artifact before us, then the task will be failed. When someone finds an artifact before us, he appears on the map. With this stalker you can talk and buy an artifact from him, but you'll have to pay for it, giving your best weapon.
Reward: the price of the artifact
Backwater. Additional missions
Disappearance of stalkers. Passage
From whom to get the quest: Gluhar (Skladovsk)Terms of receipt: no
The grouse asked for help in the search for the missing hunter, who was looking for the lair of bloodsuckers. According to available information, it is the bloodsuckers who are involved in all the recent disappearances of stalkers.
Performance:
Disappearance of stalkers: find the missing hunter
We go to the goal in the anomaly "Sosnodub". On the spot we find only a dead bloodsucker. But at this time Glukhar goes out and asks to follow him. We go to a new goal in the north.
Together with Glukhar we go to the zone "VNZ" Krug ", we enter the building where the bloodsucker was seen. Inside we go down to the underground floor, there in the right side room we find a bloodsucker. You can immediately throw him a grenade. After the attack on the first, the second bloodsucker appears. He will have to be killed with firearms, and this is difficult, since the monster most of the time is in the mode of invisibility.
After the victory we go for Gluhar, we jump even lower through the elevator shaft. In the room we find three corpses of stalkers killed by bloodsuckers. We search them, we collect ammunition.
We enter the next room, there are several monsters in it, but they all sleep. To wake up monsters is not worth it, so we move around in squat, without touching the enemies, we creep forward.
After passing through the room, we go upstairs, jump into the pit, find ourselves in a through tunnel near the marshes. The grouse never found Danilov, whom he was looking for. He leaves, promising to contact us later. And we have an opportunity to tell the stalkers about the found lair of bloodsuckers.
Reward: access to the next task.
Disappearance of stalkers (2). Passage
Who to get the quest: One day after the first part of the assignmentTerms of receipt: completed the task "Disappearance of stalkers"
Description : There were no traces of Danila the hunter in the building. However, Glaucus seems to be puzzled by what it was possible to detect inside the VNZ; He asks to meet with him later - he wants to find out some details.
Performance:
Disappearance of stalkers: will meet with Glukharem later
We receive a signal from the Wood Grouse. We go to Skladovsk, but we do not find this stalker there. We ask Boroda, he tells us that Gluhar waits in the south near the port cranes.
We come to the place, inspect a small house near the giant cranes. Inside the building we find the corpse of Danila, a little further we see the medic of the Tremor standing over the corpse of Gluhar. We listen to Tremora. He talks about his disease, similar to vampirism. He repents in everything and therefore kills himself before our very eyes.
We return to the beard, we tell that in the disappearance of the stalkers, Tremor was to blame, not the bloodsuckers.
Reward: achievement "Sleuth", 10 000 and coordinates of two caches.
Unavailable cache. Passage
From whom to get the quest: Koryag (stalker at the table in Skladovsk)Terms of receipt: no
Description : Koryag left a container with a hood in Zaporozhets, but during a recent earthquake, the car fell through the ground.
Performance:
We approach the gas station, shoot creeping snork. Behind the building we descend into the rift to the very bottom. In the car Zaporozhets we find a box with a hubr. It is not possible to get out of the cliffs, so go up through the dark caves, avoiding anomalies and shooting snorkels.
The exact path to the exit from the labyrinth: From Zaporozhets go to the left cave, again turn left. On the way to the left we will see a tall window on the left, we pass by it. Further on the path near the white stone there will be a second such window lower, jump into it. After that, go straight (to the right of another white stone), into the cave, which goes up steeply. On the cave we turn left, then right, so we will get out on the surface.
Reward: A snag allows you to pick up any item from the found box: Weapon "Fora", medical kit, improved AKM / 2U, artifact "Soul", army steel helmet.
Reputation. Passage
From whom to get the quest: Shustra (courier on the third floor of Skladovsk)Terms of receipt: buy from Shustrogo any weapons
Description : You need to find Koryag and make him bite his tongue.
Performance:
We take the bought weapon in hands. We pass by stalker Koryagi, he says that this is his stolen weapon. We return to Shustrom to find out the truth. The sharp one denies everything and asks to find Koryaga to punish the liar. Koryag runs away from Skladovsk. We can find it only in the next location at the station Yanov, having carried out the task "Theft".
Reward: The next quest Theft.
Theft. Passage
At whom to receive a quest: a personal box on ЯновеTerms of receipt: quest "Reputation" at the stage "Find a Bug". It is necessary to leave at least one thing in the personal box in the basement of the station Yanov. Returning after a while, we find that things have disappeared
Description : To find out who could steal your things.
Performance:
We ask stalkers about the loss. Only a doctor will tell us that recently he saw a strange stalker Koryag. We learn that Koryaga went to the side of the tower of Zulu.
We go to Zulu, we ask him. He says that he recently fired off a couple of bandits from his tower, then they fled north towards Polustanka.
At Polustanka we find an unknown bandit and lying wounded Koryag. We communicate with the bandit. It depends on our answer whether he is hostile or neutral. We talk with Koryag. It's just that he does not intend to tell us where our things are going. Then there are three options.
Option 1). We are looking for a hiding place ourselves. Behind the building on Polustanka on the ground we find a hatch with an open lid, go down and find a safe, where our stolen things and Koryagi belong. During this time, the Koryag dies.
Option 2). We treat Koryag with first aid kit. He thanks us and shows a cache of stolen things.
Option 3). We kill Koryag. On his body we find a PDA. In the messages we find the location of the geocache
Reward: our lost possessions, an odd thing from the crust of the Koryagi.
Supplies. Passage
From whom to get the quest: Slasher (mercenary at the entrance to the substation workshop)Terms of receipt: no
Description : It is necessary to carry the collected supplies to the mercenaries located in the shops of the substation.
Performance:
Supplies: carry food to mercenaries
You can buy food in Skladovsk at Barmen. You can kill zombified stalkers in the north-western zone, and collect food from them.
Reward: open access to the substation workshop area. Inside the courtyard behind the house on the boxes you can find tools for fine work.
Maps of the area. Passage
Who should get the quest: the quest "Scat-2"Terms of receipt: no
Description : After the inspection of the helicopter "Scat-2" in the on-board computer, we find the map of the area. It is necessary to find those who are interested in it.
Performance:
Almost any stalker can find out that a stalker-conductor, nicknamed the Pilot is interested in maps. We go to the base "Skladovsk", we find Lotsman in the bar on the first floor, give him a card, get a discount on his services.
Reward: discount - a trip from Zaton to Jupiter is not 3000, but only 1000 rubles.
Lair of bloodsuckers. Passage
At whom to receive a quest: the Capercaillie, the Beard (the dealer in Skladovsk)Conditions of receipt: The lair of the bloodsuckers has been found (quest The disappearance of stalkers has been completed)
Description : It is necessary to tell the Beard about the blood-sucker's lair, discovered under the VGZ "Krug": he knows what to do for the safety of stalkers.
Performance:
Lair of bloodsuckers: tell the beard
After the discovery of the den, we go to the beard to the Skadovsk base. The beard suggests clearing the lair not by hand, but with the help of poison gas. We find out the location of Sych, a merchant on the second floor. For information you need to pay 2000 rubles.
Lair of bloodsuckers: find poison gas
We learn that gas cylinders can be found on the bridge to them. Preobrazhensky (south-east of the Zaton). On the bridge we go from north to south, we inspect all military vehicles on the way. Avoid anomalies, which are very many here.
In the truck we find a box, but you need two keys to open it. In the cab of the truck we find "Order No. 433", in the text of which it is indicated where the keys are.
The key "A" is found at the beginning of the bridge in the trunk of the car. The key "B" lies in the car, which fell from the bridge. We descend to it along the bridge's wreckage. We return to the box, open it, take the cylinders.
Lair of bloodsuckers: find the ventilation shaft
We return to the VNZ, where we found the lair. On the road, we approach the panel, use cylinders, turn the valve. After that, two invisible bloodsuckers will attack us, kill them. A few minutes later the gas will be pumped into the den. We return to the beard, we take away the reward.
Reward: detector of anomalies "Veles", coordinates of the cache, 5000 rubles.
Impact. Passage
From whom to get the quest: Sultan (stalker bandit in Skladovsk)Terms of receipt: no
Description : A group of stalkers decided to become a gang, and rob their own, stalkers. It is necessary to decide how to be: to take part in a raid, to warn stalkers, or not to interfere?
Performance:
Hitting: decide what to do
We speak with Sultan, we get information about the upcoming attack of bandits on stalkers. (To prevent an attack, let's talk about this stalker Glukhar or Beard).
Impact: join the ranks of robbers
We speak with Assistant Kastet, we are waiting for midnight and go to the barge of T. Shevchenko.
Hitting: wait for the appointed time
Once in place, we can choose who to support in the shootout: bandits or stalkers. From our choice depends on what the next quest will be, and how all stalkers and bandits will treat us in general.
Reward: 1) for helping the bandits: we get 2100 rubles, coordinates of the hiding place, the next quest is the Deal (with Sultan).
2) for helping stalkers: a set of medicines, coordinates of the hiding place, the next quest - Deal (with Beard).
Camp of mercenaries. Passage
From whom to get the quest: Owl (trader in Skladovsk)Terms of receipt: no
Description : The owl promised to pay well for any information carrier found in the mercenaries camp at the waste recycling station. He is interested in the plans of mercenaries.
Performance:
Camp mercenaries: pick up any information found
We go to the waste treatment plant in the south-west of the Zaton. A gang of dozens of people took refuge in the building. Enemies are very dangerous, so you need to creep unnoticed behind the building and fight in close combat, using a good machine gun and grenades, and constantly hiding behind corners. Or you can save money, order a sniper rifle from Shustro, and shoot enemies from afar with a rifle.
After the victory, we inspect the bodies of all mercenaries, two of them have a PDA that need to be picked up. We enter the building, on the top floor near the south wall we find a mercenary notebook. We attribute all the information to Sych.
Reward: for the PDA - 1000 rubles per piece, for the laptop - 2000 rubles.
A strange phenomenon. Passage
From whom to get the quest: Beard (barman in Skladovsk)Terms of receipt: no
Description : A particularly strange glow was noticed on the dredger. The beard asks to find its source.
Performance:
Strange phenomenon: to find the source of glow on the dredger
We go to the Dredge. We pass on board the ship, we go around anomalies, we go down the stairs inside. In the captain's cabin instead of the helm hangs the artifact "Modified Steering Wheel", take it.
We leave the ship. Immediately at the exit we are met by a stalker-bandit. He says that he wanted to get this artifact for a long time to cure a friend.
Option 1. We give the artifact to the stalker-bandit. Do not get anything (If you follow the bandit, we'll see that he deceived us. He will carry the artifact to the Borode and just get money for it).
Option 2. Leave the artifact to yourself. After that, the bandit will attack us, a couple more bandits will come out from behind the corner. After the victory we hand over the Artifact to the Beard.
Reward: 3000 rubles, coordinates of the hiding place.
Deal (with Beard). Passage
From whom to get the quest: Beard (barman in Skladovsk)Terms of receipt: Help stalkers on the barge Shevchenko
Description : Meet with the stalkers near the forestry, and help them to stop the deal between the bandits and the arms dealer.
Performance:
Deal: will meet with stalkers near the forestry
Just get to the goal, team up with the stalkers.
Deal: overhear conversation
We pass into the building ahead. We sit and listen to voices in the next building. Dolgovets and bandits agree on the supply of weapons.
Deal: prevent the purchase of weapons
We run out after the stalkers, shoot the bandits. We search the body of the murdered debtor Morgan in the exoskeleton, we take his CCP.
Reward: We speak with the leader of the group of stalkers, we get 2500 rubles, the coordinates of the hiding place. We return to the beard, we get another 3500 rubles.
Instruments. Passage
From whom to get the quest: Cardan (a technician in Skladovsk)Terms of receipt: no
Description: Kordan asked to find three sets of tools: for rough work, for fine work, plus a set for calibration. The technician will pay for the tool and, in addition, will be able to provide more sophisticated upgrading of weapons or bulletproof vests.
Performance:
Tools for rough work - Zaton, north-west corner, in the attic of the northern house.
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Three comrades. Passage
From whom to get the quest: Cardan (a technician in Skladovsk)Terms of receipt: Completed quests of Coultan
Description : Cardan asked to apologize to his fellow stalkers Barge and Joker. After the quarrel, the boys left in an unknown direction.
Performance:
Three comrades: to learn about the fate of Barges and Joker
The Joker's corpse lies near the Sosnodub zone, to the south of it, in a clearing in front of large stones.
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Reward: a change in the ending game about Cardan.
A tempting business. Passage
From whom to get the quest: Owl (trader in Skladovsk)Terms of receipt: Completed quests of Coultan
Description : Merchant Sych proposed to participate in one profitable business. To do this, you need to find three Veles detectors, take them to the scientists bunker and give them to Novikov.
Performance:
Tempting Business: to bring Novikov three detectors "Veles"
One Veles can be obtained as a reward for the quest "The Lair of the Bloodsuckers". Another two detectors will have to buy from Sych, or remove from the bodies of particularly wealthy enemies, such as mercenaries. We assign three detectors to Novikov in the camp of scientists at the location of the Jupiter Plant.
Tempting Business: wait for Detectors to receive Sychom
The scientist improves the detectors and calls them "Svarog" detectors. Now we need to wait about a day, while Novikov messengers will return improved detectors to Sych.
A tempting business: to convince Brode to follow an agreement
We come to Sych. The trader tells us that he does not have money because Beard does not pay his share for using detectors.
We approach the beard. He gives us the Svarog detector, but he does not intend to give any money, and sends us back to Sych.
Tempting Business: Demand Share for Owl
Owl invites us to turn to Sultan to deal with Borodoy. You can agree to help, or you can demand your money right now, since the arrangement was with Sych, and not with Barmen.
Option 1). We demand our share of the transaction, we get 1500 rubles. We remain in good relations with the Beard.
Option 2). We approach Sultan - we get the quest "Dark Business".
Reward: The detector "Svarog", 1500 rubles or a new quest.
Dark business. Passage
From whom to get the quest: Sultan (leader of bandits in Skladovsk)Terms of receipt: Quest "Tempting business" is running
Description : Working for the Sultan, forcing Beard to pay interest.
Performance:
Sultan offers to learn about the latest assignments of Beard. We approach and get the task to search for the "Compass" artifact. The task is carried out very quickly, you just need to go to the hermit reclining Noah and pick up the artifact. After that, you will have access to Borod's constant quests - "Finding an artifact".
We return to the Sultan. He tells the next part of the plan: you need to work on Beard to get the detectors from him, which he gives out to his stalkers.
We take Borod's quest "Search for artifacts", we wait until other stalkers, too, will begin to search for this artifact. On the map there will be notes on the location of stalkers-competitors. We need to pick up all the improved detectors, from all the stalkers. With stalkers, you can negotiate and offer a ransom, or kill them.
With the detectors we return to Sultan. Now Sultan and I get from Boroda interest from each transaction.
Reward: 10 000 rubles, coordinates of the cache, interest from Boroda (800 rubles per day), two detectors "Svarog".
Compass. Passage
From whom to get the quest: Beard (trader in Skladovsk)Terms of receipt: Passed the task "Tempting business"
Description : A rare artifact of customers is always enough. You should find him.
Performance:
Compass: find Noah and find out where you can get this rare artifact
We leave for the hermit Noah. We learn that the artifact does not need to be searched, Noah has already found it. He gives us the artifact just like that. We assign the "Compass" to the Beard.
Reward: 10 000 rubles, the coordinates of the hiding place, (for the performance of all the tasks of the Beard we get the achievement "Your Guy").
In search of Magpies (Retribution, Foreign Merit). Passage
From whom to get the quest: Gonta (stalker at the Skladovsk medical center)Terms of receipt: no
Description : A stalker named Soroka framed the Gaunt's group under the chimera attack. The guys are asking to find a tray.
Performance:
In search of Magpie: find a stalker
The task can be obtained immediately, but it can be done only in the following location. About Sorok can tell Owl. We give him 1000 rubles, for this we learn that Soroka now lives at the station "Yanov" under a different name.
On Janov in the bar at the table we see a stalker-braggart named Flint. This is the former Soroca, but to catch him you need proof.
At the location of Jupiter we go to the Quarry Zone with a large circular bucket. In the career we find a wounded stalker Shiver. He talks about who betrayed him, and then dies. We get a new task "Retribution: Get revenge for the Chip".
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We go to Yanov. We hear from Flint the story of how he got the artifact in his career. We ask him and find out that it was he who set up both the team of Gonta and the stalker Shiver.
The received facts can be reported: 1) the leader of the Debt, 2) the leader of Freedom, 3) stalker Gont in Skladovsk. From the one to whom you first tell, depends the improvement of relations with one of the groupings, and the subsequent achievement of achievement. After that, in any case, you can tell Gaunt.
In search of Magpies: tell Gaunt
Return to Zaton, tell Gonte about the found stalker. (At some, at delivery of Quest Gonte, on version 1.6.00 the game takes off).
Reward: 1000 rubles, achievement "The Messenger of Justice".
Hunting for the Chimera. Passage
From whom to get the quest: Gonta (stalker at the Skladovsk medical center)Terms of receipt: Quest "Night Hunt" (on Janov)
Description : It is necessary to meet with Gonta before dawn, so that together with his group go out hunting for a chimera.
Performance:
Hunting for Chimera: will meet with Gaunt at the bar at three o'clock in the morning
In Skladovsk we use a bed in the basement to sleep until the right time. At three o'clock in the morning we meet with Gonta in the bar of Skadovsk. Together with him we move to the Emerald Zone.
In the ruined pioneer camp we are looking for a wounded monster. Chimera is sitting on the open stage. We imperceptibly come nearer and attack it.
We approach Gonta to complete the task. We return to St. John's wort to receive a reward.
Reward: SPSA-14 Shotgun, 2000 rubles, achievement "Friend of stalkers".
Plant Jupiter. Additional missions
Radio engineering. Passage
At whom to get the quest: Nitrogen (technician on Janov)Terms of receipt: no
Description : Nitrogen needs materials for radio engineering. According to him, it makes sense to look for them at a cement plant.
Performance:
Radio engineering: to obtain materials for Nitrogen
We go to the cement plant in the northeast. In the building itself does not enter, climb up the stairs of the water tower, from it we climb to the roof of the plant, we jump into the hatch. Inside on each floor we inspect all tables and shelves so as not to miss anything.
4th floor: a box of transistors, a hank of copper wire.
3rd floor: textolite base 2 pieces, can of rosin.
2nd floor: packing of condensers, coil of copper wire.
1st floor: Textolite base, can of rosin.
Reward: Azot's price reduction for repairs and modifications.
Instruments. Passage
At whom to get the quest: Nitrogen (technician on Janov)Terms of receipt: no
Description : Azot requested to find three sets of tools: for rough work, for precise work, plus a set for calibration. The master will not only pay for the instrument, but also be able to provide a more serious upgrade of the weapon or bulletproof vest.
Performance:
Tools: bring tools to Nitrogen
Tools for rough work - Jupiter, the center of location, inside the train with an electrome. Zaprygivayem in the train from the north bridge, we pass by cars, in time deviating from the electr to the side.
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Hostage. Passage
At whom to receive a quest: Bear (stalker in an exoskeleton on Janov)Terms of receipt: no
Description : To release a stalker named Mityai, whom the bandits took hostage.
Performance:
Hostage: free Mitia
Bear proposes to gather a detachment of stalkers and jerk to the base of bandits, and his ally Torba wants to pay ransoms to the gopniks in the form of an artifact "Goldfish." Which plan to choose depends on us.
Option 1). We need to clean up the base of the bandits. The task is difficult, even with the support of a group of stalkers.
Option 2). We decide to give the "Golden Fish". We go to the Dump of containers. At the entrance we communicate with the guards, we pass to the leader. The bandit asks either to give the artifact (cost 6,000 rubles) or to pay 15,000 rubles. It will be cheaper to give the artifact. For this the leader lets out Mitya. Together with him we leave the base of the bandits.
Hostage: withdraw Mitya from the camp of bandits
We pass through the labyrinth of containers. In one narrow lane we are stopped by an ordinary gangster. We paid only the leader, now ordinary bandits also want to get something.
Option 2 (a). If we agree with the bandit, he will take a certain percentage of our sum. The less money we will have on hand, the cheaper the cost will be.
Option 2 b). If we answer rudeness, then for the first time the thug will endure it, but it will require a greater percentage of money. The second time he will start shooting at us, all the other bandits will also go on the attack.
At the exit from the base we can talk with the liberated Mitya and with him to transfer to Yanov. And you can leave it, and later come to Yanov on foot.
Reward: 5000 rubles, artifact "Goldfish", 2 coordinates of the hiding place, friendship with the Bear and Torba. If everything was done peacefully, we get the achievement of a "Diplomat".
Debts. Passage
From whom to get the quest: Vano (stalker Georgians at the station Janov)Terms of receipt: no
Description : Vano owes bandits money for a suit and can not give them away, as interest grows too fast. He asks to deal with this problem.
Performance:
Debts: to take bandits money
After the conversation, Vano gives us 5,000 rubles to transfer this debt to the bandits. You need to take along a few thousand of your money, or powerful weapons and armor.
We come to the base of bandits. We speak with the guards, we go to the leader Valet. The boss of the bandits demands not only 5000 rubles, but also 2000 more, as the accrued interest.
Option 1). If we have a good weapon (an intact machine with several improvements) and armor (worth at least 25,000), we can threaten the bandit. Then 5000 is enough.
Option 2). If there is nothing to scare the enemy, then one has to fulfill his demands. We pay 7000 rubles.
Option 3). If you do not want to pay at all, and think that you can shoot more than a dozen bandits, then you can answer "It will be cheaper to shoot you." To survive it will be possible only with a good outfit.
Award: friendship with Vano (+ saved money).
Cops. Passage
From whom to get the quest: Uncle Yar (stalker in the corridor on Janov)Terms of receipt: no
Description : It looks like Uncle Yar intended the appearance of mercenaries. It is necessary to destroy them.
Performance:
Kopachi: destroy the mercenaries
(Before taking the job, it is recommended to buy a sniper rifle or at least an optical sight on the machine).
Together with Uncle we move to the zone of Kopachi. Around zombie people go, but if you do not touch them, they will not attack. We go into the ruined house, we settle on the roof. Yar starts shooting mercenaries descending from the mountain. We need to help him, and in time to cover from the rear, if the mercenaries manage to get closer.
Reward: 6000 rubles, coordinates of the hiding place.
Hunting. Passage
At whom to receive a quest: St. John's wort (stalker in the basement on Janov)Terms of receipt: no
Description : In Plavnyakh, behind the cement factory, we saw a flock of swamp bloodsuckers. Local stalkers ask her to destroy.
Performance:
Hunting: destroy a flock of swamp bloodsuckers
We go to the northern swamp near the anomaly of Plavni. There are three bloodsuckers here. To better notice invisible enemies, get up in the water, watch out for splashes of water. From weapons it is best to use a shotgun.
Reward: 3000 rubles, the coordinates of the three caches.
Hunting (2). Passage
At whom to receive a quest: St. John's wort (stalker in the basement on Janov)Conditions of receipt: Swamp bloodsuckers destroyed
Description : A group of stalkers discovered strange mutants in tunnels north of the Jupiter plant. It is necessary to check this place and destroy the mutants.
Performance:
Hunting: destroy unknown mutants
We go to the railway dead end. We enter the building to the left of the road, we pass several rooms. In a large dark hangar we find two burrers. They pick up the nearest objects with telekinesis and throw them at us. Throwing grenades is dangerous, enemies can pick them up with telekinesis and throw them back at us. Also, with the help of telekinesis, they can snatch a firearm from our hands, it will have to be lifted from the floor quickly. Destroy burrerov best knife, run up close and beat to death.
Reward: 5000 rubles, the coordinates of the three caches.
Night Hunting. Passage
At whom to receive a quest: St. John's wort (stalker in the basement on Janov)Terms of receipt: Completed the previous 2 quests
Description : Chimera - night predator; Where her nest is located - is unknown. It is necessary to kill her at night, when she goes on a hunt to the ventilation system.
Performance:
Night Hunt: Destroy the chimera
To perform the task you need a good, powerful weapon and a large stock of cartridges. It is best to take an assault rifle with army ammunition.
We come to the place, we wait for the night. At midnight there will be a chimera. She will run fast and jump high, like mad.
Reward: 10000, shotgun "Predator", (for all the tasks of the Hunter, we obtain the achievement "Hunter for mutants").
Warehouse "Debt". Passage
From whom to get the quest: Lieutenant Colonel Shulga (leader of the Debt), Loki (leader of Freedom)Conditions of receipt: To bring PDA Morgan to Lieutenant Colonel Shulga or Loki (the CCP can be obtained from the task "Deal" on Zaton in Lesnichestvo)
Description : Help the "Debt" to recapture a storehouse with weapons from "Svoboda".
Performance:
With the detachment "Debt" we go to the snare near the station "Yanov". Inside the building we kill Freedom fighters. (If we give the CCP to the leader of Freedom, we will fight in this fight on the side of Freedom).
Reward: all items found in the warehouse, a good relationship with the selected grouping.
Contract with scientists. Passage
From whom to get the quest: Garik (stalker in the bunker of scientists)Terms of receipt: no
Description : Garik would like to conclude a contract with scientists, but for this he needs artifacts "Hunk of meat" and "Kolobok". It is necessary to bring him these artifacts.
Performance:
Contract with scientists: bring Garik artifacts "Hunk of meat" and "Kolobok"
"A hunk of meat" can be found in many acid anomalies.
"Kolobok" can be found in the anomaly Sosnodub on top of a tree-spider web.
Reward: 6000 rubles, coordinates of two caches.
Variable psi-radiation. Passage
From whom to get the quest: Herman (scientist in the bunker)Terms of receipt: The presence of a helmet with Psi-resistance (can be found on the roof of a cement plant)
Description : Will join the squad of Topol to go to the tunnel with variable psi radiation. As it was stipulated, in the process of searching for a sample of scientists, stalkers will guard the tunnel.
Performance:
We meet with the Topol group, together we enter the tunnel. We go alone to the tunnel rooms. In the room with an anomaly there is a hiding place under the container. At the end of the path we take the artifact "Modified isolator".
(There is a glitch of the game here.) Do not leave the room until the icon of the psi-radiation is as red as possible, otherwise the controller will not appear).
After roar of the controller we leave through the doors back to the tunnel. It is necessary to quickly shoot the controller, until he began to manage other stalkers. After the victory we return to the scientists, we hand over the artifact.
Reward: 6000 rubles.
Study of anomalies. Passage
From whom to get the quest: Herman (scientist in the bunker)Terms of receipt: The task "Variable Psi-radiation"
Description : Get Novikov's scanners, which need to be placed in anomalies. Herman wants to collect statistics on the appearance of artifacts, so you'll have to place the scanner directly in the center of some anomalies.
Performance:
We go to Novikov, we take from him 3 scanners of abnormal activity. We go on the map, we place scanners in the indicated points inside the anomalous zones.
After this task, we can always come to Novikov and find out what anomaly which new artifacts have appeared (in anomalies they are born again and again, they can be collected indefinitely).
Reward: 5000 rubles, information about the birth of artifacts.
Study of anomalies (2). Passage
From whom to get the quest: Herman (scientist in the bunker)Conditions for obtaining: Completed the task "Study of anomalies"
Description : Help the stalkers make measurements.
Performance:
Study of anomalies: cover stalkers
A group of two stalkers should make measurements in two anomalies: Plavni and Ashes. Where to go in the first place - we choose ourselves.
Smooth. It will take a long time to shoot back from the pack of wild boars and denser. There is all this on the shore of the swamp, where bad visibility. It is better to take with you a quick-firing shotgun and more cartridges. You do not particularly face anything, but stalkers can easily be killed. You need to constantly run around and distract all enemies on yourself.
The ashes. Stalkers will scan the fiery anomaly in the north, and from the south of the Kopachi will attack zombie enemies. On this task it is best to go with a sniper rifle.
Reward: 7000 rubles, detector "Veles", the achievement "Scientific Officer".
Abnormal Activity (History of Debt). Passage
From whom to get the quest: Herman (scientist in the bunker)Terms of receipt: Previous scientific assignments were completed
Description : Scanners of scientists registered anomalous activity to the north of the bunker. It is necessary to explore the terrain with the help of a perfect detector.
Performance:
Abnormal activity: scan the area with an improved scanner
The goal of the task is in the Cooling tower area (an industrial reservoir for cooling water). But if we just come to this zone, we will not see anything, only we will hear a radio message about help.
To complete this quest, we must have the best detector - "Svarog" (given only for the quests of scientists). We come to the Cooling tower, we take out the detector "Svarog", we find out the anomaly "Spatial bubble". From the bubble corpses of several fighters of the "Debt" fly and fall on the inclined surface of the cooling tower. We climb up, we search the bodies, from General Tkachenko we find the CCP, we listen to the record.
The history of the "Debt": to transfer the CCP to the founder of the "Debt" to interested persons
The CCP can be found: 1) the leader of the Debt, 2) the leader of Freedom, 3) sell the Sychev to Skladowsk. From the one to whom you give the CCP, the improvement of relations with one of the groups depends, and the subsequent achievement of achievement. Reward: weapons Thunder-C14, cartridges, charges for the grenade launcher, 4000 rubles, the trust of the selected group.
Recent developments. Passage
From whom to get the quest: Herman (scientist in the bunker)Terms of receipt: Previous scientific assignments were completed
Description : Herman is interested in the latest developments of the plant "Jupiter". It is necessary to find documentation in the administrative building of the plant.
Performance:
Recent developments: to find documents at the Jupiter plant
We go to the plant "Jupiter", we enter the northern administrative building. We rise to the fourth floor, in the first room on the left we take administrative documents. Nearby in the overturned table we find the "bumper" and cartridges to it.
When we take the documents, we are immediately attacked by mercenaries. We shoot enemies on the landing. We take the leader of mercenaries from the CCP. The found document is attributed to scientists in the bunker.
Reward: 7000 rubles, a set of medicines.
Protection of scientists. Passage
From whom to get the quest: Herman (scientist in the bunker)Terms of receipt: Completed the task "Recent developments"
Description: The bunker of scientists was left without protection. It is necessary to select a group of reliable people for protection.
Performance:
Protection of scientists: to find reliable people
Option 1). We agree on protection with the leader of the "Debt" on Janov.
Option 2). We return to Zaton, we are looking for a detachment of stalkers led by Spartacus.
Reward: 4000 rubles, a set of medicines.
Oasis. Passage
From whom to get the quest: Ozersky (scientist in the bunker)Terms of receipt: no
Description : Ozersky, a scientist from the bunker, asked me to try to find the legendary Oasis. If you believe the rumors, there must be a reservoir with healing water. However, no one knows for sure whether this place really exists.
Performance:
Oasis: check the legality of the legend
Where is the oasis is not indicated on the game map. It is necessary to search independently. We go by rail to the south. Before the southern railway stop, turn left into a small building, go down to the underground room. We fire back from several tushkans. Through the pipes we go to the east towards the Ventilation complex.
We enter the hall with a lot of columns. If we pass the hall, then along the corridor we will return again here. This is an anamaly-teleport, which will constantly return us to the beginning.
We examine the room, we see that there are four rows of columns. To go further, you need to pass only between certain columns. First, several times we pass just randomly. After that, in some openings there will be a small glow in the air. The glow tells you through which specific arches you need to go through. The glow will appear in the first, third and fourth rows of columns. In the second row you will need to guess the right path yourself. Just run through the glowing openings and in turn through all the openings of the second row. So let's get out of the vicious circle.
In the next room we get into the big tank (it can be seen on the global map in the form of a smiling smiley), it is here that the oasis is located. From the tree we take the artifact "Heart of the Oasis". We attribute the artifact to scientists. The artifact can be handed over or left to itself.
Reward: 7000 rubles or artifact "Heart of the Oasis". (It is better to leave the artifact to yourself. 7000 can be earned in any other place, but you will not find such a useful artifact anywhere else).
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Hypothesis. Passage
From whom to get the quest: Ozersky (scientist in the bunker)Terms of receipt: The previous research assignments were completed
Description : Ozersky has another interesting hypothesis.
Performance:
Hypothesis: to install a scanner in the center of the collapse
We install the scanner in the designated place. We will begin to attack the snorkels. There will be about ten of them, but they will come out gradually. It will be necessary to defensive right in the center of the anomaly, therefore it is better to endure the blows of the enemies than to avoid them and fall into dangerous traps. After the analysis is finished, we take the scanner back to the scientists.
Reward: 3000 rubles.
Abnormal plant. Passage
From whom to get the quest: Ozersky (scientist in the bunker)Terms of receipt: The previous research assignments were completed
Description : It is necessary to investigate the anomalous zone and bring a sample of the mutated vegetation.
Performance:
Abnormal plant: to extract a sample of vegetation
We go to the zone in the southeast from the bunker of scientists. There are a lot of dangerous acid anomalies, so we move carefully to the top of the hill. Scientists can buy pills that temporarily increase the resistance to acid, then the problem will be much simpler. In the center of the anomaly we take the Flower. (Achievement of the "Discoverer"). We return to the scientists, give the flower, we receive the reward.
Reward: 3000 rubles, a suit for Sokolov.
The surviving "Monolith". Passage
From whom to get the quest: Tramp (south-west of the location, south of the bridge)Terms of receipt: no
Description : A detachment of "monoliths", before - fanatical fighters, came out from under the obsession of suggestion. Now these people are looking for shelter from emissions and monsters. We need to reach an agreement with the residents of the Yanov station, so that the "Monoliths" can hide there.
Performance:
Survivor "Monolith": talk with the inhabitants of "Yanov" about the shelter
In the southwestern part of the location we find a detachment of monoliths. These people emerged from the zombie radiation of the monolith and now do not pose a threat. We speak with their leader - Tramp. The detachment wants to settle the detachment on Janov, and for this it is necessary to obtain permission from the "Debt" or from "Freedom".
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Survivor "Monolith": take the detachment of recruiters to the detachment of "monoliths"
We take a small detachment of the selected grouping, with them we go to the "Monolith" detachment. Monoliths take an oath and go to the stalkers to the base.
Reward: a suit "Debt" PS5-M "Universal Protection" or a suit of "Freedom".
An unmanned scout. Passage
At whom to get the quest: drone (north-west location of Jupiter, north of the Anomaly Ashes)Terms of receipt: no
Description: -.
Performance:
We find the surviving memory module and carry its technique - Azot at the station "Yanov", or Novikov in the bunker of scientists. Nitrogen unlocks the module for 3 hours and takes 1,000 rubles for it at a discount, and without it - 3000 rubles. Novikov will cope faster - in just an hour, but he will take 2000 rubles for it.
(If you give the module to Azot, then all the caches will be robbed by the bandit Senka, there will be only notes, but near the last hiding place we'll find the dead Senka with all the loot).
In the memory of the module, the coordinates of the three radio beacons in the vicinity of "Jupiter" have been preserved, all of which are the caches of the Strelka group.
Reward: information to achieve "The Keeper of Secrets".
Location of all three caches Arrow:
1) Cement plant in the northeast. North of the plant near the swamp we find the entrance to the tunnel, we pass inside, we find a hiding place in the box. Inside, among other things, there is a document, "Note to the Ghost Arrow."
2) Quarry to the south of Yanov. To get to the upper floors of a giant excavator, we climb onto a tree on top of a rock, jump from it. In the cabin we find a hiding place in the form of a backpack. Inside the document is a "Note to the Arrow".
3) Plant "Jupiter". In the yard of the plant we find a small building with cisterns. We descend into the depression below them, on the wall in the pipe we find a hiding place. Inside the document is a "Note to the Arrow of Fang".
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Reward: achievement "Keeper of Mysteries", three first-aid kits, artifact Flame, artifact Firefly.
Pripyat. Additional missions
One shot. Passage
From whom to get the quest: Garik (one of the military in Laundress)Terms of receipt: no
Description : It is necessary to wait for the appearance of the customer's people and liquidate their leader. Without it mercenaries can not find a laboratory.
Performance:
When you arrive at the Laundry area, Garik will address you and inform you that he barely got his feet from the mercenaries who talked about the meeting with the customer in the hostel.
We approach Kowalski, tell about the planned meeting, he suggests either to remove the performers, or to remove the customer and performers (it is better to kill everyone).
We go into the courtyard of the hostel. The military gives us the SVD. We wait for a few minutes until the goals appear. First there will be mercenaries, then customers. We need to destroy a couple of people who will be talking near the central entrance. The remaining mercenaries themselves will scatter after the shots. After the shooting we search the dead, we find the red key card.
Reward: key card from X8 (facilitates the passage of the X8 laboratory).
RP-74 Zulu. Passage
From whom to get the quest: Zulu (guide to Pripyat)Terms of receipt: Zulu survived in the overpass
Description : Help Zulus fight off a pack of snorkels.
Performance:
Zulu will leave the detachment at a time when the first meeting with the military will take place in Pripyat. After some time we get a signal from Zulu for help. He fights off a pack of snorkels in the courtyard near the school. (If we do not have time to help in time, then it will die). Destroy the snorkel, save Zulu.
Zulu will come to the Laundress at the military base. We talk with him there, we get his nominal machine gun as a reward. After that Zulu will return to Yanov.
Reward: machine gun RP-74 Zulu.
Artifacts
Hunting for artifacts

Single instances of artifacts can be found in secret caches, but most of the artifacts are in anomalies. And, if you extracted all the artifacts from one particular anomaly, then soon new artifacts will appear in this anomaly. Thus, anomalies are a renewable source of artifacts.
Artifacts are invisible to the human eye at a great distance, they appear only a distance of one or two steps. Therefore, to search for artifacts it is necessary to use special detectors. You can remove or hide the detector by pressing the "O" key.
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Detector Response
The simplest detector, signaling the approach to the artifact using a light bulb and a sound signal. If we approach the artifact closer, then the signal sounds more often, if we move further - the signal fades. Cost: 500 rubles |
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Detector Bear
Circular detector, showing from which side is the artifact. By sound, you can determine the distance to the artifact. Cost: 1 000 rubles |
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Detector Velez
A full-fledged detector, allowing to see the location of the artifact on a two-dimensional screen. With such a detector, you can find more rare artifacts that do not notice the previous detectors. Cost: 2 000 rubles |
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Svarog detector
Modified detector, showing the location of not only artifacts, but also dangerous sections of the anomaly. With such a detector, you can safely stroll through the most dangerous anomalies, bypassing all the traps. The only drawback is that it is difficult to see artifacts on the screen, it is represented by small green dots, so from time to time you will have to use the usual Veles. Cost: 12 500 rubles |
The artifacts found can be sold to other stalkers or to the beard dealer (a trader based on Skladovsk). If you complete all tasks Beard, then his reward for artifacts will be much higher than the market value of artifacts.
Artifacts can be used to enhance your hero. In some types of armor, there are connectors in which artifacts can be inserted. Also, armor can be improved for technicians to make more connectors.
The inserted artifacts give the most various bonuses, but in the majority they are radioactive. To use artifacts normally and not to use vodka or antidotes to remove radiation, you must first insert special anti-radiation artifacts, and then, on top of them, insert all other artifacts.
Classification of artifacts. Artifacts
Artifact | Properties | Where to find |
Antiradiation | ||
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Jellyfish
Radiation-2 Cost of 4,000 |
In an open container in the center of the overpass "Pripyat-1". Born in: Claw (Zaton) |
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Screwdriver
Radiation -3 The cost of 6 240 |
In the caves near the burnt farm (Zaton) |
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Bubble
Radiation -4 The cost is 12 000 |
Born in: Soda, Sosnodub, Plavni |
Healing | ||
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Mom's beads
Healing +2 Radiation +1 The cost of 6 000 |
Born in: Boiler, Roast, Ashes, Bitumen |
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Eye
Healing +4 Radiation +2 The cost is 12 000 |
Born in: Zharka |
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Flame
Healing +6 Radiation +3 The cost is 18 000 |
Born in: Roast, Boiler, Circus, Bitumen |
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Kolobok
Health +4 Radiation +2 The cost is 12 000 |
Sosnodub. On the top of a tree-web Born in: Soda, Melted |
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Firefly
Health +6 Radiation +3 The cost is 18 000 |
Concrete bath, Fins, Vine, Soda. Born in: Sosnodub |
Energy | ||
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Soul
Resurrection. Forces +2 Radiation +2 The cost of 6 000 |
It is possible to receive on the instructions of Koryagi on search of the container. Born in: Sosnodub, Soda, Fins |
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Battery
Resurrection. Forces +2 Radiation +1 The cost of 6 000 |
Born in: Ironwood, Electra |
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Soother
Resurrection. Forces +4 Radiation +2 The cost is 12 000 |
Born in: Tripe |
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Snowflake
Resurrection. Forces +6 Radiation +3 The cost is 18 000 |
Born in: Rubetz, Electra |
Gravitational | ||
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Night star
Max. Weight +4 kg Radiation +1 The cost of 6 000 |
In the accumulation of anomalies, the springboard behind the dredge (Zaton) |
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Gravel
Max. Weight + 8 kg Radiation +2 The cost is 12 000 |
Born in: Bitumen |
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gold fish
Max. Weight + 12 kg Radiation +3 The cost is 18 000 |
In the caves to the south of the burnt farm (Zaton). Born in: Springboard, Funnel |
Chemical | ||
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Blood of stone
Chemical protection +3 Radiation +1 Cost of 2,000 |
In the anomaly Sosnodub (Zaton). In the caves that are south of the Burned Farm (Zaton). Born in: Sosnodub, Funnel, Soda |
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A hunk of meat
Chemical protection +6 Radiation +2 Cost of 4,000 |
In the caves near the burnt farm (Zaton). Born in: Soda |
Electric | ||
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Sparkler
Elect. Protection +3 Radiation +1 Cost of 2,000 |
Born in: Ironwood, Rubec, Electra |
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Flash
Elect. Protection +6 Radiation +2 Cost of 4,000 |
Born in: Scarlet, Ironwood, Electra |
Fiery | ||
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Crystal
Thermal protection +3 Radiation +1 Cost of 2,000 |
On the territory of the burnt farm (Zaton). Born in: Roast, The Boiler |
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Fire ball
Thermal protection +6 Radiation +2 Cost of 4,000 |
Born in: Circus |
Mental | ||
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Stone Flower
Psi Protection +3 Radiation +1 The cost of 3 000 |
In the center of the anomaly is "Claw" (Zaton). Born in: Funnel, Carousel, Springboard, Claw |
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Moonlight
Psi Protection +6 Radiation +2 The cost of 6 000 |
Born in: Ironwood, Electra |
Quest | ||
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Changed steering wheel
Radiation +6 The cost of 3 000 |
Jupiter, Dredger (task " Strange phenomenon") |
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The modified insulator
Radiation +6 The cost of 3 000 |
Jupiter, northwest corner of the location (task of scientists " Variable psi-radiation ") |
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Compass
Thermal protection +3 Chemical protection +3 Psi Protection +3 Elect. Protection +3 Resurrection. Forces +2 Radiation +4 The cost is 50 000 |
You can get from Noah on the instructions of Beard " Compass ". If after that, kill and search Noah, then we'll find the second copy of the Compass. |
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Heart of the Oasis
Health +2 Saturation +1 Resurrection. Force +2 Healing +2 Radiation +4 The cost is 50 000 |
Jupiter, Ventilation shafts, Oasis (task of scientists " Oasis ") |
Page Selection Menu:
Subject missions: Zaton , Plant "Jupiter" , Pripyat .
Additional missions: Zaton , Plant "Jupiter" , Pripyat .
Artifacts , Achievements , Maps of locations , FAQ .
Achievements
In the "Stalker: call of Pripyat" a system of achievements (aciviments, achivok) appeared. Achievements are given for performing certain quests, for supporting groups, for searching for artifacts, hiding places and secrets. Achievements in Stalker are not just occasions for self-esteem and pride, but for every earned aschivament we receive various bonuses.Achievements obtained in Skladovsk. Passage
Attainment | Description |
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Detective
You have uncovered the mystery of the disappearance of stalkers from Skadovsk - it's not the mutants that are to blame, but the more dangerous enemy is the man. Your desire to find the truth has brought you respect for stalkers. Stalkers have become better to you. Out of respect for you, stalkers occasionally leave medicines in your personal box at Skadovsk. Conditions : perform quests: "The disappearance of stalkers ", "The disappearance of stalkers (2) ". Reward: in the box on the Zaton every 12 hours they put a first aid kit, bandages and anti-rad in the amount of 4 pcs.) |
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Your boyfriend
Having repulsed the bandits led by Sultan, you have gained popularity among stalkers. You are always welcome to see Skadovsk. Stalkers have become better to you. At the request of stalkers, the merchant Sych made you a discount. Beard offers you the best prices for artifacts. Conditions : to fulfill the quests "Hitting" and " Compass " on the side of the stalkers. Reward: The assortment of Beard and Sych varies. Owl makes a discount of -10%. |
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Authority
You helped Sultan to seize the initiative from the stalkers and take control of the affairs of Beards. Now on Zaton you are afraid and respected. Bandits began to treat you with respect. Merchant Sych for fear that the next victim could be he, made you a discount. According to the agreement, Beard must pay you a percentage of his income. Conditions : complete the quest "Hitting" and " Compass " on the side of the Sultan. Reward: Beard daily pays 500 - 2500 rubles. Variety changes in Beard and Sych. Owl makes a discount of -10%. |
Achievements received at the station Yanov. Passage
Attainment | Description |
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Mutant Hunter
You are not trying to avoid dangerous mutants, you are hunting for them, and have succeeded in this. Good hunters are respected people among stalkers. Stalkers have become better to you. To at least somehow thank you, stalkers occasionally leave ammunition in your personal box at the station "Yanov". Conditions : Go through three tasks of St. John's wort: ( "Hunting" (for the bloodsuckers) , "Hunting" (on the bumer) , "Night hunting" (for the chimera) ), perform the task of Gonta "Chimera Hunt ". Reward: in the box on Jupiter every 12 hours they put cartridges 5.45х39 (АР), 5.56х45 (АР) - 2 pieces, 9х39 (АР), beak 12х76. |
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The messenger of justice
You did not let the scoundrel get away from justice. Stalker Sorok repeatedly substituted for others and was not shy in methods. Now he has a fair payoff. Habar Magpies, received by meanness and deceit, stalkers will give to the one who deserves it more. His prey was put in your personal box on Janov. Conditions : to fulfill the quest " In search of Magpies ". Reward: Soroki hood. |
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Diplomat
You know how to solve problems peacefully. It is not necessary to use force if everything can be resolved by negotiations. Nevertheless, you should beware of those who shoot first, and then ask. Respecting your ability to negotiate, "Freedom", "Duty", free stalkers and even bandits have become better for you. Conditions: pass the quests " Debts " and " Hostages " peacefully. Rewards: bandits, stalkers, warriors of "Debt" and "Freedom" are better to us (+200 to the reputation). |
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Friend of stalkers
Meeting stalkers in trouble, you always helped them. Stalkers are not very united, but in an unspoken stalker brotherhood you have allies who can help you in battle and after it. Your relationship with the stalkers has improved. If you get into trouble, stalkers will try to come to your aid. Medical stalkers agreed to sell medicines to you at cost. Conditions: 1. Help stalkers on "Shevchenko" in the quest " Hitting ". 2. Finish the quest " Deal " for stalkers, and the leader of the squad - Spartacus - must remain alive. 3. Kill the chimera on Zaton on the quest of St. John's wort " Hunting for a Chimera ". 4. Help Mitya in any way in the " Hostage " quest. 5. Help Vano with the debt in the quest " Debts ". Reward: Improving the attitude of stalkers at +100, the medic at the location Zaton sells medicines at a discount of -10%. |
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Leader
Faced with the need to work in a team, you have collected a good squad, than proved their leadership skills. Your leadership skills increase the team's chances of survival. Conditions : In the story quest " Pripyat-1 ", gather in the detachment for the march to Pripyat all possible members: Georgians Vano, Lieutenant Sokolov, leader of the monoliths of the Rogue. Reward: the health of all party members is increased by 10%, they periodically restore their health. |
Achievements for working on groupings. Passage
Attainment | Description |
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A friend of "Debt"
You have helped the "Dolg" group a lot and gained authority among its fighters and their friends. But do not forget that not everyone sympathizes with "Debt". Conditions : Run quests " In search of Magpies ", " History of Debt ", " Warehouse of Debt ", " Survived" Monolith "in favor of" Debt ". Reward: Nitrogen makes repairs and upgrades at a discount (up to -35% - depends on the number of materials brought to it), the Hawaiian sells (and buys) by + 10% more. Also, his range is decreasing. |
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Friend of "Freedom"
You helped the Freedom group a lot and gained authority among its fighters and their friends. But do not forget that not everyone sympathizes with "Freedom". Conditions : To complete the quests " In search of Magpies ", " The History of Debt ", "The Warehouse of Debt ", " Survived" Monolith "in favor of" Freedom ". Reward: Nitrogen makes repairs and upgrades more expensive (up to + 13% - depends on the amount of materials brought to it), Gavayets makes a discount of -20%. Also, his range increases. |
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The supporter of balance
You did not give preference to any grouping, and always acted as a free stalker. As a result, they did not make new enemies, but they also did not make new friends. Conditions : to fulfill quests " In search of Magpies ", " History of Debt ", "Warehouse of Debt ", without informing the information to the factions. Reward: Nitrogen makes repairs and upgrades at a discount (up to -35% - depends on the number of materials brought to it), the Gavanese makes a discount of -15%. |
Achievements obtained from scientists. Passage
Attainment | Description |
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Discoverer
Whatever new has appeared in the Zone, you are ready to explore this first. Finding new, not yet studied abnormal formations, you advanced science in the understanding of the Zone. The combination of new data enabled Professors Herman and Ozersky to synthesize an experimental anabiotic in the Zone. Conditions : Find three unique artifacts: 1. Changed the steering wheel (you can sell the Beard). 2. The changed insulator (it is necessary to hand over to scientists ). 3. Abnormal plant (you need to pass it to scientists ). Reward: scientists reduce the price of their medicines. |
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Researcher
You have worked with scientists so long that you deserve the title of research associate. Now all the inhabitants of the research bunker treat you as their own. Looking at you as a valuable assistant, Professor Herman offers you medicines and equipment intended only for the personnel of the bunker, at cost. Novikov is so used to you that making modifications requires payment only for consumables. Conditions : perform 4 quests for scientists (out of 8 possible). Reward: Novikov makes upgrades 25% cheaper. Herman begins to sell anabiotics, various tablets, detectors. The reduction in the price of medicines is not due to acupuncture, but to the fulfillment of quests for scientists. For the three quests, a 25% discount, in six - 40%. |
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Marked by the Zone
You were able to survive the ejection without hiding in the shelter - you were saved by the pill of the anabiotic. This had an ambiguous effect on your psyche - you had a strange silence in your head. It seems that you no longer hear a constant stream of thoughts. Even without taking medications, you have a chance to survive ejection outside the shelter, if your health is not undermined. Conditions : to survive 3 ejections with the help of anabiotic (sold by scientists). Reward: now the release can be experienced without using anabiotic. |
Achievements for finding artifacts and secrets. Passage
Attainment | Description |
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Master of combat systems
Now Cardan has a set of tools for every occasion. This will allow him to make inaccessible to this improvement. Conditions : to bring all three sets of tools to Cardan . Reward: Cardan can carry out a unique improvement - hydraulic amplifiers in the servos of the exoskeleton (makes it possible to run in the exoskeleton). |
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Master of High Technologies
Nitrogen has received all the sets of tools that a technician in the Zone can only dream of. Now he can deal with high-tech modifications. Conditions : bring all three sets of tools to Azot . Reward: Nitrogen can make a unique improvement - an infrared scanner on the helmet (highlights the color of people nearby). |
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Merchant of information
Whichever information gets in your hands, you always find a buyer for it. Do not miss the opportunity to provide information to those interested, you, of course, did not forget about your benefits. The trader Sych made you a discount, as the best informer and companion by profession. Conditions : sell to any trader 10 PDAs, PDAs or documents. Reward: Owl starts selling things cheaper by -15% (if they just got an achievement) or -20% (if they also brought the Compass to Sultan or Beard). |
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Experienced stalker
Near the center of the Zone, there are almost no available places left by your attention. You have visited almost all local anomalies. Accumulated experience allows you to find more rare artifacts. Conditions : to visit all 18 anomalies. Reward: the probability of finding some artifacts in anomalies increases. (At the moment, the reward does not work). |
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Seeker
You have found all kinds of artifacts known to the researchers of the Zone. Thus you deserve the respect of stalkers and the steadfast attention of the bandits. Stalkers have become better to you. Bandits will chase you during sorties into the Zone. Conditions : find all kinds of artifacts . Reward: the reputation of stalkers is increased by +200, bandits more often pursue the player. |
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A wealthy client
Although you are familiar with the shortage of money, you can not always be called constrained in the means. On the contrary, sometimes, your money savings can be envied. Such customers are a great joy for the trader. Traders often offer you the rarest and most expensive goods. Conditions : earn more than 100 000 rubles (this money can only be earned by constantly searching for artifacts). Reward: Hawaii, Beards and Sych appear on sale more expensive weapons, body armor and stuff. |
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Keeper of Secrets
You can not refuse foresight - after finding the notes in the caches of the Strelka group, you did not part with them until you found the one to whom they belong. Having received the notes, Shooter found a new reason to survive and reach the intended goal in any way. Conditions : to transfer to the Arrow all 3 notes about his group. Reward: Health Arrow will increase by 10%, from time to time he will restore his health. |
Location maps
The best maps of the locations of the game STALKER: Call of Pripyat are made on the site Stalker-epos.com . These maps indicate all important story items, caches, the location of anomalies and artifacts.Location | file size | Download link |
Backwater | 4.38 mb | Location Map |
Backwater. Test shop | 0.45 mb | Location Map |
Plant "Jupiter" | 4.44 mb | Location Map |
Plant "Jupiter". Pursuit | 1.31 mb | Location Map |
Pripyat | 4.10 mb | Location Map |
Pripyat town. Laboratory X-8 | 1.60 mb | Location Map |
Questions and Answers (FAQ)
Question: How and where to find Koryag? (In the game Stalker: Call of Pripyat)Answer: From the very beginning of the game, Koryagh is on Skladovsk in the bar at the table. When we begin to carry out the quest "Reputation" , Koryag is hiding from us. You can find it near Yanov station, but for this you need to start the quest "Theft" .
Question: where to find tools? (In the game Stalker: Call of Pripyat)
Answer: The location of all the tools for Cardan and instruments for Nitrogen is indicated in the corresponding "Tools" quests. Tools for calibration can be found only at the last stage of the game in the city of Pripyat.
Question: why can not I crawl under the pipe? (In the game Stalker: Call of Pripyat)
Answer: In Stalker, you can just sit down (Ctrl key), and you can move around with crawling (Ctrl + Shift keys). In some places, you can only go crawling.
Question: Cement factory. Where's the cache Arrow? (In the game Stalker: Call of Pripyat)
Answer: From the plant we go north to the swamp. On the shore of the swamp there is an underground canal, we enter the extreme right tunnel of the canal, we find a hiding place in a box. Location of all Stalker caches on the map .
Question: how to improve the exoskeleton? (In the game Stalker: Call of Pripyat)
Answer: You can improve exoskeletons from the Cardan technique, but for this you need to bring him a set of tools .
Question: how and where to find Magpie? (In the game Stalker: Call of Pripyat)
Answer: Stalker Soroka changed his name and grouping, now his name is Flint, and he serves "Freedom". But this assumption still needs to be proved. For this you need a witness Sliver. A detailed exposure of Magpies is described in the quest "In search of Magpies" .
Question: how to find an oasis? (In the game Stalker: Call of Pripyat)
Answer: The location of the Oasis is indicated in the passage of the quest "Oasis" .
Question: how to pass the ventilation system? (In the game Stalker: Call of Pripyat)
Answer: It is described in the passage of the quest "Oasis" .
Question: How to join the grouping of Debt? (In the game Stalker: Call of Pripyat)
Answer: In the third part of the Stalker, you can not join groups. But there are a couple of additional quests, after which one of the groupings ("Duty" or "Freedom") will become our allies. It is necessary to pass the quests: "Dolga" warehouse (it is necessary to keep the Morgan PDA from the "Deal" mission in Lesnichestvo), the History of "Debt" (it is necessary to fulfill the quest of scientists "Abnormal Activity") and " Survivor" Monolith ".
Question: how to get to the ramp-4? (In the game Stalker: Call of Pripyat)
Answer: The helicopter SKAT-4 fell directly into the building of the Jupiter plant. To go inside, you need to go to the southeast department, go down to the underground floor and go to the neighboring western workshop to the helicopter.
Question: where to find the Joker? (In the game Stalker: Call of Pripyat)
Answer: In his second task, the technician Cardan asks us to find two of his comrades: Joker and Barge. Their location on the map can be seen in the description of the quest "Three Comrades" .
Question: where to find the artifact of Kolobok? (In the game Stalker: Call of Pripyat)
Answer: Artifacts "Kolobok" and "Hunk of meat" asks to find a military man in the bunker of scientists. "Kolobok" can be found in the anomaly - and "A hunk of meat" in the anomalies.
Question: how to get to Pripyat? (In the game Stalker: Call of Pripyat)
Answer: To do this, you need to ask the conductor Lotsman, search the entire plant "Jupiter", collect a detachment for the campaign, go through an underground overpass. All this is described in detail in the passage of the plot mission "Pripyat-1" .
Question: how to get all the achievements? (In the game Stalker: Call of Pripyat)
Answer: It is not possible to get all the achievements in "Stalker: the call of Pripyat" for one passage, as some achievements give for the support of the factions. Performing the tasks of one grouping, you will achieve its achievement, but will lose access to achievement from the opposite grouping. The list of all achievements (achivok) .
Page Selection Menu:
Subject missions: Zaton , Plant "Jupiter" , Pripyat .
Additional missions: Zaton , Plant "Jupiter" , Pripyat .
Artifacts , Achievements , Maps of locations , FAQ .
Amendments for those who want to go through the game in the style of CRYSIS. In the configs \ creatures \ actor.ltx file, change the values: max_item_mass = 1000 jump_speed = 20. max_walk_weight = 1000 In the configs \ system.ltx file, change the values: max_weight = 1000 Where can I find the tools? A total of 6 boxes of tools, two of each kind, that is, three in the hands of each master. On Zaton one is in the sawmill (coarse), the second at the substation with mercenaries (exact). They ask you to devour - if you do not want to kill anyone for nothing, then take a couple of loaves, a couple of sausages and canned food. Jupiter. On the territory of the plant from the southwest entrance there is a small building (exact), the composition that under the bridge stands, in it the anomaly of an electric along the carriages (rough) flies. Pripyat. Two sets for calibration. The first is the building of the old CCD on the second floor, where a little peasant will show you where the tools are. And the second in the department store, more precisely, under the department store. A couple of tips to the stalker. In Skadovsk we take the job of the barman to disrupt the deal of the debtors and bandits (for this we had to play against the bandits before). Having found PDA Morgan, hold it to yourself until the second location. There it can be sold for 4,000 heads of debt + access to a warehouse with weapons. And when the warehouse is going to win back Liberty, the stalker in the yellow exoskeleton will have the detector Veles. On the bridge, in the east of Zaton there is a pile of weapons in the equipment, and in the box in Gazik there is documentation that can be sold. I found cool caches in the second location. 1 st near the "Jupiter". In the south-west of the plant there is a bunker. Near it are several brick "walls". At one of them the top part is destroyed. In it lies the "Thunder" with cartridges. 2nd - in front of the entrance to the building of Janov there is a house. Near his side wall is a booth, inside which is a brand new obokan with optics and cartridges. If you want a cool weapon at the beginning of the game, then go to the location "Burned farm". On the farm there are two partially burnt houses. Inside one of the houses there is a burnt bed. It is on this house, on the roof is "Vintorez". Good luck! On location Anomaly "Pepilische" you can find an unmanned scout. To do this, go to the location, as they came - go further to the north, and you will see the same scout. From it you can pull out the intelligence module, which can decipher the technician at Yanov Station, it will fly you a pretty penny, but after decryption on your PDA will be marked with a few caches. - How to get on the plateau to search the fallen helicopter? "Only through an anomaly in a burnt-out village." There is an opportunity to do this through a cave filled with snorkels, but through the village is easier. - Screwdriver in the first minutes of the game. - Burnt village - on the second floor of the building. - What to do with the compasses taken from Noah? - One compass is needed for the quest. At the end of "Tempting Business" for Beards. - Where to get the detector "Veles"? - 1) Give for the task of the bloodsuckers. 2) You can find the location "Pripyat", namely - to remove from the cold corpse of zombies (this is already as lucky). - Where to look for OASIS? - You can get to the Oasis in this way: If you go along the railway to the south towards the tunnel, on the left there will be a room with zombakas, through it you will get to the Oasis. More - location Jupiter, vent.kompleks. To get to, you need to solve the puzzle with the columns, go through them in a certain order - it's easy, I think, anyone will cope (to the west from the ventilation shafts of the railway station type .There is also the entrance to the mines). Quest Bloodsuckers. -Game it at Glukhari in Skadovsk. We follow him by the signpost, after which, after discovering the dead bloodsucker, we go down with Glukharem to the basement, where we can find a cloud of sleeping bloodsuckers, and also collect a decent habar - first, behind the bars, look at the dead stalker IL-86, artifact Nochnaya Star - 4800rub., "Bear", then a pile of grenades under the bars, as well as a ridiculous warehouse of sausage right next to one of the sleeping flukes; And if you do not jump over the hole at the very end of the dungeon, you can find a bottle of Hercules. Then we report to the whole Beard, he sends us to Sych who gives for 2000 infu that there is a lost column of military men with an abundance of habars on the bridge, among which there are important documents, as well as a balloon with poison gas. We go to the bridge of Preobrazhensky, but in order to avoid tedious avoidance of anomalies, we rise from under the bridge on the stairs. We take in UAZ a key and documents, rises upstairs and gently along the pipe passing other anomalies. We search all cars and find out that we need 2 more keys. He is in the fallen UAZ under the bridge, there and the remaining documents. We take all this, open the box, rake the balloon and move to the lair, or rather - to the ventilation system. We set the balloon, turn the valve and 2 seconds enjoy the suicide suicides of the suckers. Then you have to kill \ escape from 2 angry creatures. Now we run and report about the whole beard, get "Veles" and 5 pieces of wooden rubles. Do not forget to look to Sych to sell the documents. After that - attention! - we wait for couple of days or a sazu we go on Port cranes where in small podsobke we find comrade. Tremora, who turns out to be killing stalkers to drink their blood. After a heart-rending story, he shoots himself a skull, and we go to report about the whole beard, get our well deserved 10 pieces and the "Syshchik" award. -Listen, but how to find Koryag? Background of the search. Do not play DO NOT READ! -In general, I helped Koryage get his hack from the fallen "Zaporozhets". Have divided and have dispersed. Then after a while I went to Shustrom, I ordered an assault rifle. He brought it, took it. He was going to leave Skadovsk, so this Koryaga began to assert that it was his trunk. Well, he was sent to the pedestrian erotic journey in a soft form. Well, he pulled back to Shustrom to find out. But it turned out that Koryag was still shaking. Well, there was a quest - to talk with him. I go down, and his trace is cold, well, he jerked to the beard, so he said that Koryag to the Port Cranes faded. Well, I'm there too. And there are bandits. And let's fill in, as if Koryag promised me a hub. It did not work out. All died (quests Sultan did not fulfill). Well, the leader took off the PDA, and with the end. -Where else can you find tools for calibration? -Otherly one set can be found in the Department Store, on the central Avenue of Pripyat. -Where to find the detector "Svarog"? - "Svarog" is given for passing the quest from Sych with three detectors Veles. To be honest, I did not see anything special about it, except that it shows anomalies. Яндекс.Директ Gifts for fans of Star Wars from 80 UAH Original accessories Star Wars. The lowest price in Ukraine. 18+ madshop.com.uaAddress and phone Buy doorphones All shops in Ukraine. Sunset on Sravni. Portivnyi tsіni. Take away the crust. Sravni.ua Licensed Games Arcade Numerous Games Arcade for PC. Delivery in Ukraine. Order! 18+ soft.rozetka.com.uaAddress and phone-What is the order of the passage of the columns in the "Oasis"? -I finally understood the algorithm of passing (at least, I passed this way). 1: we pass an anomaly 1 time; 2: we hear a strange sound and see the rain - we pass into it or from one side or the other; 3: we see 2 rains, just like in the first paragraph, we do; 4: we see 3 rain - here I guessed - the rains are located as if in the opposite direction, i.e. They are like clones of the first two rains. We pass the first two rains, and then, we rise to the end of the room, as if this is the beginning of the room and remember how we passed the first rain. 5: There will be 4 rains, now: we pass the first 2 rains as before, then we get up to the end of the room and we pass new 2 rains, like the old 2 rains (along the same trajectory), then blow to the Anomaly, and it will be gone (this one Way checked 3 times - all the time the rains were in different places, but they were always opposite to each other, which prompted me to think). -How to pass a minefield in front of a fallen helicopter? -Kyday bolts. If the bolt hits the mine, you will hear a click (there will be no explosion, but you will definitely know where to go). And on the way back there all the mutants will smash! - Where are the calibration tools? -In Pripyat, in the basement of the department store and in the old CCD at the top. - Where are the tools for rough work? - One of the places - in the basement of the gas station, in the broken Zaporozhets. -Where are tools for fine work? -In the attic of the warehouse (there's a bunch of Electra) next to the Jupiter plant. It is necessary to pass by the anomaly Concrete Bath. -How to get into the trailer with an electrical anomaly near Yanov? -You must jump off the bridge to the locomotive and go to the end of the second car. There will be opened the hatch. Jump there. The tools are in the far left corner of the first car. The exit is in the far vestibule on the left. -Where and from whom can I repair the gun of Gaus? - You take her away from the monoliths' quest. And you carry on Zaton to Cardan. Blow to Skladovsk and talk to the mechanic. He will be cut off, a couple of hours you can wander around the neighborhood, until he sober. Then he will take your gun and give you a key card to the test shop, he is near a helicopter that fell on the power plant. Inside there will be zombies and a pseudo giant. From the corpses of zombies you can take a machine gun, also at the entrance to the shop there is a hiding place. Inside the shop you will need to climb through the ventilation in a closed room and from there take the documents on the rifle. Then you need to go back to the mechanic and talk to him. If you return the key card to him, he will give you 3 first aid kits. After talking with him you need to wait a couple of hours until he fixes the gun, then gives it to you, completely whole. -How to find the Joker? - Next to the anomaly "Sosnodub" will be a skeleton, next to find a PDA and a gas mask - this is all that remains of the Joker. -How can Monoliths help? -In the bar on Janov there is a stalker nicknamed Flint (baits are baiting, which he did not, and other people did) and so, in the first location there is a hunter, he gives the job to find Soroka (well, somehow), well, so Flint and There is that Magpie. You must fulfill the quests of St. John's wort, the quests of scientists (more precisely, find the Oasis). After that, Flint will again start baiting etch, we approach him and say that he is in a throb. After the conversation we go to Loki (the leader of the Liberty people), he says that he will check (the quest is considered to be completed, and Freedom is friendly to you), after that we speak about Loki about monoliths - and everything, the monolithic quest is executed. From the very beginning of the game, go to Zhark's anomaly, help the free stalker (give the first-aid kit), and he will give you the detector of level 2 "Bear". At the beginning of the game it helps a lot with artifacts, well, money in your pocket will get started. 3 "Veles" can be found in the village, next to the Cooling Tower (excavator). Many kill Noah to remove 2 compasses. What for? It is better to take one, take the beard and come for the second. I came hiding from the ejection, and he, shouting that "he will not save you from the ejection," gave the artifact. The gas station in the stones has a hiding place. It's easy to climb there, but the backside does not fit. I recommend taking a gun and giving a couple of volleys, without stopping attempts to get out. Sometimes it turns out. But it's better not to go there at all. At the barge at the very beginning, where you pick up the steering wheel, you can collect several artworks. To do this, you need to save the fool from the frying and sprinkle with the new detector in the water. After leaving the ship on a normal road, do not fall into the water between the ladder and some kind of box. There is the same bug as with the stones. You can get out of it. If you long to run along the map with a detector in your hand (not worse than Vales), you can find in the open field an "eye" or some other art. It's unclear where they come from, but they are often found. Helping Uncle Yar escape from mercenaries, do not touch the zombies. They will perfectly distract the fire when they get hot. By the way about Koryag. This wonderful person will fall into your hands after a while. Koryag will arrive at the station "Yanov", here we will seize it. After a brief squabble, the quest for reputation is considered complete. We as real stalkers go down to the cellar to their personal box ... and bang ... and in the box is empty, we ask the people "WHERE?" ... the searches lead us to the local doctor, and the latter in turn indicates where he went A thief, and moreover, says that the thief is our old friend Koryag. Well, we find Koryagu next, and along with him our own and his hub. From the very beginning of the game you can find a good gun (Desert needles). Go to the Iron Forest anomaly, Approach the Scat 2 helicopter, turn LEFT, in the corner is a small building. We go into the room, and under the table lie a pistol and cartridges. A stalker named BARGE you can find in the dungeons under a burnt out farm, next to Skadovskoy on the Zaton. He is in a large Hall, behind the stones, in which there are 2 wandering anomalies, in addition, you can jump straight into this Hall through the cleft on top of the precipice. Together with Barge you can grab his PDA, armor and kalash. When you exit the lair of the bloodsuckers, when you jump into the tunnel, go not to where Glukhar goes, but in the other direction there is a hiding place in which medicines and 2 drugs are used to release the outflow. If the CCP received from Morgan gives the leader of Loki's freedom, you will also have access to the warehouse, but if you later give Loki and documents from the Jupiter plant, the trader of Hawaii will have unique things. I recommend that when you first visit the Ark, immediately kill Noah. On the plateau to the helicopter you will still get, taking his PDA and plus to this from the corpse you can remove 2 artifacts "Compass" (for 50,000 rubles each with the sale). Location of tools: Zaton Tools for rough work are in the attic of a residential house in the area "Sawmill". Tools for fine work are located on the premises of "Substation shops". Jupiter The tools for rough work are in the last train car, which is in the center of the "Jupiter" location. Tools for fine work are on the second floor of the western building of the plant "Jupiter". Pripyat Tools for calibration are in two places: 1. In the basement of the Department Store. 2. In the Old CCD, 2nd floor. Remember the mission, where you are offered to pick up a chest with things from Zaporozhets? If you want yourself to leave all its contents, you need to take it out of the car and take the equipment to Skadovsk, and just for 500 rubles, he will crack the lock on the chest. It contains first-aid kits, an improved pistol, a kalash and a steel helmet. Go through the minefield on the helicopter pad, never having exploded on the mine: press yourself against the grid and slowly go. In order not to spend huge clips on the destruction of the burer, approach him closely, so that he could do nothing to you, and cut with a knife (I had five strokes). Kill a chimera easily, hit her with a knife in the head and she crumble. Approaching the helipad, the minefield can be bypassed - press against the grid (on the right) and slowly go forward; When the wild boars run, jump on Uasik, and they will not cause you any harm. In the tunnel leading to Pripyat, in the place where the door is de-energized, if you explore the terrain, you can find the second "SEVU" in the box. My world Google+ Tweet
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