Five hundred (500)

Number of decks: 1
Number of cards in pack: 32 and a joker
Number of players: 3
The seniority of cards: 7, 8, 9, 10, D, K, T, plain Jack with a trump, trump Jack, Joker.
Goal of the game: score 500 points or more.
Rules of the game. The first deliverer is determined by lot, then players are dealt cards at a time. The deck is shuffled thoroughly, removed, and each player is dealt 10 cards. The remaining 3 cards are placed open on the table. Seniority stripes descending: hearts, diamonds, clubs, spades. The game consists of two stages: the ads and draw. The first player starts to declare the left of the deliverer. The player can make the lowest bid 6 tricks and bribes the most 10, at the same time it must specify the suit in which the bribes would be made. The player may fold at the same time the right to do the ad moves to the next player clockwise. After a pass ads player has no right to claim further. Ads go up to as long as 2 players are not saved. If none of the players did not do ads, the game is no-trump. Nobody takes a talon, and the first move belongs to the player who sits to the left of the deliverer. When the announcement was made, then the first move belongs to the player who made the most senior ad. Before his stroke, he takes 3 cards from the community cards, and 3 puts his cards on the table instead of face down. Other players do not know the cards that he carried. The player starts to move with any of your card, the following 2 players together in order not to give it to the player to take the appointed number of tricks. Players must put back the card of the same suit, the suit if not, put a trump card, if there is no trump or no-trump game, then put any card. If a player in the game without a trump declares that he does not have some kind of color, the joker can not be more than added to the suit. As soon as the rally ended all the cards, the players start to count your points for bribes taken.

For 6 of bribes - in spades 40 points, in clubs - 60 points, tambourines - 80 points, in the worm - 100 points, notrump - 120 points.
For 7 of bribes - in the peaks 140 points in the clubs - 160 points, tambourines - 180 points in Cervia - 200 points, notrump - 220 points.
For 8 of bribes - in the peaks 240 points in the clubs - 260 points, tambourines - 280 points in Cervia - 300 points, notrump - 320 points.
For 9 of bribes - in the peaks 340 points in the clubs - 360 points, tambourines - 380 points in Cervia - 400 points, notrump - 420 points.
Over 10 tricks - at the peaks 440 points in the clubs - 460 points, tambourines - 480 points in Cervia - 500 points, notrump - 520 points.

If a player is unable to collect the declared number of points, then the number of points deducted from him. For example, if a player has declared intention to take seven tricks in clubs and really took them, he added 160 points, if otherwise, then subtract 160 points. If a player has declared less than the 7 of clubs, but scored all 10 tricks, he added 250 points. So the game is up to 500 points. The player, who has played 10 contract hearts or no-trump, wins the first time. If at the same time gaining 500 points 2 players, the winner says. If gaining 500 points, opponents who claimed wins are the one who first gains 500 points. In order to avoid mistakes in the counting points, being recorded in the game. Draw a table with three columns, each column is a single player and the pros and cons are entered in the appropriate column.

Five hundred for two players


The game follows the rules of five hundred, except that the third player becomes "dead player." Maps third player are set aside in a closed form. This complicates the game, making it more adventurous.

Five hundred to four players


The game runs on the rules of five hundred, except that the players are playing on a pair of steam. Partners sit opposite each other. The player who wins the ad and his partner play against two other partners. The deck consists of five, six and two fours (one black and one red), so get a deck of cards out of forty-three.