Barrels

Number of decks: 1
Number of cards in the deck: 28
Number of players: 2 - 4
The seniority of the cards: 8, 9, 10, B, D, K, T.
The goal of the game is to score 1000 points without busting.
Rules of the game. The first deliverer is determined by lot, the next deliverer by agreement between the players. The deck is carefully packed, removed and each player is dealt 7 cards. In the event that less than four players play and the cards remain after the hand, the remaining cards are removed, since they do not take part in the game. There are no trumps. Each turn consists of three hands. Players give out cards in turn. Interrupting cards is not necessary. In order to enter the game in one move you need to score 60 points. If the player does not score 60 points in one turn, then all the points he scored for the opening move are burned, and if the player scores 60 points, he continues the game and can score points further. Points in the introductory move and the barrel do not burn if in one or more of the hands the player does not have points. After entering the game, if in one of the hands the player does not have points, then the points in all previous distributions of this turn are burned, so if the player has scored for the incomplete course the number of points that he is comfortable with, then he can refuse the remaining hands of this move So that the glasses do not burn.


The first example of the game

The first distribution is 35 points.
The second distribution - 80 points.
The third distribution is 55 points.
Recording: 35 points, 115 points (35 + 80 = 115), 170 points (115 + 55 = 170).


The second example of the game

The first distribution is 40 points.
The second hand is 0 points.
The third distribution is 120 points.
Recording: 40 points, 0 points (40 points burned, since there are 0 points in this hand), 120 points (120 + 0 = 120, as 40 points burned out).

Barrel. There is a spectacle gap in the game, which is called a barrel. The game has 3 different barrels: the first barrel is from 200 to 299 points, the second barrel is from 500 to 599 points, the third barrel is from 800 to 899 points. The player who gets into the barrel gets the right to 2 extra turns out of the queue for 3 hands each. For these 3 moves, the player must score as many points as necessary to exit the barrel. In barrels with zero points, the player burns not only the points that the player scored in the previous hands, but also the right to the remaining distribution of the move. If a player could not get out of the barrel for these moves, then all points except the first 100 points are burned.

Scoring. Points are awarded if there are combinations of 2Y-7Y, 7Z, 3X-4X. The combination of Z is similar to the combination of Y, the suit of cards may not coincide with each other.

7Y

T-8

1000

3

K-9

200

2

10-K

thirty

6Y

T-9

900

4

D-8

100

3

C-D

20

2

10-8

800

3Y

T-K

90

4

DV

10

5Y

T-8

700

2

10-D

80

5

AT 9

5

2

10-9

600

3

К-В

70

6th

9-8

0

3

K-8

500

4

D-9

60

3X

-

15

4Y

T-D

400

5

AT 8

50

4X

-

50

2

10-B

300

2Y

T-10

40

7Z

E-8

25


If the player leaves the barrel before the extra turns have ended in the queue, he loses the right to use these moves.

A variant of the game with 36 cards is possible, then 9 cards are dealt and 75 points are required to enter the game. Points are considered according to the table below.

9Y

T-6

1000

5

AT 6

300

2Y

T-10

9

8Y

T-7

950

4Y

T-D

250

2

10-K

8

2

10-6

900

2

10-T

200

3

C-D

7th

7Y

T-8

850

3

K-9

150

4

DV

6th

2

10-7

800

4

D-8

100

5

AT 9

5

3

K-6

750

5

AT 7

90

6th

9-8

4

6Y

T-9

700

6th

9-6

80

7th

8-7

3

2

10-8

650

3Y

T-K

70

8

7-6

2

3

K-7

600

2

10-D

60

1Y

T

1

4

D-6

550

3

К-В

50

3X

-

20

5Y

T-B

500

4

D-9

40

4X

-

60

2

10-9

450

5

AT 8

thirty

9Z

T-6

150

3

K-8

400

6th

9-7

20

8Z

T-7

120

4

D 7

350

7th

8-6

10

2

10-6

80