How to win in the Fool (tactics, strategy, game secrets)

When playing no more than 2 players

You can learn to play the fool. For this, we define 2 stages of creating a winning strategy.
1. Definitions of the opponent's playing style.
2. Create your counter-style game.

Defining the style of the opponent's game. In order to determine in which style the opponent plays, you need to play a few control games with him. Often, there are 4 basic styles of play:
The player who collects the trump cards is a player who, during the game, never throws up trump cards, makes the first move from one card and throws up any cards, in order not to fill up the opponent, but throw off unnecessary cards to take trumps from the deck.
A player who collects high cards (aces, kings, ladies) - usually such a player during the game tries to collect 4 aces or 4 kings, provided that the aces are out of the game or 4 ladies on condition that the aces and kings are out of the game . Such a player is usually determined in the final stage of the game, when the cards in the deck are over and it is necessary for the opponent to get the cards or on the contrary to the opponent's cards 4 senior cards are countered, with the help, which can beat off any cards from which they came. Usually such a player tries to collect 4 aces and 2 more trump cards.
A player throwing his opponent with small cards - such a player forces his opponent to take all the cards from which they went. What does this give? First, it is more likely to take trump cards or necessary cards from the deck, and secondly, deprive the opponent of the initiative in the game, comparing it with an infant who can play, but can not control the game.
A player who collects pairs of cards of different dignity - a player who, in the course of the game, always composes pairs of cards from his cards. Paired cards can give an advantage both in breaking off opponent's cards, and advantage in the process of the first call.
These are the popular and most frequently used game styles. In order to believe in this it is enough to register with mail.ru and play there with several hundred games. All other styles in one way or another combine all of the above styles.
Of course, I do not consider the style of the game a game of giveaway or a game of someone who does not think when playing the fool.

Create your own counter-style game. What can be countered to the above styles?

The player who collects trumps will break this game into 2 stages, this is the determination of the weak suit of the player and the throwing of trump cards in response to calling cards of a weak suit. Therefore, until the middle of the game you need to determine the weak suit of the opponent. In the process of the game try to go with cards of different colors and as soon as a weak suit is determined, then methodically try to force the opponent to beat off trumps. Under the weak suit of an opponent I mean that suit, the suit of cards, which the opponent does not have.
The player who collects the highest cards (Aces, Kings, Ladies) - against this opponent is easy to play, knowing that he does not collect a trump card and that at the end of the game he will take advantage of his four high cards. To do this, you can force such a player to beat off these cards for 2 or 3 kones before the end of the game, this is when there are about 6 cards left in the deck, maybe a little more.
The player who throws his opponent with small cards - against this player you can do the following. Firstly, fight back at the beginning of the game only with the highest cards: aces, kings, ladies. It is necessary at the beginning of the game to collect high cards in order to manage at least once or twice in the course of the game. You can try to collect all the high cards before the middle of the game, and from the middle of the game start the attack from smaller cards, with each kon, passing to the higher cards, so the player who throws his opponent with small cards (further larger ones) will get into Your own trap. In the middle of the game, he will not want to fold the trump cards during retreat, as a result of which he will take them.
A player who collects pairs of cards of different dignity - is difficult to play against such a player, since he will always have a pair of cards, both for the move and for the rebound. You can only oppose such a player to the same game, that is, to walk from pairs of cards and fight off paired cards.

Option of the game. With this version of the game I was introduced by one of the users of my program, when in the algorithm of playing the fool there was this gap. This gap was included in the following tactics of the game.
If at the beginning of the game you get 2-3 big trumps (you can with small trump cards) then you do not beat the opponent's cards during the game, but you accept them as long as there are at least eight or ten of them in the deck (find out how many cards are left , If you keep them counting during the game), then you start walking with the smallest cards, which must be 3 or 4 of the same value. In this case, the opponent will either have to fight back (then in any case you will have cards that you can throw to the opponent), or accept cards. If the opponent will fend off, then after the lights-out, when he will draw cards from the deck, he will most likely take no trump cards, as he fought them and then, having beaten his move, you will easily beat him. But if the opponent will take cards from you, without fighting off, then he will have a chance on the same tactic (as you played), to beat you (the opponent will take cards from you for the time being, then he will break and overwhelm you with the same cards , That I accepted from you).
More often than not, few people know about this tactic of the game and, having played once loses, and an experienced player immediately understands what is the matter and will try to kill the game in its middle.

When playing in 3 players
 

In this game it is necessary to collect trump cards and paired cards. To do this, try to fight back. The most important thing in this game is never to throw up cards of the player for which you walk. This can only be done at the end of the game, when the cards in the deck are over and you see that this player is the first player to exit the game. This is explained by the fact that if you throw cards of this player, the next move will be made for you by the next player and you can not once again throw off unnecessary cards and cast out a player who can come to you. You can even cheat, take a card with which you have come and then the next player will go to the player who will have to walk to you. You will have a chance to cast cards of this player.

When playing 4 players
 

In this game you need to decide whether you are playing against all or against two, that is, a couple for a couple. If the player who sits opposite you plays with you at the same time, then it will become much easier to play. Usually such a game is called steaming. The player who sits to your left is paired with the player who sits to your right, and you respectively play paired with the player sitting in front of you. In this game it is necessary to throw players left and right. To do this, it is recommended to go to the player on the left at the beginning of the game from the lower pairs of cards. If there are none, then choose the lowest card of the suit that you have the most. If this is not the case, then you can make a pair of junior cards, for example: a trump card six and six diamonds.
If you managed to get the player to the right of you and to turn to you, then it is advisable to walk from the cards that the player does not have on the left or on the right. After the first round of the game, one can already guess what cards this is. For example, during the lights out the player flashed cards 8, 10, jack, and the player on the left lit 7, lady, in this case it is recommended to go with 6, 7, 9, since the chance that these cards are in your partner are great.
If the player on the left or right of you takes a card and among them there is a card of the highest value, for example, a lady or a king, then try to get rid of it, since you can not fight it off (because you will immediately throw the other pair cards) and you will appear Chance to take a pair or trump card from the deck. If the player to the right of you could not fight and takes cards and you are sure that you can fill up the player to your left, then you can not throw up the high card, since obviously the player to your right can be beaten by her when your partner walks and You can already drop it.
When playing with a pair, you can never throw your player. You can only throw up cards to him, when he takes them and then only the oldest value and so that they compose him a combination of 3 or 4 cards, so that the probability that he will break the next time was high.
If you play against everyone, do not pair by pair, then it is recommended that the lowest card that you are called upon to get to, otherwise you risk taking a large number of junior cards. For example, you have beaten the six of eight, respectively, all sixes and eight will fly to you. Otherwise you will only take sixes.

When playing 5 or more players
 

In this game, of course, everyone plays for himself, so try not to beat the younger card, which you have come to, just take it. If you get to the high card and you see that you can not fight back, then beat off with a higher card, in order for you to be thrown by these high cards and you had better cards in relation to the cards of other players.


the main thing

If the opponent at the beginning of the game fights off the trump cards , then one can unequivocally say that he plays cards poorly, since at the beginning of the game there is no point in throwing a trump card. It is recommended that you take the discarded cards together with the trump cards, but the next time it's better to try to fight back.
If you are going to fight back. It is recommended to fight off pairs of cards, since the opponent has less chance to throw you a card. In your cards there should be no lower cards and more than two cards of the same suit, except for trump cards. Otherwise, you risk taking cards.
How to get the opponent to fight with trump cards or high cards. If your move and your cards have several cards of one not trump suit, and if you are like one of the youngest of these cards, your opponent at the beginning or the middle of the game will most likely take this card, and if it is at the end of the game The opponent will be forced to beat off a trump card.
Bluff. Do not forget about the bluff. For example, the situation at the end of the game with several players, when you have 3 trump cards (king of clubs, 10 clubs, 6 clubs). To you made a move with an ace of diamonds, in this case you have to fight off 10 clubs, then to you go with an ace of spades, here you have to fight off the king of clubs. Why, you ask? Because the players might think that you have an older king card and will not throw you a trump ace, but throw an ace of tambourine, which you will score 6 clubs. Do not abuse the bluff, otherwise you will always throw a trump card. Instead of aces, there may be more junior cards, so often bluffing, you can lose.
Memory of cards. Well, the most important thing is that you need to learn how to memorize cards. You need to know which cards have left the game and in what order. Knowing which cards are out of the game gives you information about what cards may be in the opponent's possession, and knowing in what order the cards are coming out gives you information about where the prospective card is located. For example, a rival came from a ten-worm, so you can assume that the ninth of the worm is still in the deck, but this statement can only be done with ordinary players, a professional can go with a dozen, having a nine on his hands, since he has a dozen , And nine is one. Read the way of memorizing cards , which I suggest.

Also read the tips on how to win the fool in online .