Fool transfer 2

Number of decks: 1
Number of cards in pack: 36 or 52
Number of Players: 2 - 6
Precedence card 2, 3, 4, 5, 6, 7, 8, 9, 10, B, D, K, T
Goal of the game: to get rid of all their cards.
Rules of the game. The first deliverer is determined by lot, in the next game deals the cards the player who lost the previous game. The deck is shuffled thoroughly, remove the optional and each player is dealt 6 cards. The deck, which has remained, is placed in the middle of the table. The top card from the deck is removed, opened and placed under the deck. This card determines the trump suit in the game. In the first game he goes to the first player who has a younger trump card if trump not, either by lot or is determined by the lowest card in the following games, there are 2 versions of the first course: a fool, that is the first player to act, sitting to the right of fool; out of a fool, The first player who sits to the left of the fool. The corresponding version of the first course is selected by players before the game. The first player can make the first move with any of your card. Player card goes to the player to his left, and the player must fight off the map, or do the following: put the card of the same value and two cards go to the next player in a clockwise direction for the beating. The next player, if the card has the same value, the same card can translate further clockwise. In the absence or reluctance to transfer the player hits a card. In order to fight off the need to put the values of the older card of the same suit. If the card you want to fight off is not an asset, it is possible to recapture her trump card. When this card is trump, respectively, then beat off it can trump older values. If the player beats the card, the other players can throw up cards of the same values that are on the table. The right to pop the first belongs to the player who made the first move, then pop goes right to the other players in a clockwise direction. A player can not beat the throw card, and if he has a card of the same value to translate all the cards to the next player clockwise. Consider this example. Suppose player A to player B was like six of clubs, player B has beaten off eight of clubs, then Player A throws the eight of hearts, and player B takes the player And eight of diamonds, as a result of player A has to fight off these two eights. If player A, who bounces, discourage these cards, all the cards are laid out in a retreat, deposited in a closed stack, and participation in the game did not take. If the player who bounces, not discourage all these maps, it takes all the cards melded itself. After that, the player with the card gets less than six cards from the deck to six. If multiple players gather additionally, it takes the first player who makes the first move, then take all the other players in a clockwise direction. Thus, the game goes so long until one player remains with cards on hand. This player loses the game and called "stupid."
This game can be played also by the rules simple and transferable fool.