Design

Number of decks: 3 The number of cards in the deck: 52 plus 2 jokers
Number of players: 2
The seniority of the cards: 2, 3, 4, 5, 6, 7, 8, 9, 10, B, D, K, T.
Purpose of the game: to build with the help of maps "track" and pass your chip forward and backward.
Rules of the game. The game uses 2 large chips and 12 small chips. The game begins with the fact that they spread on the table 2 jokers in an upright position at a distance of one card from each other. On each card, players place their chips white and black. Jokers are the starting cards of the players. The draw determines who will play with black, and who will play with red cards, that is, one player plays with clubs and peaks, and the other with tambourines and hearts. Then 3 decks are taken and mixed, then carefully shuffle, remove and open the top card from the deck. Depending on the color, this card is given to the corresponding player. The player can use it in one of four ways:

For the device route;
For movement on the track with your own chip;
For movement on the road with his small chip;
To reset to an open packet.

The route is built according to the following rules:

The map that is laid out on the table can only lie horizontally or vertically;
If the map is laid horizontally, it should touch its short side of the long sides, already Lying vertically cards;
If the card is placed vertically, it should touch its long side of the short sides, already Lying horizontally.

The design of the route that occurs during the game must consist of vertical columns of cards that touch each other and are connected by one or more horizontally arranged cards. In order for the player to win, he must pass his chip from the starting joker to 10 cards vertically up and return to the starting joker. The route is built by the opponent, the player himself or both. The track can be built not only from vertically lying cards, but also from horizontal maps, but only cards that are located vertically are counted.
The player moves his chip on the already constructed track so: after the card is opened from the deck, it is in the given player, and the player has the right to announce the progress of his chip and moves it to an arbitrary card next to the one where the chip is located, Vertical, and horizontally, but on condition that the card from the deck is equal to or higher by the value of the card on which the chip will be placed. It is forbidden to put your chip on the field, where there is an opponent's chip. If one of the players in the deck has a king, then he must put a small chip in the color of this player on the starting joker. Then he is allowed to move the chip immediately to 3 cards in any direction. Small chips serve to block the movement of the enemy, as chips of different colors are forbidden to stand on one card. The chips of the same color on the contrary can stand on one card. The difference in the promotion of a large chip and small in the following: a large chip always only travels to the next card, and a small chip can advance one, two or three cards in one move, provided that none of the cards ahead is greater than the value of the card , On which the chip stopped.
If, at the opening of the next card from the deck, the player believes that he can not use it to advance the chips, or to build the route, the player can fold this card into an open package. In this case, it is necessary to open the next deck card. When all the player's chips are exposed and the king is opened from the deck, he is used as a jack or a lady, but not for the construction of the route, but only for the advancement of the chips. If the closed deck ends and the game continues, then the open package is shuffled carefully, then turned over and used as a new deck. It is forbidden to block small chips with a large player chip from all sides. There must be at least one free card for promotion.
The player who first completes the advance of 10 cards up and down to his joker wins.