Picket

Number of decks: 1
Number of cards in a deck: 32
Number of players: 2
The seniority of the cards: 7, 8, 9, 10, B, D, K, T.
Purpose of the game: to score the first agreed number of points or to score more points.
Rules of the game. Picket is one of the oldest card games, originally from France. The first mention of it is known at the end of the XIV century, when it was called "Ronfle" and "Cent", and it was invented by Etienne de Vignole (Chevalier de Gir), a participant in the campaigns of Joan of Arc. Subsequently, in the XVIII century, the picket was played throughout Europe. The rules of the game are as follows. The player becomes the sender when he moves the deck (the deck is divided into two parts, which change places among themselves), opens the top card, he also chooses a seat at the table. The sender shuffles the deck, shifts the opponent and each player is dealt 12 cards each with two cards. The remaining deck of cards becomes a store. One game consists of six hands.

Each distribution consists of four stages:

Discard cards;
Selection of combinations for the ad;
Declaration of combinations;
A game for a bribe.

Cost of cards in points: ace - 11 points; King, Queen, Jack, 10 - 10 points each; The other cards in their meaning. After the cards are dealt and before they are discarded, the player can get 10 points provided that he has carte blanche in his hands (simple non-figured cards). The right of the first discharge of cards belongs to the deliverer. The sensor can reset up to 5 cards. He puts them close to him in closed form, then he takes from the deck from above the same number of cards. If the sender decides not to fold and fold less than five cards, he has the right to see all 5 top cards of the store. After this, the opponent's hand is discarded. He must fold one or more cards, but no more than he is in the deck. He puts them near him and takes cards in return from the deck. Then the next stage begins - the choice of combinations and the declaration of combinations.

Combinations of cards have the following cost in glasses:

Point - several cards of the same suit. The player with the longest card row gets one point for each point card. If both players have the same number of cards in the point, they compare the cost of the cards, and the player with the highest value gets points. If the cost is the same for both players, then no one gets points.
Sequence is a sequence of three cards of the same suit:
3 cards (third) - 3 points;
4 cards (quarter) - 4 points;
5 cards (quint) - 15 points;
6 cards (sextet or sexime) - 16 points;
7 cards (septet or septima) - 17 points;
8 cards (octet) - 18 points.
If the players of the sequent are equal, then the player who has the higher card in the sequence wins. If in this case the sequents are equal, then no one gets points.
Group - 3 or 4 cards of the same denomination, but of different suit. The group is made up only of kings, queens, jacks and dozens. The player who has the largest group gets points:
3 cards (trio) - 3 points;
4 cards (quarter or 14) - 14 points.
If both players of the group are equal in the number of cards, then the player with the older group wins.
First, the points are declared, then the sequent, then the groups. After the announcement of combinations, the game begins for a bribe. The rival of the handler goes first. He can put any card, the next player must put a card of the same suit, if there is no such card, then he can put any card. The player who wins a bribe starts the next move.

For each bribe in the game the points are awarded:

For the first card of a bribe - 1 point;
For winning a bribe, which the opponent started - 1 point;
For winning the last bribe - 1 point;
For winning seven or more bribes - 10 points;
Each time a player receives points, records their number and announces his account.

Also the player can be credited with additional points:

Carte blanche (10 points) - absence of figured cards on hand after distribution;
A pique (30 points) - the presence of 30 points on the account of the player not surrendering before opening the account of the surrendering player;
Rep (60 points) - an account of 30 points for any player before the first bribe;
Hood (40 points) - winning all the bribes during the game;

Players' accounts are each folded together, while making up the player's total score. If the lot consists of six coins, then there are six accounts. If both players have reached the turn of 100 points, then the player who has the larger score wins. The score of the winning player represents the difference between his score and the opponent's score plus 100 points for winning the game. If both players do not reach the turnout of 100 points, then the player who has less points is deprived of them and the second player is considered the winner and his score is the sum of the points he has scored and the opponent's points plus 100 points for winning the game.

Picket per cent

The game follows the usual rules of the Picket for some changes. The number of kones is not set and the game goes until one of the players reaches 100 points. The player who wins the most points wins. The final score is the difference between his score and the opponent's score. If the opponent gets less than 50 points, then the account of the winner doubles.

Picket with trade

The game basically goes according to the usual rules of the Picket for some changes. Players do not fold. Any of the players begins to announce the number of bribes that he will take or say that he folds. The announcement is made in any order. If both players declare a pass, the handler re-shuffles the cards and hands them over again. After the announcement is made, the ads continue until one of the players declares a pass. The smallest ad is 7 bribes. The announcement can be both positive and negative, that is, you can both take bribes and give bribes. There are such concepts as a double and a redub. A player can say a double after announcing his opponent. This means that the player can prevent the player who announced his contract from doing it. In this case, a player who announced his contract can pronounce a redubble, this announcement means that the player is confident that he will fulfill his contract. The price of a double and a redub can be different. Pique is awarded after reaching 21 points under a minus contract and 29 points with a plus contract. Repik is awarded after accumulating 21 points under a minus contract and 30 points with a plus. In the calculation of points the following differences. The player receives points for the bribe won, regardless of who started it. Beginning of a bribe and winning a bribe does not bring additional points. A player who has assigned a contract receives 10 points for every extra won bribe with a positive contract or lost in a negative contract. His opponent receives 10 points for each bribe, not won by the appointee under a positive contract or won with a negative contract. If the player who has appointed the contract has executed the duplicated contract, then he doubles his account for bribes in excess of those appointed under a positive contract and superfluous under a negative contract. If a player who has assigned a contract fails to execute a duplicate contract, then his opponent receives a double account for each non-won bribe with a positive contract or won with a negative contract. If the contract is redoubled, then the duplicated account for busting and shortfalls doubles. The number of prize points for the victory in the game is 150, the milestone the players must reach (rubicon) is 150 points.

Picket Thieves

The game follows the usual rules of Picket for the following changes. They play foursome, two against two. Partners are identified by the highest card. The player who sits to the left of the handler removes the cards. The cards are dealt two at a time to eight to each player. Begin the change from the player who sits to the right of the handler. After the distribution of cards, there are no cards for the store, so there is no shop, there is no reset. 2 partners can not declare the same number of points. If the first announces 40 points, then the second can count his points only if he has more than forty points.

Picket Norman

The game follows the usual rules of Picket for the following changes. Play threesome. Each player is dealt 10 cards each, in the store there are two cards that only the dealer can buy, other players have no right to this draw. The sender should not buy two cards, but one. The first one starts to declare the handler combinations. Another player at a time when no move has yet been made, if he counts to twenty, then moves to ninety, thus continuing a further announcement. After the move is made, the player who counts to twenty moves to sixty immediately and also continues the further announcement. A player who takes more bribes than other players, writes for taking more than six bribes, 10 points. For the hood they write 20 points. The number of points required for the end of the game, the players establish by agreement among themselves. The player who completes the game first, leaves the game, and the remaining players continue to play. The player who does not score the required number of points for the end of the game pays the two winning players.