The definitions and conclusions in the rally drawing

In the rallying game, as with any other game, there are certain strategic and tactical tricks that have been worked out for years. To learn how to play well, you need to learn them first.
The most important thing is that at any moment of the game you have to remember (know) which cards of each suit have already left the game (you can use the method of memorizing cards ). This will allow you to unambiguously determine which cards have remained with the opponent. Here, as already noted, we must not forget that when playing a rally in the first two bribes, there are 4 cards, and all the rest contain 3 cards.

We give 2 definitions:
A) The played suit (played cards) - this is the name of all cards of the given suit, which are concentrated at the moment of the draw on one hand;
B) return - the opportunity to transfer the progress to the partner.
It is quite clear that the move from the played card (in the presence of other moves) is a gross error. The bribe will be faithful and each of the opponents will make the necessary demolition. The return is similar to the withdrawal when playing for taking bribes. Although there are some differences.

The number of returns and interceptions are the following types of layouts:
A) the layout with one impact is D9 - in peaks, KV9 - in clubs, 7 - in tambourines, KDV9 - in hearts;
B) the layout with three returns and one interception is 87 - in peaks, T7 - ​​in hearts, DV10 - in tambourines, K109 - in hearts;
C) two interceptions and two recoil, etc. This T7 - ​​in peaks, T7 - ​​in clubs, KD9 - in tambourines, K109 - in hearts.

After the above, you can deduce the requirements for the player who is learning how to play the game. This player should be able to:
A) to determine with some degree of accuracy the remaining balance of suits on the hands of opponents on the basis of the moves made;
B) try to avoid situations when, in the course of their turn, only the played matches remain on the hand. To this end, it is time to select those bribes that can not be avoided anyway;
C) correctly use interceptions and recoil;
D) competently choose the general strategy of the rally.
The drawing of the rallying consists of two stages, which are not equal in number of moves: moves from the forfeit and the actual drawing. We will consider these stages in turn.

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