Shmat (Shmath)

Number of decks: 1
Number of cards in the deck: 52
Number of players: from 2 or more
The seniority of the cards: 2, 3, 4, 5, 6, 7, 8, 9, 10, B, D, K, T.
Purpose of the game: to capture the largest number of high cards (10, B, D, K, T).
Rules of the game. The rules of this game were provided by Abbi Pittman. The game is designed for good luck and little knowledge in mathematics. The first deliverer in the game is determined by lot, in the following games the players dealt cards in turn clockwise. The deck is carefully packed and each player is dealt 4 cards, the remaining cards are put in a closed stack in the center of the table is a reserve. Each player receiving their cards, opens them and puts in an open view in 2 rows of 2 cards in each row. The first move in the game belongs to the player to the left of the handler. The player on his turn takes the top card from the reserve, opens it and shows it to all players and see if he can in combination with one of his four cards make up a number (value) that is equal to the value of the card that is in any of the players. The card values: ace - 1, king - 13, lady - 12, jack - 11, all other cards are equal to their values. For example, the player who walks first takes ♣ 5 from the reserve and in his cards has a 5, and one of the players among his four cards has ♠ 10, so the player can take this ten by two fives. All these three cards the player puts in front of him in a closed pile, then takes one card from the reserve, complementing his cards to four and the opponent who was taken 10, also takes one card from the reserve. After that, the turn moves to the next player clockwise. To take an opponent's card, in addition to adding up the values ​​(5 + 5 = 10), you can use subtraction, multiplication and division. It's always necessary to grab rivals' cards. If one of the players misses the move, saying that he can not capture the opponent's card (and in fact can), then the opponent has the right to tell the player about it and then he must do the capture. If the player could not make the capture, then the card he took from the reserve stack, he is obliged to put in a pile of dump, which is located next to the reserve cards and lies in the clear. As soon as the stack of the reset appears, each player on his turn is allowed to take one card not from the reserve, but from the discard pile, this is up to the player's discretion. After the cards in the pile of the reserve run out, the players count the captured cards of high values. High value cards are: 10, Jack, Queen, King, Ace. The player who captures the largest number of these cards becomes the winner.