Spitzer (Spitzer)

Number of decks: 1
Number of cards in pack: 32
Number of Players: 4 (a couple for a couple or a single against three)
The seniority of cards in pack: 7, 8, 9, 10, C, E, K, T.
Goal of the game: the first score 42 or more points.
Rules of the game. The rules of this game are based on the information of Richard Newman. The game is played in the north-eastern part of the state of Michigan in the US, where in many cities held tournaments on this game. It is believed that the game originated in Germany, and only then it began to play in the United States. It can be played for money, then the players have to make bets on the line and at the end of the game the winner takes the money. Play four where everyone plays for himself, but the possibility of an alliance between the players: two by two or one against three. In the game there are trump cards, which are on the seniority of the youngest to the oldest: 8, 9, K, 10, T, In, In, ♠ In, ♣ In, A, A, ♠ A (small Queen), 7 (Spitzer), ♣ A (large queen). All other cards are called the "failure" and their seniority in the game as follows: 7, 8, 9, K, T. Points of the game are recruited for taking bribes, and points are awarded for points. Bribe contains as many points as cards contain a bribe. Card values in glasses: Ace - 11 points, 10 - 10 points, King - 4 points, the lady - 2 points, 1 point of Diamonds, 9-8-7 worthless. Thus, in the deck there are 120 points. As for the points accrued points will be described in the table below. Playing the game is as follows.

Filing cards. The first deliverer is determined in any convenient way. it is often the lot. In each of the following game, players are dealt cards queue. Choosing deliverer, deliverer thoroughly shuffles the cards and every player must move the card, that is, to change the top half of the deck with the bottom half of the deck. Then deliverer gives each player 8 cards in the following order: first 3 cards to each player, then 2 and finally 3 cards. In this game usually played two on two, but possibly one against three. The partnership is defined only in the game when play cards bribes ladies: ♣ ♠ D & D. Players who play these ladies become partners. Before the ladies will be played, it is prohibited to show anyone the card or set the communication with other players. If it happens that one player, the two ladies in his arms, that player plays alone against three other players who can learn about this partnership when the ladies played.

There are 3 ways to determine a partner in the game, they are called - the call of the partner:
1. The player who makes the first move in the drawing of a bribe, call any suit and walks card of that suit, provided that it does not have the ace of the suit. Then the player who has the ace of the suit, to put it on its course, and so he will partner the player, who announced the suit.
2. The player who makes the first move in the drawing of a bribe has any of the black ladies, but does not have a suit that does not contain an ace, then he calls the suit of Ace, Ace walks and a player who does not have this suit becomes a partner of the player . If there are two players, the partner becomes the first player in a clockwise direction.
3. The player who makes the first move in the drawing of a bribe has any of the black ladies and three aces. The player announces this and the player who wins this trick played out and will be a partner of the player.
The player has two black ladies can:
1. Play "Solo" alone without declaring it to the end of the game.
2. Declare a "Zola" and play against one of three players who are in a partnership against him.
3. Declare "Zola Scheider" and play one against three, and not giving her three opponents score more than 30 points. If so, he shall be credited more points.
4. Declare "Zola Schneider Schwartz" and win all 8 tricks alone. If this occurs, it is often enough points to win once in the game. This happens very often.
Drawing cards. The first move in the draw card belongs to the player left of the deliverer, he comes with his every card and every next player must put a card of the same suit, if the first card is laid out trump all other players have to put trump. If a player does not have a card suit, he should put a trump card. If a player does not have a card suit and no trump, it can put any card. Yet there is a rule that if the first card is not a trump card, and a second trump card, then the third and fourth players must put a trump card. Thus, all players play their cards.

Scoring. After drawing cards the players count the points for them. Points are counted for the card in bribes. If these points correspond to the scoring table, the players earn points.

type Hand

The result for the team with the black lady or challenge a partner

without bribes

0-30 points

31-60 points

61-89 points

90-120 points

all bribes

plain or with a partner call

-

-9

-6

3

6

9

Schneider partner

-18

-15

-12

-9

9

12

Solo

-

-9

-6

9

12

15

Zola

-15

-12

-9

18

27

36

Zola Scheider

-42

-36

-24

-18

36

39

Zola Schneider Schwartz

-42

-42

-39

-33

-27

42

Positive points are awarded if the player or the team rack up the points, and negative if the player or the team did not rack up those points. The player who first scores 42 points is the winner.

Often, to record points, players use a board similar to a game of Cribbage .