Push (Push)
Number of decks: 2 Number of cards in pack: 52 + 2 jokers
Number of Players: 4 (two on two)
Precedence card 2, 3, 4, 5, 6, 7, 8, 9, 10, B, D, K, T
Goal of the game: to get rid of all their cards to gain the least penalty points.
Rules of the game.
The game for four players who play it in partnership, that is two on two.
Partners in the game are located at the table across from each other in such a way that on the left and the right hand of each player were his rivals.
To play the game using two decks and four jokers.
Cards and joker deuce are "wild" in the game.
In the game there are 5 transactions (games), which shall include the number of cards in each transaction:
the first transaction is dealt 6 cards to each player;
the second transaction is dealt 7 cards to each player;
in the third transaction is dealt 8 cards to each player;
in the fourth transaction is dealt 9 cards to each player;
in the fifth transaction is dealt 10 cards to each player.
The goal of each player is to get rid of all their cards to not receive penalty points for the cards that remain in the hands.
Team partners, which played after 5 deals will be the least amount of penalty points is the winner.
The first deliverer of the game is determined by lot, in the following games players are dealt cards by turns clockwise.
Selected deliverer thoroughly shuffles the cards and deals each player the number of cards depending on the deal, which the players play.
The remaining deck of cards deliverer puts at the center of the table face down and remove the top card from the top of the deck, opens it and puts in the open next to a deck, this card is the beginning of the reset.
First reset the card can not be a wild card - a joker or deuce.
If these cards were the beginning of the discharge, the deliverer takes them and puts in the center of the rest of the deck, and on top of the deck again removes the card and puts it in the clear on the center of the table, forming the beginning of the reset.
The first move in the game the player belongs to the left of the deliverer and the game proceeds clockwise.
Proceedings player in turn consists of the first stroke and then further combination with reset.
Hod.
There are 2 variants of the course:
1. A player may take the top fold and add it to your hand.
2. If a player does not want to reset the top card, then he can make a "push" - the player takes the top card from the remaining deck (deck stock) and an upper fold and gives these two cards to the player on the left, and left the player must take these two cards his hands.
The player then takes stock of the deck one card in their own hands.
Because of this "push" players can accumulate quite a large number of cards in his hand.
Combination.
After making the course a player can make a combination and put it on the table in plain text.
The combination of this card sets.
The following card sets that match a specific transaction, they are shown in the table below.
Deal |
Cards that are dealt |
Combinations |
1 | 6 | 2 combination of 3 cards of the same value |
2 | 7 | 1 combination of 3 values of 1 and a combination of 4 cards of the same suit |
3 | 8 | 2 combinations of 4 consecutive cards of the same suit |
4 | 9 | 3 combination of 3 cards of the same value |
5 | 10 | 2 combination of 5 cards in sequence and of the same suit |
A player according to a transaction may be put on the table a combination, if he has such a combination.
Wildcard dyad and can not be used as a combination in accordance with its value, for example, or in combinations of 2-3-4-K-D-T Wildcard but deuce and joker cards can replace other in combinations, for example, 3-Wildcard -5 or D-2-T.
Reset.
After the player has put or not put a combination of cards, the player must discard one of his card in the clear over the discard pile.
Then, as soon as a player makes a move, and a combination of the Reset, all the same makes the next player clockwise.
The game continues as long as one of the players cards will remain.
After this, the count penalty points for the cards that are left in the hands of the players.
The partner of the player who has run out of cards, penalties do not count, and calculates the opposing team.
Penalty points are awarded as follows.
Cards | spectacles |
every 3, 4, 5, 6, 7, 8, 9 | 5 points |
every 10, B, D, K | 10 points |
each ace | 15 points |
every 2 Joker | 20 points |
These penalties players recorded in the table of the following form, which is an example of the game and "They're" winning.
Deal | we | They |
6 | --- | 40 |
7 | 120 | 40 |
8 | 120 | 100 |
9 | 300 | 100 |
10 | 300 | 280 |
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