Scrambled cards

This method (card docking) does not require the production of a special deck or any special actions. Everything is calculated on the attentiveness of the sharper. Crap at the cards is very rarely located the same. Therefore, if you carefully look at the cards, then some cards either draw a shirt to the side, or the patterns depicted on the shirt are drawn in different places.
Of course, some sharers prepare special decks, where a diamond pattern is depicted on the shirt, which are intertwined with each other, then you can initially mark the drawing and from several tens of decks put down your deck, for example, with the same arrangement of rhombuses - aces, with one and The same arrangement of slightly shifted rhombuses - kings, and so on. Sometimes the sharper thickens different lines of shirt printing, for example, thickening this or that line, it is possible to distinguish maps by suit. The peak suit is a thick line in the right corner, and the worm - in the left, etc. There are the following most popular ways of dumping cards.

Kotzk. One of the known methods of clutter is called "kotsk". Usually these cards (it can have 4 aces and 4 dozens) face rough in one direction, and all the other cards on the back side are rough in the other direction. During the shuffle, these cards stick together, and the cutler knows what card is at his fingertips.
Molten paraffin. Sometimes a melted paraffin is used as a crest, into which all the corners of the map are lowered, and the required cards have a larger or smaller angle, which allows the scorer to determine their value.
Lateral point. The simplest way to mark the "side point" allows the cards to shuffle in the right order, for which the cards are sharpened from the side.
Stitching. It happens that the cards are torn with tufts, using a needle for this. For example, on the corner of the map, a sign is placed from the dots, which are applied with a needle and the value of the map is determined by this sign. This method also requires high sensitivity of the fingertips.
Eraser. Using an eraser, the sharper is erased in certain places by a glossy surface and at a certain angle of illumination can determine what kind of card it is.
Mark with a knife. Also, the playing card can be marked with an ordinary blunt knife, for which the cards are held with this knife in the end part, which makes the edges of the card almost imperceptibly protrude and, when in contact with other cards, they make a distinctive sound, which allows the scorer to determine the value of the card.
Sliding effect. Even in the arsenal of sharers there is the simplest way, when a deck of cards is put for a while in a damp place, so that the gum arabic, which enters the factory paint, softened and became sticky. When handing over the cards, the sharper presses the deck with the thumb of the left hand. Simple cards from six to dozen slip faster, and pictures with a larger area of ​​shading are slower. In order to enhance the sliding effect, the sharpshoots spreads a light layer of soap, and the remaining cards are softened with rosin.
Thus, large sharers sometimes take in the store several decks of cards, park and return them to the seller, agreeing with him that when they buy cards, the seller will give them exactly these decks. This technique is used to convince the enemy that the game will go without deception. The knowledgeable people say that upscale sharers had "their" sellers in almost all nearby stores, where there was a trade in playing cards. Today this role is performed by ordinary stalls selling newspapers.
If, however, the game started with a non-tagged deck, the sharpshooter tries to place the crap during the game, for which the nail draws a dash at the edge of the card. After that, such a map is already determined by touch. Usually, the sharper, who puts the crap in the game, very thin skin at the fingertips, for high sensitivity, for which it is periodically removed.
I would like to note that if the sharpshooter dabs the cards, the dots can be applied either with drops of water or other transparent liquid using, for example, a syringe with a thin needle or ink, then on the brown point the dots are painted brown while the brown color of the ink coincides with Brown color of the carp, since one color can have many shades, the same applies to the crayons of other colors.