Preference (different rules)

1) To play Preference used 2 decks, each with P2 cards, one with a red and one with a blue shirt. 1st deck dealt cards in the current game, and other future deliverer shuffles and prepares for delivery. If you play in the 4th, then shuffles counterpart deliverer and transmits to the player, which in turn is obliged to hand over to another game.
2) eliminates the need for a more carefully as possible, and if filming would leave less than 6 cards on the table, he must re-shoot.
3) See the bottom card is considered to be highly unfair, and if someone will notice, then he has the right to request to retake the deliverer.
4) Prikupka, as we have said, has been postponed to the second round. However, it is not necessary, but would not postpone it at the beginning or at the end of the game.
5) Until the end of the delivery or 1 player does not have to touch their cards, and even more so to watch them, to avoid displeasure that might occur and the case zasdachi.
6) If at the time any card on the dealer's negligence or any of the players who collected too early in their cards will reveal, then you need to re-take, because every unnecessary preference being peeped card, can make a huge change in the course.
7) the game in the 4th deliverer is obliged to guard against looking prikupku, especially in an unfamiliar society, because there are unusually sensitive players who noticed an oversight deliverer, often quite innocent, suspect him of collusion with the partners, and his every movement, every the simplest word to be taken by them for the indication or hint.
8) The dealer uniformly obliged to beware of playing in a neighbor maps that in the 4th is often as boring the game to sit idle, but it is allowed in a friendly community where everyone knows each other, and never want to offend anyone suspicious, it is considered an important error against the secular cycles in the collection or where guests mixed between them unfamiliar.
If the habit to deal with people familiar short, who is caught accidentally in a similar offense to advise immediately move away from the card table for the duration of the current game, to warn the offending every hint and not be suspected of a skirmish.
9) Many players, with the game on the correct hands, ie 6 bribes, buy all the same, which is very good faith, in hope, by means of purchase, make a game of 7 or 8; but if, at the end of the game, experienced player can prove that, then caught cunning he shall write only the amount that would have had him written off by playing a simple game without prikupki and if whist were obremizeny, they have the right not to put these Remizov, and get 2 bribes even if it did not take them.
10) In the negotiations should strictly observe all to anyone do not be cheating partners and not to confuse considerations as we said above, base their actions on the negotiations.
11) At the talks, each player must take the indispensable rule for the finish before the end of their desires, and not to stop halfway because etoyu misplaced timidity, he introduces cheating partners.
12) can pass when absolutely impossible to go to whist, but as negotiating the right reference, you can always guess fairly accurately whether vistovat second partner, is inviting him, in the case of a pass, you can probably hope for help.
13) It is necessary to avoid to add something of my own to the common preference expressions, for example, whist, and not: willing to Vista, in all places of whist and other additions, which, again, may excite suspicion schekotlyavogo player or pre-scare another Vista. ready also, for their cards, go to whist, but chuyuschego in solemn exclamations EXPLICIT companion for himself remise. And do it sometimes, to secure yourself a good helper for the invitation and obremizit irayuschego.
14) In tossing cards also need to comply strictly with all, and tossed the card can not be taken back.
15) If you do renounce, ie fold the wrong color that you want to, even though she was in his arms, then put remise without any reservations, even if all the bribes were taken.
16) If a void is done playing instead of Vista, then this trick passes to another player whose card is required to suit older. In addition, the offender pays a vist as much as should be for the calculation of Levet made by them, and if they are, as a result of his mistakes lost the bribe, then do not put the harness, and puts him to play.
17) If a void is VISTA and his fault igrayugschy not take the legal number of tricks, it does not put harness and smaryvaet seemed to take all the tricks.
18) Other players, taking the number of legalized bribes by knowing your cards, that does not take anything more than open their cards; but it is quite premature action can cause great harm to vist because: a) the player who made this mistake should not have to take the card back in his arms, and continue to play as wood; b) have the right to specify whist with a walking map.
19) fee, meaning Consolation attributable fourth player is completely arbitrary and is established by common consent in advance. Pay for 5, 10 or even more per Pointe Consolation delivered remise.
20) For the voids pay Consolation, both ordinary Remizov, ie for each renounce one Consolation two voids - Two Consolation, etc.
21) When playing on W cop. per game in the red suit, as well as for playing in clubs without prikupki, unsubscribe for two Poincare maps, and for the game at the peaks of one Buan.
22) The minor games, such as
1/2 -. 1/10 cop for cards not subtracted.

no-trump

According to the name it is clear that in this way the game is played in the Preference for one simple cards and aces are not supposed to.
Notrump interrupts any straight game and for it writes off 60.
It takes place in the following cases:
1) If you have a partner in his arms on the first, whatever it may suit: Ace, King, Queen 6 itself.
2) If a partner in the first suit: king, queen, plaque and 10 and the game Aces in other suits with a blank card. If it is running, then it should go to the king to take the ace and get in hand, beating all other ace suit.
B) If a player: Ace, King, Queen, Jack and a small card of the same suit, but another ace suit.
4) If hands: Ace, King, Jack, and 10 small cards with two aces - to go in notrump is possible, but not quite right, because what happens to meet the lady herself third of the same suit in one hand, and then the plaque is broken and it could be considered a bribe.
5) For hand notrump play it is very dangerous. For full fidelity is necessary to have on hand all 4 ex aces and one of them king and queen, but such games are rare.
6) Vistovat at notrump suggested only if the course of Vista, otherwise very dangerous. To correct whist you must have on hand two aces or ace-king or ace of the same suit, and the king and queen the other.

Preference with giveaway

When Preference only came into vogue, he, as we said above, played a much simpler and more diverse its species with many new rules have already worked out later, little by little, as the original, with a 3-ex pasach threw the card; Deposit was not considered, and the next player gave in turn that it was very unfair, because, 1st, first sdatchih lost a hand, and in the second, mixed instant card (not allowed to revise the game) concealed completely, if someone -That of igrokon (unfortunately there are such), from his usual system of the game, prizhimchivosti, pass with good cards, but in the hope obremizit partners.
To prevent this evil come up with common pasach not throw the cards and play a game of giveaway, ie who did not take any bribes, and he won, and generally try not to take more than 3 ex bribes.
Beyond three tricks for each player puts on the harness, thus 4 bribes, put 10 Remizov, of 5-20, etc. For a void in this game, too, put 10 Remizov.
This verification is not a game like all the players, and therefore it is not in vogue, but at least it has inspired some players to negligence.

Misery and Uverty

No card game, it seems nepodverglas so many changes, addition of new rules as Preference, and this is, in our view, is a clear evidence of a common passion for the game of the elastic, easily amenable to all fantasies inventive mind of her fans.
One of the latest innovations were minuscule and Uverty, ie games without bribes and playing with open cards.
And gay men other games are big and small.

Large Miser

He interrupts the direct game, but it, in turn, interrupts notrump or game seven in any suit would. Vigravshy Big Miser, ie not having taken any bribes 1st, debit 5, but lost it also puts them made for each 5 Remizov bribe; and two 10, etc.
You can buy a minuscule:
1) For a long suit, for example, ace 5 itself, at 7 and 10 8 no.
2) If a void in another suit can risknug, buy, when in the hands of Jack and 7.
B) By seven, ten and buy on the fly is very dangerous, because any more. Part of the run into a void in the same suit.
4) The 7 of Spades and the King never buy: remise is faithful with the weakest players.
5) Ace, 8 and 7 incorrect Miser, but an ace, ten, eight and seven - rich Miser, who can play only in the rare event that all other cards of the suit will gather in one hand.
b) King, 9 and 8, dangerous Miser as well as 8 and 9 are very different.
Generally in both large and small crimpers, can buy when there suits all 7, and the remaining cards are arranged in the slot, i.e. in 1 card.
Miser must be avoided overlap bribe, but in some cases it should depart from this rule, for example: a) if you have declared Miser, on his hands 4 cards, with 8 and 10, while the other player is also 4 cards of the same suit, only at 7 and 9, it is, of course, goes to the Group of Seven, you have to beat them samoyu high cards and get to another safe color; b) If you notice that you are in danger to take the ace; himself a quarter, then quickly cover the second and third card of that suit and refer it back to the same or another obscure suit.
VISTA on Miser should always invite partner.
In a game with minuscule watch closely the negotiations and fold, because the slightest mistake can save whist playing the Miser.
When playing alone, we do not recommend to buy a minuscule, if all suits there sevens.
The Misery of Consolation bribes are not paid.

Small Miser

In contrast to Great Misery Small Miser does not interrupt straight games (no prikupki), but has the right to kill any prikupnuyu game, in which case the play of destroyed directly.
If Small Miser was not interrupted straight game, the game takes prikupku and discards two strong and dangerous because the card for him.
Winning Small withdraws Miser 4, but lost it also puts Remizov for any bribe to 4.

Small Uvert

If accepted in the party, according to preliminary condition, use notrump, it can kill small Uvert, as well as game seven.
To buy it you need to be careful than to Misery. Throwing 2 powerful, ie, hazard maps, the player opens the other and playing them so as not to take any first bribe.
For scored Uvert debited 6, but also put his remise 6 per bribe.

Large Uvert

When he interrupted notrump play of seven, and if the party notrump is not used, then only the play of eight. To him do not buy cards open immediately after the announcement, and if Uvert won, ie not taken any bribes, it is written off 7 and evenly for a loss attributed to the same seven.

Games seven, eight, nine and ten
Vistuyuschiena game seven is to take only the first trick; 8 VISTA rarely go 2 and 1 are usually announces "pass", but in this case he did Vista, although it does not receive any remuneration for. If both spasovalv VISTA volunteer, do not throw, but the cards and play the game for free for testing plays.
This is called a forced whist. Likewise, a similar test is required and whist games at nine or ten.
In these games winning withdraws as much as he played, and vistuyuschne vzyatkiravnomerno receive for the same amount, smotryakakogo value has played the game.
If the game is, that seven or eight (nine and ten games are very rare) is controversial, because it happened at the 2 players in 1 time, then the highest suit retains the advantage of him.

Transfer and Invitation Vist

When Preference only came into vogue, it played with the gear whist, a player who is declared "pass", passed from hand to hand their whist cards, which thus possessed two sets of cards, but because, in truth, it is it was very unfair to the player, the experts were looking for, what would help with his grief and came up with - vist, inviting, that is, if one player refuses to vista, find it impossible to take two bribes, second vist to invite him to go with him against playing and they combined forces rarely Remizov not his opponent. Only in this case a guest does not enjoy any benefits, just as for Remizov friend, he did not respond.
In all fairness Invitation whist can be called one of the best improvements preference, he should have stayed crown innovations coming up in this entertaining game; but the desire to acquisitions, so characteristic of the human race, not yet satisfied with this last means of acquiring and notebooks preferansisty developed, the so-called:

Preference with the personnel and preference with chicken
Both of these new game modes lean towards a speedy transfer of money from one pocket to another in much larger quantities than would facilitate this modest initial preference.
In Tabelke all amounts doubled against the real, ie, peaks in the game debited 4 to 6 Tref in tambourine 8 and worm 7 10. Games, 8, 9 and 10 are increased in the same size. However, the game is played and so forth shuffling.
The chicken calculation is the same as in Tabelke, then there is an increased twice as much as usual, but it is done without shuffling and recording are placed in a square, traced in chalk above Remizov. Chicken can be limited or unlimited. It depends on the precondition.
When the game is played, whatever it was by suit and number, it is written off as usual from Remizov inastolnoy recording, but also takes more Hen in size, as was the agreed beforehand between the players, that is, limited or unlimited.
At first glance, it seems that these enhanced game Preference murderous pocket calculating player. But against this there protivozschie: in this case it is necessary only to reduce the rate, and the result for the pocket will be the same, but in an entertaining game, the player will win a lot, because all these additions to the original preference developed from a very enticing and far easy game.
In the end we shall win a table relationship to the loss of preference.