The location of all the baby dolls Fallout 4 on the map with photos
Puppies "Volt-Boy" (figurines of Vault-Tec) are collectible items of the Fallout 4 game as well as others.
They display the Volt-battle in various poses and costumes and give you strength.
Each figurine increases one of the parameters SPECIAL or improves the corresponding perk.
Collecting 10 figures unlocks the achievement “These are not dolls”, and collection 20 will give the trophy “These are plastic figures”.
This guide will tell you where to find each figurine, with photos of baby dolls on the map.
After exiting Shelter 111, you need to go to your Sanqchuari Hills home, where the game begins. Go to the nursery (last door to the right). On the floor you will find the skill book "You are special." It will increase by 1 point any SPECIAL characteristic.
Bonus: +1 to any feature.
Baby doll perception
“Baby doll Volt-Boy” The perception is in the room where you first meet Preston Garvey, one of your potential companions. This is a room in the Freedom Museum in Concord. When you enter the room where Minuteman is located, look at the table on the left side, next to the broken terminal.
Description: "To recognize weakness, care must be taken." Bonus: +1 to perception.
You need to go to the top of Trinity Tower, which the super mutants are defending. The baby doll is in a cage where you will first meet Rex and the super mutant Strong, who can be your companion.
Description: "Serious issues must be discussed face to face." Bonus: + 25% to critical damage with melee weapons.
Baby doll "Speech"
Located in Vault 114 in the caretaker's office on the table. You can get to the shelter through the station "Park Street". This is the place where you will find the missing detective Valentine, following the Fallout 4 plot. The figurine is right on the table.
Description: "Let your words be your weapon." Bonus: All merchants receive +100 caps for exchange.
It is located at the very top of the Corvega assembly plant. Going inside the building is not necessary, you need to climb to the top of the plant on the stairs from the south side. A staircase leads to a large blue spherical tank (to the right of the second image). The statuette is located at the end of the metal passage surrounding the tank.
Description: “Why go to the bottom with the ship if you can try to patch the hole?”. Bonus: nuclear blocks work 10% longer.
Go to the Pickman Gallery and on the first floor, find the door to the basement (to her right is a box for cartridges with three power units for power armor). Get down to the basement and go through the catacombs to the scene where the raiders are trying to kill Pickman. Yes, the gallery is full of raiders, strip all. Baby doll is on the ground, next to a burning barrel.
Description: "Always aim for unattainable goals." Bonus: hacking is simplified.
Baby doll "Energy weapon"
It is located at Fort Hagen on the western edge of the Commonwealth map. The main storyline will lead you there in search of a mercenary Kellogg, who kidnapped the son of the protagonist. Enter the Fort, descend to the basement and destroy the Leader Sint. After that, you need to unlock the elevator from the terminal next to it, and go on it to the underground part of the Fort. Get down with the battle to the lower levels, until you reach the dining room: a dried up corpse sticking out of the window will be a beacon. You go into the dining room and go into the kitchen. The statuette is on the table between the two refrigerators.
Description: "Excellence in firepower is the key to peaceful resolution of conflicts." Bonus: + 25% critical damage with energy weapons.
Go to the Sogas Ironworks Iron Works. By clearing the surrounding area of the raiders, some of which are armed with flamethrowers, you can enter inside the plant. Having dealt with those who are inside, you will get to the Sogas blast furnace. There will have to fight with the mini-boss Slug. The statuette is on the platform on which Slug stood when you entered.
Description: "The best way to solve a problem is to get rid of it." Bonus: + 15% damage from explosives.
Baby doll "Science"
Located in Shelter 75 at Malden High School. Go to the basement of the school where Vault 75 begins. You will find the Access Card to the laboratory inside the combat class. Having studied the Laboratory, go to the room with a view of the combat course. The enemies you kill will have an admin access card, the statuette is on the table in the room.
Description: "Always be prepared to answer how and why." Bonus: additional attempt at breaking terminals.
Location: Asylum 81, west of Diamond City. Get this baby doll - the whole adventure.
To enter inside, the Asylum Warden will ask you for three power units, or you need high Charisma. Having entered inside and having gone down on the elevator down, you can accept the invitation of the boy Austin about carrying out to you excursion on a complex, or to refuse it.
Then go to class and talk to the children, tell them a couple of stories about life on the surface. Coming out of the class, immediately turn right into the room with the reactor and talk with the drug addict Bobby De Luca and his sister there.
After this, talk to the girl Erin, she will report that her cat was gone (he ran past you when you just entered the Asylum). Exit the shelter and find a cat on the opposite side of the lake.
Returning back, go to the first-aid post, where you will find out that Austin was bitten by a strange krotrokis and he is mortally ill. Bobby De Luca will say that he knows the secret part of the bunker, where it is possible to have a cure - this activates the Quest quest.
I suspect that this whole quest can be avoided if you know how to break into very complex terminals. Such a terminal is located opposite the secret door leading to the closed part of Vault 81.
Entering the secret part of the shelter, you will find out that it was created for experiments, and on the way you will repel multiple attacks of the experimental Krotos. In the end, you will rise to the floor with three coffins, next to which the robot Curie will be imprisoned, who will give you the vaccine and go with you. In the room with her is a statuette "Medicine".
Description: "The wise knows that bandages only hide wounds." Bonus: Stimulants treat 10% better.
Baby doll "Intellect"
Location: Boston Public Library. Going inside (you need the ability to break light locks) it is important not to run into a stretch at the very threshold. On the left there will be a large long hall at the end of which is a door. Behind this door is a small room in which stands a statuette of intelligence.
Description: "The smartest is the one who does not cease to learn new things." Bonus: +1 to intelligence.
Location: on top of the sculpture in the lobby of the Mass Fusion building. To get a +1 strength, you need to climb to the top floor, making your way through the Riflemen who live in this building. Upstairs you will be waiting for a mini-boss in power armor and with a plasma gun. When you enter the hall, look up - you will see a large statue on the opposite wall. Baby doll is right on it.
Description: "Your arguments must strike outright." Bonus: +1 to strength.
Location: on the nose of the wreck of the ship "North Star". You will find a ship on the peninsula, not far from the lair of Atomic Cats. You can get up from the stern. There are a lot of bogs nearby, and the raiders on the ship are a little fonite.
Description: "Do not be afraid to avoid difficult topics." Bonus: +1 agility.
Location: Poseidon Energy. It is necessary to crack the lock of high complexity to enter here. Once inside, climb the bridge. In the middle of the room there is an office, suspended above the floor and guarded by turrets, several infantrymen, and a mini-boss Katti of level 39. Baby doll is on the table with a broken terminal.
Description: "Always be ready to play for the team."
Bonus: +1 stamina.
Figurine "Light weapon"
Location: Inside the Gunners Plaza Broadcast Room. Go through the front door and walk right around the statue until you hit the wall. If you can open locks of high complexity, go behind the wall directly to the broadcasting room (“on the air” sign above the door). If not, go left and use the elevator to go down. One of the enemies in the basement has the key. Baby doll is on the counter.
Description: "It is easier to be courageous from a safe distance."
Bonus: + 25% critical damage when using ballistic weapons.
Baby doll "Exchange"
Location: Bolshoy Lukowski Cannery. When you enter the main hall of the plant, go up the stairs to the very top of the offices. Baby doll is on the terminal in the far office.
Description: "Always take more than you give."
Bonus: merchant prices reduced by 5%.
Figurine "Heavy weapon"
Location: in the radio room - this is the residential area of the northern part of Vault 95. It is well guarded ...
Description: "The best way to win an argument is to be the loudest."
Bonus: + 25% to critical damage from heavy weapons.
Location: on the half-submerged boat in the southern part of the island Spectacle. Baby doll stands in the locker room.
Description: "There is only one way to give 110%."
Bonus: +1 to luck.
Location: go deep into the underground of the Dunwich drillers until you reach the foggy area. Find the postal terminal number 4. The statuette on the small table next to it.
Description: "The safest distance between two points is a ghost line."
Bonus: you are 10% harder to detect.
Figurine "Without Weapons"
Location: Garage Atomic cats, which modify the power armor on the southern coast of the Commonwealth. There is a garage with an open gate, in which there is a rusty car. Baby doll right on the hood.
Description: "When words are powerless, fists go on the move."
Bonus: + 25% to critical damage when attacking without weapons.
Baby doll "Charisma"
Location: Follow the Cabot family quest marker at Parsons Psychiatric Hospital, it will take you to the second level to the Jack Cabot office. There is a wounded Angel mercenary sitting there. The statuette stands on a table with a working terminal, to the right of Angel.
Description: “Nothing underlines courage like a charming smile.”
Bonus: +1 to charisma.