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Fallout 4 Character Creation Guide: Best Starting Perks and SPECIAL Character Combinations for Basic Game Styles

Fallout 4 Character Build Guide

The choice of the combination of SPECIAL characteristics of your character depends on your style of play and the chosen role. Thanks to the huge amount of available content in Fallout 4, you don’t even need to go through the main storyline to enjoy the game. Instead, for example, you can create your own thriving community, which will require the transportation of a significant amount of resources. This, in turn, will require a skill set suitable for the crafter, a breeder, and not for a universal post-apocalyptic killer.

The creators have added four different builds for common play styles that you will enjoy: Rookie (Phil), Intelligence (Zulai), Charisma (Nathalie) and Hidden Sniper (Mo).

The Fallout 4 Guide presented on this page will give you a good base for the game since we spent 150+ hours on this research for you.

The choice of the combination of SPECIAL characteristics of your character depends on your style of play and the chosen role. Thanks to the huge amount of available content in Fallout 4, you don’t even need to go through the main storyline to enjoy the game. Instead, for example, you can create your own thriving community, which will require the transportation of a significant amount of resources. This, in turn, will require a skill set suitable for the crafter, a breeder, and not for a universal post-apocalyptic killer.

There are only 7 basic attributes SPECIAL, which are the basis of your character:

  1. S - strength (strenght);
  2. P - perception (perception);
  3. E - endurance;
  4. C - charisma (charisma);
  5. I - intelligence (intelligence);
  6. A - agility;
  7. L - luck.

You start the game with a single value of each attribute, and you are given 21 free points for distribution. This is where the beauty of this RPG system lies, since the value of each attribute will determine the huge number of available perks and skills, which, in turn, will determine your capabilities in the game.

Each of the 7 attributes of SPECIAL is associated with 10 basic perks, thus, there are 70 of them in total. And each perk, in turn, has levels of abilities, thanks to which the total number of talents reaches almost 300 units! And in order to make it easier for the new player to understand all the intricacies of perks and attributes, this manual was prepared, which allows you to correctly put attribute points in accordance with the preferred direction of character development.

Strength

Fallout 4 Character Creation Guide

In Fallout 4, power is the main attribute responsible for close combat and melee weapons. Force not only increases the damage from the use of brute physical force, but also allows the character to transfer as much as possible the necessary and useful things. Thus, if you do not plan to engage in close combat and collect all the rubbish available in the wastelands, then you can don’t invest in points.

However, if you are going to master the possession of heavy weapons - minigun, grenade launcher, flamethrower, etc. - it is still worth having at least the average value of this attribute for comfortable use of large caliber.

Interesting perks

The development of power opens up access to several interesting perks. Thus, the “Strong Ridge” perk adds a significant increase in tolerated weight, and at high ranks it will allow you to run and use fast movement when exceeding the maximum weight.

If you prefer melee weapons and melee combat, then you will surely like the “Higher League” perk, which allows you to get 20% of your attack power for each level of ability. As a result, at the 5th level of this perk, the character will inflict melee weapons with twice as much damage and get a chance for fracture of the limbs and cutting off the heads of adversaries.

Is it worth it to bring the perception to the maximum value?

Since the last power perk can be taken already at the 6th level, but it only increases the weight to be transferred, there is no need to immediately invest in it available points, unless you decide to create a character specializing in melee weapons. Also, characters who wish to develop at maximum speed can increase this attribute to hold as many things as possible and destroy enemies as quickly as possible with the help of knives.

Perception

Fallout 4 Character Creation Guide

In Fallout 4, perception is an important attribute for players who actively use the VATS automatic aiming system. Also, perception is important for effective locking and taking actions in stealth mode. Therefore, it is necessary to put points into perception by characters who wish to inflict significant damage from a distance and remain unnoticed.

Interesting perks

Perk "Expert on carbines" - a powerful perk, which can be taken already at the 2nd level. This skill has 5 levels of pumping and for each gives 20% to the strength of your attack, which is applied by any non-automatic weapon. A fully swung perk increases the damage of your weapon by 100%, while ignoring one third of the enemy’s armor protection and increasing the chance of breaking an opponent’s limb.

No less interesting is the percussion "Sniper", which, as in previous games of the series, seriously increases the likelihood of getting into the head in the VATS mode. This perk can be taken at level 8 of character development.

The “Massive Fire” perk is used with the VATS mode, and with any subsequent shot at the same part of the body adds a certain percentage to the accuracy, and then to the damage. Having pumped all three ranks of this perk, a character will be able to increase accuracy by 20% and for as much damage per shot.

Is it worth it to bring the perception to the maximum value?

Increasing perception greatly improves the accuracy of your firearms and energy weapons in VATS, as well as the power of explosives, so if you are used to using them, then a high perception is simply necessary. Thus, if you like long-range rifles and powerful explosives, be sure to invest points in perception.

Endurance

Fallout 4 Character Creation Guide

In games of the Fallout series, endurance traditionally enhances the health of your character, therefore this attribute is universal for any hero. In addition, it was in Fallout 4 that endurance also became responsible for the sprint, respectively, the better this attribute is developed, the faster you restore the ability to run fast.

Interesting perks

The first perk you open is “Fortitude”. It is also the most useful, since it provides the character with 10% damage resistance at each level, and the fully durable Perk gives the character a significant amount of health with his reduced loss during damage. This combination will be most valuable for characters developing melee skills.

Another good perk is Cannibal, which allows you to regenerate health by eating ghouls, people and super mutants, which, theoretically, will give you the opportunity to quickly restore health if you have run out of stimulants. Just keep in mind that if you start eating human flesh in Fallout 4, then it will be difficult to have a romantic relationship with your partner.

Is it worth it to bring the perception to the maximum value?

High endurance provides access to the Solar Cell perk, which is unique in its kind. It not only gradually restores lost health under the rays of the sun, but also gives a small bonus to strength. Therefore, if you are going to conquer the Boston wastelands with a knife, fists and hammer, then endurance is your main attribute.

Charisma

Fallout 4 Character Creation Guide

Traditionally, charisma in the Fallout series is not a combat attribute, but in some cases it helps a lot. Mostly high charisma is important for characters who like to solve issues peacefully and lead their partners.

Interesting perks

Indirectly, charisma provides some effectiveness in combat. For example, the “Animal Friend” perk will allow you to first reconcile your character with all the wild animals in the game world of Fallout, and at the next rank they will even come to your rescue.

No less interesting for those who like to solve problems peacefully will be the perks "Speaking with the Wasteland" and "Intimidation", which will allow you to pacify the enemy person or being, and with the further development of the perk - even give them orders!

For those who are actively involved in crafting in Fallout 4 there is a “Local Leader” perk (it requires 6 charisma points), which allows you to create a trading rack, shop, gun shop, armor shop, bar, restaurant, first aid station, clinic, surgery center , workbenches for armor and weapons, a chemical laboratory of two kinds, two types of cooking, a stove and a workshop for power armor. Also, without this perk, you will not be able to lay supply lines between your bases, which will enable you to use common resources to build all the bases.

Is it worth it to bring the perception to the maximum value?

If you are accustomed to peacefully explore the wasteland in the company of partners - this attribute should be brought to the maximum value. Thus, with the full development of all the perks in the tree of charisma, you do not even have to pick up a weapon yourself! Enemies can be pacified, and if they fail, then wild animals and your companions will come to the rescue! For crafting charisma is also no less important.

Intelligence

Fallout 4 Character Creation Guide

In the world of Fallout 4, intelligence is responsible for the number of skill points that make you more quickly develop your character. Therefore, those players who wish to advance as quickly as possible in game development should definitely invest points in their intellect.

Interesting perks

Intellect perks are well combined with various character skills. Perk "Fanatic weapons" provides access to more powerful weapon modifications that are suitable for experienced fighters of remote combat.

Perk "Science!" Will allow you to have fun with the modification of laser and plasma weapons.

Perk "Hacker" - the most necessary talent for those who decided to establish their own community in Boston, as it will allow you to install the central computer of the settlement, giving access to various electronic devices.

Is it worth it to bring the perception to the maximum value?

Typically, intelligence is in second place in importance after your main attribute, but this does not mean that you should not increase it. In Fallout 4, your intelligence increases the amount of experience you gain. Therefore, if you intend to move as quickly as possible through the levels of character development, then intelligence is a must-have attribute for maximum magnification. In addition, with high intelligence, a character will be able to create more different buildings and devices during the study of crafting.

Agility

Fallout 4 Character Creation Guide

Another attribute that is useful for fans of VATS, as it is he who raises the number of points that are responsible for the number of available actions in this mode. In addition, dexterity increases stealth parameters, so you can play the game in stealth mode and easily avoid encounters with unwanted opponents.

Interesting perks

The scout perk is a very useful perk for those characters who do not like to fight a strong or outnumbered opponent, but prefer to sneak past him or attack in the most successful way for themselves.

Another perk is “Ninja”, at each rank increasing by 20% your ability to merge with the environment, thanks to which with full development your character gets 100% secrecy.

Is it worth it to bring the perception to the maximum value?

The combination of developed attributes of dexterity and perception can make a real assassin-killer of a former resident of Asylum 111, capable of easily hitting any targets from a distance, remaining unnoticed. In extreme cases, during serious troubles you can always quickly hide.

Luck

Fallout 4 Character Creation Guide

In Fallout 4, luck became responsible not only for traditional critical damage, but also for the likelihood of acquiring valuable items for crafting. Therefore, if in the course of your post-apocalyptic adventures you want to find large quantities of covers, cartridges and useful items - good luck is your highest priority skill. And, as already mentioned, luck will help you in battles, increasing the likelihood of critical damage from any type of weapon.

Interesting perks

Perk "Critical damage" with maximum development increases the damage from critical damage by 150%!

Interesting and perk "Blood Bath", which, when fully pumped, gives the character a chance for the simultaneous destruction of a group of opponents in the most bloody way.

The death on take-off perk is also quite good, allowing for each kill to be compensated for part of the action points in VATS

Is it worth it to bring the perception to the maximum value?

If you are determined to use different types of weapons and often inflict critical damage, search all game containers in search of a mountain of covers and ammunition, as well as develop crafting - you should definitely bring your luck to high levels.

We have tried to make three main combinations of SPECIAL parameters, according to which your character will succeed in distance combat, construction and game development.

Remote battle

The skills of remote combat will allow you to overcome numerous opponents with maximum effectiveness with the help of various weapons and the VATS guidance system.

So, for ranged glasses you need to distribute the points as follows:

  1. Strength - 2
  2. Perception - 9
  3. Endurance - 3
  4. Charisma - 6
  5. Intellect - 3
  6. Dexterity - 4
  7. Luck - 1

Thanks to this configuration, you can apply significant damage to your opponents. Remote combat means that you will receive less damage than a melee fighter, so there is no point in focusing on defensive characteristics. This option also focuses on getting perks useful when using the VATS system, which is a key component in the combat gameplay of Fallout 4.

The value of the force does not really affect the firearms and laser weapons, as the characters who decide to focus on the melee weapons and unarmed battles mostly need strength. The only strength will be useful for increasing the wearable weight, although you can not worry about this at the initial stage of the game.

Perception is the defining parameter for remote combat, in which it is worth investing 9 points, which will allow you to take a 10-level perk from the start - “Massive fire”, which players could already see in Fallout 3 (take it right after you find the baby doll "Perception" at the very beginning of the game). This perk seriously improves the accuracy of shooting VATS whenever you hit a certain part of the body. You will also get access to such important perks as "Sniper" and "Shooter", which will significantly improve your accuracy when using rifles and shooting in the head. And in general, the Perception attribute improves the accuracy of any remote weapon in the VATS mode.

Endurance is not the most important attribute in remote combat, although a few points are still worth throwing in, which will allow you to avoid death in difficult situations. 3 points of endurance will allow you to take the Fountain of Life perk, which gives a solid boost to the character's health.

Charisma has little effect on combat skills, but at the 4th level you can take a great perk - “Dog, face!”, Which allows you, if you have Dogs in your companions, to hold the enemy, which increases your accuracy in VATS

The intellect needs several points, as it will allow to take the “Weapon Fan” perk, which will make it possible to further modify the weapon.

At least three points worth investing in Dexterity. Dexterity provides a character with action points in VATS, and also provides access to several useful weapon perks.

Builder

Focusing on the construction will allow players to master the crafting capabilities of the game and as soon as possible build their own city.

  1. Strength: 6
  2. Perception: 1
  3. Endurance: 1
  4. Charisma: 6
  5. Intelligence: 5
  6. Dexterity: 1
  7. Luck: 8

This option, specialized under construction, looks simpler than the previous one, since the necessary perks are more conveniently located. The main goal for the character in this case is to become an expert in creating and modifying various game objects. Due to the high carrying capacity, the character will be able to find and transfer more necessary materials.

Therefore, 6 points in strength are needed to achieve a significant carrying capacity. In the world of Fallout 4 is expected a lot of resources that are scattered in the most unexpected locations, so the more you can carry, the less the walker will have to make in search of valuable components. Saving time, you can find even more materials in this way!

Perception, Endurance for construction is not very necessary. But you definitely need Charisma, because for the construction of a full-fledged city you need the “Local Leader” perk, which requires 6 charisma points. And later, when traders settle in your settlement, high charisma will be useful for trade.

5 Intellect points will open access to the maximum level of the hacker perk, which allows you to install a computer terminal on your base, which will become an important component of the future community. All kinds of electronic devices are connected to the computer - protection systems and various illuminated signs. So, without a computer, you will not be able to install automatic turrets.

Luck, as it turns out, in Fallout 4 determines the probability of finding valuable and rare materials, so you should also raise it to a high level.

Fast character development

The hero, specialized in game development, will provide an opportunity to improve his character and level up with maximum speed.

  1. Strength: 4
  2. Perception: 1
  3. Endurance: 9
  4. Charisma: 1
  5. Intelligence: 10
  6. Dexterity: 1
  7. Luck: 2

The goal of this character is to get the levels as fast as possible. The advantage of this set of characteristics is that it will allow you to get a large number of free skill points. The main attribute is Intellect, which determines the number of skill points received at each level. That is why the intellect is immediately set at 10, even though it could be raised to this figure by finding the corresponding figurine.

Also, this option implies that the character will develop not only through quests, but also the destruction of opponents. The faster you kill the enemy, the more experience is given for it. Therefore, in this SPECIAL parameter set, Strength has become another important skill that allows the use of melee weapons.

Melee weapons make it possible to destroy enemies much faster, since they do not need VATS as well as remote weapons. Cold weapons do not need ammo and reloading, which allows you to fight longer. From the very beginning, you can invest 4 points, and in the course of further gameplay, increase your Strength as quickly as possible.

And finally, the remaining 9 points are worth investing in endurance. Since you will become a melee fighter, your health will be more likely to encroach, which will require a large number of health points and resistance to harmful factors. In addition, high endurance will allow you to take the Solar Cell perk, thanks to which you will gradually restore lost health and even increase your Strength.

These options are good characters as a guide, but this does not mean that the other options are bad. In Fallout 4, there are nearly 300 different perks available, with which you can create countless roles for your character, so feel free to experiment.

Of course, it is recommended to start with a version that accelerates character development, since at any time a player will be able to redistribute all of his points, but if you want to get real pleasure from the game, create that character that matches your style of play.

Beginners build

The abbreviations are a bit overwhelming to you. That's ok, we got your back.

  • STRENGTH - 3
  • PERCEPTION - 7
  • ENDURANCE - 8
  • CHARISMA - 1
  • INTELLIGENCE - 1
  • AGILITY - 7
  • LUCK - 1

For a beginner, you will need to make a point. You can maximize your HP and resistance to dangers of Fallout 4.

If you want to take care of your character

It’s a real problem.

ENDURANCE needs your most attention. It helps you to get a little bit of peace.

You can take care of your health. in water with no damage and become undetectable while submerged. RAD RESISTANT

If you want to go on it, it’s your end.

It can be easy to get around.

SNEAK should be maxed out as soon as possible. Undetected. ACTION BOY / GIRL is great to regenerate your action points so you can run even further.

In case of any damage, it can be a matter of course. More items to be able to recover health. STRONG BACK

Intelligence build

This is a style of gameplay. Fallout 4 only offers 28 SPECIAL stat points to start. I'd recommend you start this character gameplay with the following stat setup:

  • STRENGTH - 2
  • PERCEPTION - 5
  • ENDURANCE - 5
  • CHARISMA - 2
  • INTELLIGENCE - 8
  • AGILITY - 5
  • LUCK - 1

Basically, you're a socially-awkward genius. This is a bit rough bit with this build. You'll be a limited ammo and you suck at combat. Be patient; the perks will get better. I recommend scavenging as many healing aids as possible before venturing out in the Wasteland. Outside of Vault 111; You'll find a lot of goods there.

Once you can unlock all 10 levels. The Scientist work in this order:

  • 1. Science
  • 2. Nerd Rage
  • 3. Hacker
  • 4. Robotics Expert
  • 5. Medic

If you’re running in the middle of a rainbow, you can’t make up your mind. It wouldn’t be able to pick it up. Now, Robotics expert is where it's at. You will eventually encounter Robots that you can use against your enemies. You can’t even use your hacking skills. These perks are the must haves; you can pick and choose to your liking. Happy hacking!

Melee build

So you want to play a melee build in Fallout 4? Smart choice. This is a style of gameplay. You can focus your upgrade points on.

  • STRENGTH - 10
  • PERCEPTION - 3
  • ENDURANCE - 4
  • CHARISMA - 2
  • INTELLIGENCE - 2
  • AGILITY - 2
  • LUCK - 5

Obviously, you should give yourself points in Strength. Depending on how you want it, it’s easy to drop 10 points right into strength. Go for it, you'll be knocking Supermutants around like nothing. It is smart, along with some agility points to round out your athleticism.

From here, you can focus on. These are the Iron Fist and the Big Leagues perks. If you know your fists, go with the first one. If you prefer knocking people around with bats or tire irons, go with the second.

You'll also want to give you your Blacksmith and Armorer points. This will let you build better weapons and weapons. You will definitely want a lot of armor.

Lastly, if you want to use Power Armor, you'll definitely need points in Intelligence. This will allow you to get the Science! perk, unlocking new Power Armor upgrades. The train perk is also pretty fun.

Charisma build

  • STRENGTH - 3
  • PERCEPTION - 4
  • ENDURANCE - 3
  • CHARISMA - 8
  • INTELLIGENCE - 4
  • AGILITY - 3
  • LUCK - 2

With the Fallout 4, you will be able to enjoy your Vault Dweller's witticisms. Here's a run-down of the Charisma tree.

Summary: I skipped all pacification perks, cutting out 3 of the 10 perks. In my play-through, I found myself charging in addition to simply maxing out Charisma itself.

Note: I skipped the “Party Girl” because you didn’t need to do that.

Cap Collector: If you’re in the cold, you’ll want to get one. If you really want to pay for it, it will take you 3

Black Widow / Lady Killer: It’s a rank 1 of 5 + 5%. At rank 2 (level 7), the combat bonus is + 10% and it makes At rank 3 (level 22), the combat bonus increases by 15% and the Intimidation perk is even better. Max this asap.

Attack Dog: If you find yourself traveling with Dogmeat often (I can't blame you; you never judge you), then you’ll find out. Rank 1 enables you to hold enemies so your VATS chances increase; Rank 2, at level 9, gives the dog a chance to cripple the limb he's biting; and at Rank 3, at Level 25, Dogmeat also has the chance to inflict bleeding.

Local Leader: Requiring CHR 6, if you are interested in this is a requirement. It enables you to establish lines between your workshop settlements. At Level 14, it enables you to build stores and workstations. You should at least get the first rank.

Inspirational: Requiring CHR 8, this perk increases your companion's damage. Rank 1; at level 19 / Rank 2, they are more damage and are immune to you; at level 43 / rank 3, they can carry more items. I would max this ASAP.

Stealth sniper build

It is a wise to exploit it. Not just wise, but thoroughly entertained. Unless the idea of ​​slow-mo .50-caliber decapitations isn’t any game. Because of the fact that exploiting VATs for all costs, combined with some key stealth perks, will turn you into a lethal shadow cast across the wasteland. First, your starting stats:

  • STRENGTH - 3
  • PERCEPTION - 8
  • ENDURANCE - 3
  • CHARISMA - 1
  • INTELIGENCE - 3
  • AGILITY - 7
  • LUCK - 3

High accuracy and high agility. Plus the agility will make you harder to detect while sneaking. Of course, the perks are what you get. Here's what you want to invest in early.

Perception perks

Rifleman - Non-automatic rifles do 20% more damage, then increase by 20% with each level. High caliber bullets use high caliber bullets. Plus, it’s a bit far away and you can use it.

It can be hold your breath while targeting. It makes it possible to knock out any chance to knock down enemies. If you are recovering Adding a 25% accuracy to the headshot in VATS.

Awareness - A weak one-time perk, this analyzes each enemy. Ammo is scarce. When it comes to a few well-timed shocks will do? Avoid wasted ammo with trial-and-error combat and become a knowledgable foe on the battlefield.

Agility perks

Ninja: 2.5x damage to the sneak attacks at first, then 3x and then 3.5x. If you incorporate melee this perk really pays off, adding 10x damage to sneak attacks at max level.

Mister Sandman: Instantly kill sleeping corners and ghouls on the floor. It also adds 15% more damage to silenced weapons during a sneak attack. Level two adds 30% more damage and level three 50% more. This build becomes a late-game powerhouse.

Sneak: Obviously you need to be stealthy. Get a 20% of a bonus at the bottom level. The first time a landmine is ruined.

Luck perks

Bloody Mess - it’s a bit awesome gore-tastic explosions it adds 10% more.

Intelligence perks

If you’re on fire, you can’t make it up.