This page has been robot translated, sorry for typos if any. Original content here.

Fallout 4 Character Creation Guide: the best starting perks and combinations of SPECIAL characteristics for the main game styles

Fallout 4 Character Build Guide

Selecting a combination of SPECIAL characteristics of your character depends on your style of play and the chosen role. Thanks to the huge amount of available content in Fallout 4, you do not even need to go through the main storyline to enjoy the game. Instead, for example, you can establish your own thriving community, which will require the transport of a significant amount of resources. This, in turn, will require a set of skills suitable for a crafting rake, and not for a universal post-apocalyptic killer.

The creators have added four different assemblies for the common game styles that you will enjoy: Phil, Zulai, Nathalie and Hidden Sniper (Mo).

The guide on Fallout 4, presented on this page, will give you a good base for the game since we spent 150+ hours on these studies for you.

Selecting a combination of SPECIAL characteristics of your character depends on your style of play and the chosen role. Thanks to the huge amount of available content in Fallout 4, you do not even need to go through the main storyline to enjoy the game. Instead, for example, you can establish your own thriving community, which will require the transport of a significant amount of resources. This, in turn, will require a set of skills suitable for a crafting rake, and not for a universal post-apocalyptic killer.

There are only 7 basic SPECIAL attributes that are the basis of your character:

  1. S is the force (strenght);
  2. P - perception;
  3. E - endurance;
  4. C - charisma;
  5. I - intelligence;
  6. A - agility;
  7. L is luck.

You start the game with a single value for each attribute, and you get 21 free points for distribution. This is the beauty of this RPG-system, since the value of each attribute will depend on the huge number of available perks and skills, which, in turn, will determine your capabilities in the game.

With each of the 7 SPECIAL attributes, there are 10 base perks, so there are 70 of them. And for each perk, in turn, there are levels of abilities, so that the total number of talents reaches almost 300 units! And that the new player was easier to understand all the intricacies of perks and attributes, this guide was prepared, which allows you to correctly insert the points of attributes in accordance with the preferred direction of character development.


Fallout 4 Character Creation Guide

In Fallout 4, force is the main attribute responsible for melee and cold weapons. Strength not only increases the damage from the use of brute physical force, but also allows the character to carry as many useful and useful things as possible. Thus, if you do not plan to engage in close combat and collect all the trash available in the wasteland, then you can not invest your glasses.

Nevertheless, if you are going to master the possession of a heavy weapon - minigun, grenade launcher, flamethrower, etc. - it is still necessary to have at least an average value of this attribute for the comfortable use of a large caliber.

Interesting perks

The development of power opens access to several interesting perks. So, perk "Strong Ridge" adds a significant increase to the weight being carried, and at high ranks it will allow you to run and use fast movement when exceeding the maximum weight.

If you prefer cold weapons and close combat, then you will surely like the Perk "Major League", which allows you to gain 20% of your attack power for each level. As a result, at the 5th level of this perk, the character will deal double melee weapons with twice the damage and get a chance to fracture the extremities and cut off the heads of the adversaries.

Is it worth bringing the perception to the maximum value?

Since the last perk of force can be taken already at level 6, but at the same time it only increases the weight to be carried, it is not necessary to immediately put the available glasses into it, unless you decide to create a character specializing in melee weapons. Also, characters who wish to develop at the maximum speed can increase this attribute to accommodate as many things as possible and destroy enemies as quickly as possible with cold weapons.


Fallout 4 Character Creation Guide

In Fallout 4, perception is an important attribute for players who actively use the VATS automatic sighting system. Also, perception is important for effectively breaking locks and performing actions in stealth mode. Therefore, to put points into the perception follows the characters who want to cause considerable damage from a distance and at the same time remain unnoticed.

Interesting perks

Perk "Expert on carbines" - a powerful perk, which can be taken already at the 2 nd level. This skill has 5 levels of pumping and for each gives 20% of the power of your attack, which is applied by any non-automatic weapon. Fully rocked perk increases your weapon's damage by 100%, ignoring one third of the enemy's armor and increasing the likelihood of destroying the opponent's limb.

No less interesting is the perk "Sniper", which, like in the previous games of the series, seriously increases the likelihood of hitting the head in VATS mode. This perk can be taken at the 8 level of character development.

Perk "Massed Fire" is used with the VATS mode, and for any next shot, a certain percentage of accuracy is added to the same part of the trunk, and then to the damage. Bleeding all three ranks of this perk, the character will be able to increase accuracy by 20% and by the same amount of damage per shot.

Is it worth bringing the perception to the maximum value?

Increased perception significantly improves the accuracy of your firearms and energy weapons in VATS, as well as the power of explosives, so if you are accustomed to using it, then high perception is simply necessary. Thus, if you like long-range rifles and powerful explosives, then always put your glasses into perception.


Fallout 4 Character Creation Guide

In games of the Fallout series, endurance traditionally improves the health of your character, so this attribute is universal for any hero. In addition, it was in Fallout 4 that endurance also became responsible for the sprint, respectively, the better this attribute is developed, the faster you restore the possibility of fast running.

Interesting perks

The first perk that you open is "Fortitude". It is also the most useful, since it provides the character with a 10% percent resistance to damage at each level, and a fully-charged perk "Strength" rewards the character with a significant amount of health, with a reduced loss during damage. The most valuable this combination will be for characters developing melee skills.

Another good perk is Cannibal, which allows you to regenerate health by eating ghouls, people and supermutants, which, theoretically, will give you the opportunity to quickly restore your health if you run out of stimulants. Just keep in mind , if you start to eat a human in Fallout 4, it will be difficult to have a romantic relationship with your partners.

Is it worth bringing the perception to the maximum value?

High endurance opens access to the percussion "Solar battery", which is unique in its kind. He not only gradually regains lost health under the sun, but also gives a small bonus to strength. Therefore, if you are going to conquer the wasteland of Boston with a knife, kulaks and a hammer, then endurance is your most important attribute.


Fallout 4 Character Creation Guide

Traditionally charisma in the Fallout series is not a combat attribute, but in a number of cases it helps a lot. Basically, high charisma is important for characters who like to solve issues peacefully and lead their partners.

Interesting perks

Indirect charisma provides some effectiveness in combat operations. For example, perk "Animal Friend" will first reconcile your character with all wild animals in the Fallout game world, and at the next rank they will even come to your aid.

No less interesting for fans of solving problems peacefully will be Perks "Talking with the Wasteland" and "Intimidation", which will allow you to pacify the opponent-person or creature, and with the further development of perk - even give them orders!

For those who are actively involved in crafting in Fallout 4, there is a Local Leader perk (requires 6 points of charisma), which allows you to create a sales rack, a shop, a gun shop, an armor shop, a bar, a restaurant, a first aid station, a clinic, a surgery center , workbenches for armor and weapons, a chemical laboratory of two kinds, cooking of two kinds, a plate and a workshop for power armor. Also without this perk, you will not be able to lay supply lines between your bases, which will enable you to use the same resources to build all the bases.

Is it worth bringing the perception to the maximum value?

If you are accustomed to peacefully explore the wasteland in the company of partners - this attribute should be brought to the maximum value. Thus, with the full development of all the perks in the tree of charisma, you do not even have to take weapons yourself! Enemies can be pacified, and if it does not work out, then wild animals and your companions will come to the rescue! For the craft of charisma is also no less important.


Fallout 4 Character Creation Guide

In the world of Fallout 4, the intellect is responsible for the number of skill points, thanks to which you quickly increase the level of development of your character. Therefore, those players who want to advance as quickly as possible on the game development, must certainly invest points in intelligence.

Interesting perks

Perks of intelligence are well combined with different skills of the character. Perk The Fanatic of Weapons opens up access to more powerful weapon modifications that are suitable for experienced fighters in remote combat.

Perk "Science!" Allows you to entertain with the modification of laser and plasma weapons.

Perk "Hacker" is the most necessary talent for those who decided to found their own community in Boston, as it will allow to install the central computer of the settlement, providing access to various electronic devices.

Is it worth bringing the perception to the maximum value?

Usually the intellect is in second place in importance after your main attribute, but this does not mean that it should not be increased. In Fallout 4, your intelligence increases the amount of experience that you get. Therefore, if you are going to move as fast as possible on the level of character development, then intelligence is a mandatory attribute for maximum increase. In addition, with high intelligence, the character will be able to create more different structures and devices during the study of crafting.


Fallout 4 Character Creation Guide

Another attribute useful for fans of VATS, as it increases the number of points that are responsible for the number of available actions in this mode. In addition, dexterity increases the stealth parameters, so that you can play the game in stealth mode and easily avoid meeting with unwanted opponents.

Interesting perks

Perk "Scout" - a very useful perk for those characters who do not like to fight with a strong or numerically superior opponent, but prefer to slip past him or attack the most successful for themselves.

Another perk - "Ninja", at each level increases your ability to merge with the environment by 20%, so that with full development your character gets 100% stealth.

Is it worth bringing the perception to the maximum value?

The combination of developed attributes of dexterity and perception can make a real assassin-killer from a former Asylum resident 111 capable of easily hitting any targets from a long distance, while remaining unnoticed. In extreme cases, in the course of a serious scam, you can always quickly disappear.


Fallout 4 Character Creation Guide

In Fallout 4, luck was not only responsible for the traditional critical damage, but also for the probability of finding valuable items for crafting. Therefore, if in the course of your post-apocalyptic adventures you want to find caps, cartridges and useful objects in large quantities - luck is your highest priority skill. And, as already mentioned, luck will help you in battles, increasing the likelihood of causing critical damage from any type of weapon.

Interesting perks

Perk "Critical Damage" with maximum development increases damage from critical damage by 150%!

Interesting and perk "Bloody Bath", which at full pumping gives the character a chance to instantly destroy a group of opponents in the most bloody way.

Not bad and perk "Death on takeoff", allowing for each murder to compensate for part of the points of action in VATS

Is it worth bringing the perception to the maximum value?

If you are inclined to use different types of weapons and often cause critical damage, rummage all the game containers in search of a mountain of covers and cartridges, and also develop crafting - luck should definitely be brought to high values.

We tried to make three main combinations of SPECIAL parameters, according to which your character will excel in distance combat, construction and game development.

Remote Fight

The skills of remote combat will allow you to with maximum efficiency to overcome numerous opponents with the help of various weapons and the guidance system VATS

So, points for ranged combat need to distribute the points as follows:

  1. Strength - 2
  2. Perception - 9
  3. Endurance - 3
  4. Charisma - 6
  5. Intelligence - 3
  6. Dexterity - 4
  7. Good luck - 1

Thanks to this configuration, you can cause significant damage to your opponents. Remote combat means that you will get less damage than a melee fighter, so there's no point in focusing on defensive characteristics. This option also focuses on obtaining perks, useful when using the VATS system, which is a key component in the fighting gameplay of Fallout 4.

The value of force does not particularly affect firearms and laser weapons, as more power is needed by characters who choose to concentrate on cold weapons and battles without weapons. The only thing, strength will be useful for increasing the weight you wear, although you do not have to worry about it at the initial stage of the game.

Perception is the defining parameter for a remote battle, in which it is worth investing 9 points, which will allow you to take a 10-level perk from the start - "Massed Fire", which the players could already see in Fallout 3 (take it right after you find the pupsa "Perception" at the very beginning of the game). This perk seriously increases the accuracy of shooting at VATS whenever you hit a certain part of the body. You will also get access to such important perks as "Sniper" and "Shooter", which will greatly improve your accuracy with the use of rifles and shooting in the head. And in general, the Perception attribute increases the accuracy of any remote weapon in the VATS mode

Stamina is not the most important attribute in a distance fight, although it is worthwhile to throw a few points to avoid death in difficult situations. 3 points of endurance will allow further to take perk "Fountain of Life", which gives a solid increase in the health of the character.

Charisma has little effect on combat skills, but at level 4 you can take a fine perk - "Psina, fac!", Which allows you, if you have a companion Psyna, to keep the enemy, which increases your accuracy in VATS

The intellect needs a few points, as it will allow you to take the "Fan of Weapons" perk, which will allow you to further modify weapons.

At least three points worth investing in Dexterity. Dexterity provides the character with points of action in VATS, and also provides access to several useful weapon perks.


Focusing on the construction will allow players to master the crafting capabilities of the game and build their own city in the shortest possible time.

  1. Strength: 6
  2. Perception: 1
  3. Endurance: 1
  4. Charisma: 6
  5. Intellect: 5
  6. Dexterity: 1
  7. Luck: 8

This option, specialized for construction, looks simpler than the previous one, since the necessary perks are located more conveniently. The main goal for the character in this case is to become an expert in creating and modifying all kinds of game objects. Due to the high load capacity, the character will be able to find and transfer more than necessary materials.

Therefore, 6 points in force are necessary to achieve a significant load capacity. In the world of Fallout 4, a lot of resources are expected, which are scattered in the most unexpected locations, so the more you can carry, the smaller the walker will have to do in search of valuable components. Saving time, you can thus find more materials!

Perception, Endurance for construction is not very necessary. But Charisma you just need, since to build a full-fledged city you need perk "Local leader", which requires 6 points of charisma. And in the future, when merchants settle in your settlement, high charisma will be useful for trading.

5 Intelligence points will open access to the maximum level of the Hacker perk, allowing you to install a computer terminal on your base, which will become an important component of the future community. To the computer is connected all kinds of electronic devices - protective systems and various light signs. So, without a computer, you will not be able to install automatic turrets.

Luck, as it turns out, in Fallout 4 determines the probability of finding valuable and rare materials, so it's worth it to raise to a high level.

Rapid development of the character

A hero, specialized for gaming development, will enable you to improve your character and raise the level with maximum speed.

  1. Strength: 4
  2. Perception: 1
  3. Endurance: 9
  4. Charisma: 1
  5. Intellect: 10
  6. Dexterity: 1
  7. Luck: 2

The goal of this character is to get the levels as fast as possible. The advantages of this set of characteristics is that it will allow you to get a large number of free skill points. The most important attribute is Intellect, thanks to which the amount of skills gained at each level is determined. That's why the intellect is immediately exposed to 10, although it could be raised to this figure by finding the corresponding statuette.

Also this option implies that the character will develop not only at the expense of quests, but also the destruction of opponents. The faster you kill the enemy, the more experience you get. Therefore, in this set of parameters SPECIAL Force has become another important skill that allows the use of melee weapons.

Cold weapons can quickly destroy enemies, since they do not need VATS as well as remote weapons. Cold weapons do not need ammo and recharge, which allows you to fight longer. From the very beginning, you can invest 4 points, and in the course of the further gameplay, increase the Force as quickly as possible.

And, finally, the remaining 9 points worth investing in endurance. Since you will become a melee fighter, your health will be more likely to attempt, which will require a lot of health points and resistance to harmful factors. In addition, high endurance will allow you to take the "Solar battery" perk, thanks to which you will gradually restore lost health and even increase your Strength.

These variants of characters are good as a guide, but this does not mean that the other options are bad. In Fallout 4, almost 300 different perks are available, with which you can create countless roles for your character, so experiment boldly.

Of course, it is recommended to start with an option that speeds up the development of the character, because at any time the player will be able to redistribute all of their points, but if you want to get the real pleasure from the game - create the character that matches your style of play.

Beginners Build

So you're starting your first Fallout journey and the perks / abilities are a bit overwhelming to you. That's ok, we got your back.

  • STRENGTH - 3
  • CHARISMA - 1
  • AGILITY - 7
  • LUCK - 1

For a beginner, you'll want to focus most of your points in the PERCEPTION, ENDURANCE and AGILITY tiers. This is so you can maximize your HP and resistance to the dangers of Fallout 4.

PERCEPTION will let your character make the most out of your ranged weapons by making you more accurate using the VATS system.

Put your points in REFRACTOR to gain energy resistance.

ENDURANCE needs your most attention. This will help you survive the longest while you get acclimated to the controls and to the world of Fallout 4. This also allows you to be able to evacuate.

Put your points in the TOUGHNESS perk to gain damage to the damage, LEAD BELLY so you do not take a radiation damage to the food and water, LIFE GIVER to increase your maximum health, AQUABOY / GIRL so you can swim in water with no damage and become undetectable while submerged. RAD RESISTANT is very important so you can keep on trucking through the radiation damage.

While these perks are the ones you should focus on in the beginning, you'll want to invest your points on all the ENDURANCE perks.

AGILITY should be focused on so you can easily sneak around the terrain and your ranged weapons do more damage and you can fire quicker with this tier.

SNEAK perk is the one you should max out as soon as possible. This allows you to move in and out undetected. ACTION BOY / GIRL is great to regenerate your action points so you can run even further.

Put some investment in STRENGTH so you can deal a bit more melee damage if you find yourself fighting an enemy at close range as well as the ability to carry more items. More items equals more chances to recover health. STRONG BACK for the extra weight and ROOTED to reduce damage while standing still.

Intelligence Build

This character build is based on the Intelligence attribute and the supporting characteristics you'll need to get the most out of this style of gameplay. Fallout 4 only offers 28 SPECIAL stat points to start. I'd recommend you start this character gameplay with the following stat setup:

  • STRENGTH - 2
  • CHARISMA - 2
  • AGILITY - 5
  • LUCK - 1

Basically, you're a socially-awkward genius. The first few hours will be a bit rough with this build. You'll die a little as you'll have limited ammo and you suck at combat. Be patient; the perks will get better. I recommend scavenging as many healing aids as possible before venturing out in the Wasteland. Take your time searching inside and outside of Vault 111; you'll find a lot of goods there.

Once you get the feel of the Wasteland you'll want to quickly level out the Intelligence perk to 10 so you can unlock all 10 levels. Here are the Intelligence perks you'll need to make The Scientist work in this order:

  • 1. Science
  • 2. Nerd Rage
  • 3. Hacker
  • 4. Robotics Expert
  • 5. Medic

Science will help you to craft better armor and weapons, Nerd Rage will give you super strength in an ambush when you're running low on HP and Medic give your Stimpacks a healing boost- they are basic needs for your survival. Hacker allows you to bypass security and unlock. Now, Robotics expert is where it's at. You'll eventually encounter Robots that you can use against your enemies. You can program them to self destruct and kill a bunch of enemies. These perks are the must haves; the rest you can pick and choose to your liking. Happy hacking!

Melee Build

So you want to play a melee build in Fallout 4? Smart choice. This style of gameplay is very fun, but also very risky. To get you started making the best melee character, you are the SPECIAL stats and perks.

  • STRENGTH - 10
  • CHARISMA - 2
  • AGILITY - 2
  • LUCK - 5

Obviously, for a strong melee character. Depending on how gung-ho you are, it's easy to drop. Go for it, you'll be knocking up Supermutants around like nothing. Adding a few points to endurance is also smart, along with some agility points to round out your athleticism.

From here, the first two perks in the strength of the column are the ones you want to focus on. These are the Iron Fist and Big Leagues perks. If you know you want to use your fists, go with the first one. If you prefer knocking people around with baseball.

You'll also want to give yourself points in Blacksmith and Armorer. These will let you build better melee weapons and armor. You'll definitely want a great armor, since this play, you are throwing yourself in front of enemies to knock their skulls in.

Lastly, if you want to use the Power Armor, you'll definitely need points in Intelligence. This will allow you to get the Science! perk, unlocking new Power Armor upgrades. If you did drop 10 points into Strength, the Pain Train perk is also pretty fun.

Charisma build

  • STRENGTH - 3
  • CHARISMA - 8
  • AGILITY - 3
  • LUCK - 2

With Fallout 4 being fully-voiced, there's plenty of satisfaction to find in Vault Dweller's witticisms. Here's a run-down of the most useful perks in the Charisma tree.

Summary: I skipped all pacification perks, cutting out 3 of the 10 perks. In my play-through, I found the combat bonus and settlement perks the most useful in addition to simply maxing out Charisma itself.

Note: I skipped the "Party Girl" because I did more of an Agility / Perception build, but if you're doing a Strength build, you'll want that perk.

Cap Collector: If you're into settlements, you want this perk, which only requires CHR 1. You need a Rank 2 (level 20) to access the option of building more advanced Stores. If you're really into settlements, Rank 3 (level 41) will allow you to spend money to make money and diversify the inventory of your stores.

Black Widow / Lady Killer: A build with tons of charisma will need all the combat bonuses it can get. Only requiring CHR 2, rank 1 provides + 5% damage in combat to the game. At rank 2 (level 7), the combat bonus is + 10% and makes the Intimidation perk work better on the other gender. At rank 3 (level 22), the combat bonus increases to 15% and the Intimidation perk is even better. Max this ASAP.

Attack Dog: Requiring CHR 4, If you can find yourself traveling with Dogmeat often (I can not blame you, he never judges you), then you'll want this perk to increase his effectiveness. Rank 1 allows him to hold enemies so your VATS chances increase; Rank 2, at level 9, gives Dogmeat the chance to cripple the limb he's biting; and at Rank 3, at Level 25, Dogmeat also has the chance to inflict bleeding.

Local Leader: Requiring CHR 6, if you are interested in settlements this is a requirement. It enables you to establish the supply lines between your workshop settlements. At Level 14, it allows you to build stores and workstations. You should at least get the first rank.

Inspirational: Requiring CHR 8, this perk increases your companion's damage. Rank 1 makes you immune to them as well as increasing their damage; at level 19 / Rank 2, they resist more damage and are immune to you; at level 43 / rank 3, they can carry more items. I would max this ASAP.

Stealth Sniper Build

VATS is the stand-out feature in Fallout 4's combat system and you would be wise to exploit it. Not just wise, but thoroughly entertained. Unless the idea of ​​slow-mo .50-caliber decapitations is not entertaining to you, in which case you should find another game. Because of exploiting VATs for all its worth, combined with some key stealth perks, will turn you into a lethal shadow. First, your starting stats:

  • STRENGTH - 3
  • CHARISMA - 1
  • AGILITY - 7
  • LUCK - 3

High perception and high agility will give you greater accuracy in VATS, more shots to take too. Plus the agility will make you harder to detect while sneaking. Of course, the perks are. Here's what you want to invest in early.

Perception Perks

Rifleman - Non-automatic rifles do 20% more damage, then increase by 20% with each level. There are a lot of non-automatic rifles in the game and many of them use high caliber bullets. Plus, rifles have an excellent range that allows you to get rid of damage while sneaking.

Sniper - The first level increases the length of time you can hold your breath while targeting, which is the result of the jumpiness of your crosshairs while aiming. The second level adds to the chance of knocking down enemies who are attacking you. Being able to be knocked down by buys you on time. The third level is really pays off, adding a 25% accuracy bonus to headshot in VATS.

Awareness - A one-time perk, this analysis each enemy in VATS and shows you their weaknesses. This is really important in the game when ammo is scarce. Why dump tons of regular ammo into a foes who has pathetic energy? Avoid wasted ammo with trial-and-error combat and became a knowledgable foe on the battlefield.

Agility Perks

Ninja: The most important perk for stealth sniper builds, Ninja perk adds 2.5x damage to ranged sneak attacks at first, then does 3x and then 3.5x. If you incorporate melee this perk really pays off, adding 10x damage to sneak attacks at max level.

Mister Sandman: Instantly kill sleeping enemies, which will include a lot of feral ghouls that look like corpses on the floor. It also adds 15% more damage to silenced weapons during a sneak attack. Level two adds 30% more sneak damage and level three does 50% more. Add that to your ninja bonuses and you can see why this build becomes a late-game powerhouse.

Sneak: Obviously you need to sneak if you want to be stealthy. Get a 20% bonus to sneak on the first level, but the real benefits come at levels two and three, which grant immunity to floor-based mines and traps while sneaking. The first time a landmine ruins a perfect run through an enemy lair you'll realize why you need this perk.

Luck Perks

Bloody Mess - Not only does this result in the awesome gore-tastic explosions it adds 10% more damage at level two and 15% more at level three.

Intelligence Perks

Gun Nut - Get to the level of two on this perk as fast as you can because it's what you can to build silencers for your weapons, a key component of being a lethal ghost in Fallout 4.