12 most useful perks for survival in the Wasteland
Fallout 4, like the previous parts, includes dozens of perks and players will need more than a dozen hours to pump all of them. However, do not panic - for a comfortable game just choose a few of those that suit you best. The rest can be safely ignored and choose them as the character is pumped.
Despite the fact that the Fallout series has always given freedom in the development of the hero, this does not mean that there are no dozen of the most useful perks in the game that you should pay attention to in the first place. Why? This is due to the fact that some perks can have a significant impact on what you can do during the passage.
This guide presents the 12 best perks of Fallout 4. Some are almost obligatory.
In the initial values of the parameters (SPECIAL) you can invest only 28 points. So it will be difficult for you to develop one or another parameter (SPECIAL) to the maximum, but you can still choose the value 10 for one of them if you are ready to ignore the others. Despite the fact that you set the parameter values (SPECIAL) at the very beginning of the game, even before a nuclear war, you will be able to change them before leaving the Vault when you spend some time in the game.
The set of levels is based on getting experience points, as in Fallout 3, and not on the application of skills, as in Skyrim. However, the rate of increase in levels is comparable to that in Skyrim, that is, higher than in Fallout 3. This means that you - especially at the beginning of the game - will have more opportunities to get a new level and choose a skill. In addition, unlike Fallout 3, where the character’s maximum level was 20, there is no maximum in Fallout 4, and we balanced the game so that the game was interesting and challenging for high-level characters.
After receiving a new level, you can select one of the abilities from the table .
As you can see, each value of each parameter SPECIAL (from 1 to 10) corresponds to the ability. You can choose any ability if its required level is less than or equal to the value of this parameter (SPECIAL) of your character. For example, if your level of charisma is 10, you can choose the ability “Bullying”, which allows you to manipulate people.
The developers sought to balance all abilities, no matter what parameter value is required for them. But the higher this requirement, the more specialized or exotic is the ability. For example, the ability for agility of the 1st level is “Duelist” (pistols cause 20% more damage), and for the agility of 10th level - “Gan-Kata” (the second goal in VATS takes 25% more damage regardless from the weapon).
In addition, each ability is actually a miniature "branch of ability" * with several levels, each of which gives the character something new. "Gan-Kata" increases damage, increases the number of targets and allows you to instantly conduct critical attacks. High levels of "Duelist" increase the range of pistol shooting, give a chance to disarm the enemy and even cripple him.
These additional levels of ability can be used only by a higher level character. This should stimulate the players to develop both a specific parameter SPECIAL and individual abilities.
In spite of this global change, the developers were able to incorporate the abilities of all from previous games into the new system. For example, Falling 3's Paralyzing Palm ability has become the 5th level of the Iron Fist ability. But it can only get a character of the 46th level, which already has 4 previous levels of "Iron Fist". In addition, at high levels, old abilities will give the character additional benefits. For example, “Strong Ridge” not only increases the maximum weight of the load, but also allows you to use fast weight transfer when exceeding the maximum, or even run, spending on it action points.
There are 10 basic abilities associated with each SPECIAL parameter, that is, there are 70 of them in total. If you take into account the levels of abilities, their total number exceeds 270. This number also includes the “learning” abilities for each parameter (SPECIAL), which allow you to increase one of the parameters SPECIAL by 1. This gives you all the benefits of increasing the parameter (SPECIAL) and allows you to choose higher level abilities in the future.
Perhaps, at first, all this will seem very difficult to you, and when you first get a new level, the scheme of abilities will frighten you a little - there are so many possibilities. However, in reality it is an incredibly elegant system, and it allows us to reward you for both the early choice of a particular style of play and the gradual development of the character.
If you're a longtime Fallout fan, you'll notice that the skills from previous games are included in this system. The former system of skills was a bit confusing and, in the end, limited freedom of choice. Some of you have questions like “Which is better - charisma or“ Eloquence ”skill? Why are assault rifles in the “Light Weapons” category? ”In addition, many abilities simply enhanced related skills. The ability to "fanatic weapons" increased 2 different skills. In Fallout 4, the weapons fanatic levels increase the possibilities for creating and modifying weapons. In Fallout 3, Stealth was a skill, and you simply enhanced its value. In Fallout 4, “Stealthiness” became an ability and was named “Scout”, which not only complicates your detection, but also includes the previous abilities “Silent Running” and “Easy Step”. By combining these systems, we emphasized the fundamental role of SPECIAL and made your decisions more meaningful.
In addition, you can get unique abilities by reading magazines that can be found in the game (there are more than a hundred of them). Some of them give a separate ability, while others increase the level of ability associated with a given journal. For example, the game has a series of comics "Grognak-Barbarian" of 10 issues, and each of them gives an additional level of "Barbarian", which increases the critical damage in the melee.
After many years of developing Fallout 4 and countless hours spent on testing the game, we believe that you will like this system. We experimented with other systems, but found that this one is the most flexible and intuitive. Balancing all abilities, each individual's effectiveness, SPECIAL levels and character level is a lot of work. We hope that you will like its result and that you will tell us about your decisions and the chosen style of play. We really want you to start playing as soon as possible.
PS And more. We are delighted that you can hang a poster with a scheme of abilities on the wall. It seems to us that you should do this too. This poster is included with every Fallout 4 reservation!
Not all abilities have multiple levels. For some, it is only one - for example, for the Observational ability already known to you. It allows you to see the level of enemies in VATS and their resistance to damage. In such cases, we were sorry to divide such abilities into several levels. There are several types of damage in Fallout 4 - in particular, ballistic, energy and radioactive. Therefore it is very important to know which weapon should be used in this or that case.
After many years of developing Fallout 4 and countless hours spent on testing the game, the developers responsibly declare that everyone will like this system.
"We experimented with other systems, but found that this is the most flexible and intuitive. To balance all the abilities, the effectiveness of each individual, SPECIAL levels and character level is a lot of work. We hope that you will enjoy the result and tell you us about their decisions and the chosen style of the game. We really want you to be able to start playing "Bethesda Game Studios.
Character Development System + what "Perks" are [Russian Voice]
Requirement: Perception 4
If you want to have the best weapons, armor and supplies as quickly as possible, then save your perk points and upgrade your locks to Expert level as soon as you can. There is nothing worse than a closed door, a chest or a safe that you cannot open. After all, there is always something amazing inside!
Considering the size of the world of Fallout 4 (like Skyrim but richer), after 15 hours of play you will already forget about the Vault 111 box, where a very impressive cryo-cannon lies. Therefore, do not pull and pump lock locks!
Requirement: Dexterity 3
Although Fallout 4 is more of a shooter where the weapon does not benefit from stealth, this does not mean that you should ignore this ability. With the help of Stealth, you can sneak into places where it is difficult to go otherwise, and also take advantage of a covert attack and theft. Stealthiness works especially well if you play as a Sniper.
At high levels, Stealth becomes an Uber skill. Enemies stop hearing you and lose you almost immediately even during a battle. With this perk you can build a great Wasteland Assassin.
Requirement: Strength 6
This perk is particularly suitable in the early stages of the game ... as well as for lovers obsessed with overloading their companions. Until you master crafting to create perfect weapons and armor for your build, you have to carry dozens of different things with you.
Perk Strong Back allows you to increase wearable weight by as much as 25% from activation, then 50%, and in the end run even with overload. Collect Wasteland in your pockets!
Requirement: Charisma 3
You are not a fan of the company to explore the wasteland and prefer to live like a lone wolf? You are not interested in the fact that they are able to act as mules, because for the most part companions interfere with you, use all your Steampacks, constantly require care and break your meditation.
No problem. Become a Lonely Traveler and immediately get the opportunity to carry 50 points more weight and take 15% less damage when you are solo. When pumping perk, the numbers get even better!
Requirement: Endurance 3
This is not the most attractive skill and is suitable for those who have a gloomy look at Wasteland. In fact, you survive by eating human flesh ... no more searching for food and carrying it with you!
At the same time, if you upgrade this perk, you can devour all humanoids in general, including the ghouls and super mutants. The main thing is to stock up on Antiradin.
Requirement: Dexterity 7
A must for those who play the role of an assassin. Excellent bonus attacks from stealth. At the highest level increases the damage from the covert melee attacks ... 10 times!
A combination with a good weapon, and your victim will not have time to understand what actually happened.
The Gifted Idiot
Requirement: Luck 5
Strange, but suitable for those who like to play the role. You get three times more experience for the actions, while the lower your intelligence, the higher the chance to get experience just like that.
If your hero is a lucky shooter, then why don't you take advantage of it?
Requirement: Endurance 1
Fallout veterans will most likely not even think about this perk, but for a newbie this is a victory. The maximum pumped perk reduces the damage received by as much as 50%. Literally saves life, if you do not expose yourself under the energy-weapons.
The most important thing is that it is very cheap and can be obtained even after a couple of hours of play, if you feel that you have to be too difficult. Plus, it’s not necessary to spend a lot of points.
Requirement: Luck 3
The best luck perk is a favorite of many gamers. It allows you to not only do more damage, but also increases the chance to turn the enemy into a bloody mess. Literally.
If you pump the perk to the maximum, there will be a chance that the enemy will tear apart and touch everyone nearby ... leading to a chain reaction.
Requirement: Intellect 3
Relatively cheap perk with a lot of advantages: it opens mods for firearms, with which you can customize the gun specifically to your taste: more damage, ammo volume, firing speed.
Weapon modding is the easiest way to increase your damage, as it allows even debris to turn into a completely tolerable instrument of death. If you are not lazy to disassemble the found things, you will soon be able to pump your rifle.
Requirement: Endurance 7
Tired of looking at the death animation and rebooting? Not the most impressive perk, but a must for those who have a hard time. Adds 20% of health after the first upgrade, another 20% in the second rank.
At the third rank allows you to restore health over time, so you can leave room for ammunition and explosives.
Action Boy / Girl
Requirement: Dexterity 5
Another simple perk with good returns. Thanks to him, Action Points will be replenished faster, turning VATS into a tool for total control over the battlefield. Apply a couple of accurate shots at the enemy’s limbs, back off, recharge while your points are replenished and finish off the enemy (s).
This perk also allows you to quickly return to the fray after retreat, so as not to wait.