12 most useful perks for survival in the Heath

12 самых полезных перков для выживания в Пустоши

Fallout 4, like the previous parts, includes dozens of perks and for the pumping of all of them the players will take more than a dozen hours. However, do not panic - for a comfortable game, just select a few that suit you best. The rest can be safely ignored and selected as the character is pumped.

Despite the fact that the Fallout series always gave freedom in the development of the hero, it does not mean that the game does not have a dozen of the most useful perks, which should be paid attention in the first place. Why? This is due to the fact that some perks are able to have a significant impact on what you can do during the passage.

In this guide there are 12 of the best percussions of Fallout 4. Some are almost mandatory.

In the initial values ​​of parameters (SPECIAL) you can invest only 28 points. So it will be difficult for you to develop this or that parameter (SPECIAL) to the maximum, but you can still choose a value of 10 for one of them if you are willing to neglect the others. Despite the fact that you set the parameter values ​​(SPECIAL) at the very beginning of the game, even before the nuclear war, you can change them before leaving the Vault, when you spend some time in the game.

The set of levels is based on gaining experience points, as in Fallout 3, and not on applying skills, as in Skyrim. However, the rate of increase in levels is comparable to the one that was in Skyrim, that is, higher than in Fallout 3. This means that you - especially at the beginning of the game - will have more opportunities to get a new level and choose a skill. In addition, unlike Fallout 3, where the maximum level of the character was 20, there is no maximum value in Fallout 4, and we balanced the game so that the game was interesting and challenging for high-level characters.

Once you have a new level, you can choose one of the abilities from the table .

As you can see, each value of each SPECIAL parameter (from 1 to 10) corresponds to the ability. You can choose any ability if its required level is less than or equal to the value of this parameter (SPECIAL) of your character. For example, if your level of charisma is 10, you can choose the "Intimidation" ability that allows you to manipulate people.

The developers sought to balance all the capabilities, no matter what the value of the parameter is required for them. But the higher this requirement, the more specialized or exotic is the ability. For example, the ability for level 1 agility is the "Duelist" (pistols do 20% more damage), and for level 10 agility - "Gan-kata" (the second goal in VATS gets 25% more damage regardless From weapons).

In addition, each ability is in fact a miniature "branch of abilities" * with several levels, each of which gives the character something new. "Gan-kata" raises the damage, increases the number of targets and allows instant critical attacks. High levels of "Duelist" increase the range of fire from pistols, give a chance to disarm the enemy and even cripple him.

These additional levels of ability can only be used by a character of a higher level. This should encourage players to develop and a certain parameter SPECIAL, and individual abilities.

Despite this global change, the developers were able to include in the new system the favorite abilities of all previous games. For example, the ability to "Paralyzing the Palm" from Fallout 3 became the 5th level of the Iron Fist ability. But only a level 46 character who already has 4 previous levels of "Iron Fist" can get it. In addition, at high levels, the old abilities will give the character additional benefits. For example, "Strong Ridge" not only increases the maximum weight of the load, but also allows you to exceed the maximum use of rapid weight movement or even run, spending on this action points.

With each SPECIAL parameter, there are 10 basic abilities, that is, there are 70 of them. If you take into account the ability levels, then their total number exceeds 270. This number also includes "training" abilities for each parameter (SPECIAL), which allow you to increase one of the parameters SPECIAL by 1. This gives you all the advantages of increasing the parameter (SPECIAL) and allows you to choose the abilities of a higher level in the future.

Perhaps, at first it will seem very difficult to you, and when you first get a new level, the scheme of abilities will scare you slightly - there are so many possibilities. However, in fact, this is an incredibly elegant system, and it allows us to reward you both for the early choice of a certain style of play, and for the gradual development of the character.

If you are a longtime fan of Fallout, then notice that this system includes skills from previous games. The former system of skills was a bit confusing and, in the end, limited the freedom of choice. Some of you had such questions as "What is better - charisma or skill" Eloquence "? Why are assault rifles in the category "Light Weapons"? "In addition, many abilities simply increased their associated skills. The ability "Fanatic of weapons" increased 2 different skills. In Fallout 4 levels of "Fanatic of weapons" increase the possibilities for creating and modifying weapons. In Fallout 3, "Stealth" was a skill, and you just increased its value. In Fallout 4, "Sneak" became an ability and was called "Scout", which not only makes it difficult for you to detect, but also includes the former abilities of "Silent Running" and "Easy Step". By combining these systems, we emphasized the fundamental role of SPECIAL and made your decisions more meaningful.

In addition, you can get unique abilities, reading the magazines, which can be found in the game (and there are more than hundreds of them). Some of them give a separate ability, while others increase the level of ability associated with this magazine. For example, in the game there is a series of comics "Grognak-barbarian" from 10 issues, and each of them gives an additional level of "Barbarian", which increases the critical damage in close combat.

12 самых полезных перков для выживания в Пустоши

After many years of developing Fallout 4 and countless hours spent on testing the game, we believe that you will like this system. We experimented with other systems, but found that this one is the most flexible and intuitive. Balancing all the abilities, the effectiveness of each separately, SPECIAL levels and character level is a huge work. We hope that you will like its result and that you will tell us about your decisions and the chosen style of the game. We really want you to start playing as soon as possible.

PS And yet. We are delighted that a poster can be hung on the wall with a scheme of abilities. It seems to us that you, too, must do this. This poster is attached to every pre-order Fallout 4!

Not all abilities have several levels. Some have only one - for example, you already have the ability to "Observe" already known to you. It allows you to see in VATS the level of enemies and their resistance to damage. In such cases, we were sorry to divide such abilities into several levels. In Fallout 4, there are several types of damage - in particular, ballistic, energy and radioactive. Therefore it is very important to know what kind of weapon should be used in this or that case.

After many years of developing Fallout 4 and countless hours spent on testing the game, developers responsibly declare that this system will appeal to all.

"We experimented with other systems, but found that this one is the most flexible and intuitive." Balancing all the abilities, the effectiveness of each one individually, the SPECIAL levels and the level of the character is a huge job. "We hope that you will like the result and that you will tell Us about their decisions and the chosen style of the game.We really want you to be able to start playing "Bethesda Game Studios."

Table of the development of perks Fallout 4

12 самых полезных перков для выживания в Пустоши

System of Character Development + what is "Perks" [Russian Voice-over]

Castlebreaker

Requirement: Perception 4

12 самых полезных перков для выживания в Пустоши

If you want to have the best weapons, armor and supplies as quickly as possible, then save the percue points and pump the locks to the Expert level as soon as you can. There is nothing worse than a closed door, a chest or a safe that you can not open. After all, there's always something amazing inside!

Given the size of the world of Fallout 4 (like Skyrim but more saturated), after 15 hours of play you will already forget about that box Vault 111, where lies a very impressive cryo-gun. So do not pull and pump the locks!

Stealth

Requirement: Dexterity 3

12 самых полезных перков для выживания в Пустоши

Although Fallout 4 is more of a shooter, where the weapon does not benefit from stealth, this does not mean that you should ignore this ability. With the help of Stealth you can make your way to places where it is difficult to go otherwise, and also take advantage of secretive attacks and theft. Especially good stealth works if you play as a Sniper.

At high levels, Stealth becomes an uber skill. Enemies stop hearing you and lose you almost immediately even during a fight. With this perk, you can assemble an excellent Desert Assassin.

Strong Back

Requirement: Strength 6

12 самых полезных перков для выживания в Пустоши

This perk is especially suitable in the early stages of the game ... as well as for lunatics who overload their companions. Until you master the crafting for creating the perfect weapon and armor for your build, you have to carry dozens of different things with you.

Perk Strong Back allows you to increase the wearable weight by 25% from the activation, then 50%, and at the end to run even with overload. Collect the wasteland in your pockets!

Lonely Traveler

Requirement: Charisma 3

12 самых полезных перков для выживания в Пустоши

You are not a fan of the company to explore the wasteland and prefer to live like a lone wolf? You are not interested in the fact that they are able to act as mules, because for the most part, companions are interfering with you, using all your Stimpaks, constantly demanding care and breaking your meditation.

No problem. Become a Lonely Traveler and immediately get the opportunity to carry 50 points more weight and get 15% less damage when you are solo. When pumping a perk, the numbers get even better!

Cannibal

Requirement: Stamina 3

12 самых полезных перков для выживания в Пустоши

This is not the most attractive skill and is suitable for those who have a gloomy look at the Wasteland. In fact, you survive eating human flesh ... no more searching for food and carrying it with you!

In this case, if you pump this perk, then you can devour all humanoids in general, including ghouls and supermutants. The main thing is stock up on Antiradin.

Ninja

Requirement: Dexterity 7

12 самых полезных перков для выживания в Пустоши

It is mandatory for those who play the role of an assassin. Excellent attack bonuses from stealth. At the highest level, increases the damage from secret close attacks ... 10 times!

Combination with a good weapon, and your victim will not have time to understand what actually happened.

Gifted Idiot

Requirement: Luck 5

12 самых полезных перков для выживания в Пустоши

Strange, but suitable for those who like to act out roles. You get three times as much experience for actions, and the lower your intelligence, the higher the chance to get experience just like that.

If your hero is a lucky shooter, then why do not you take advantage of this?

Stout

Requirement: Stamina 1

12 самых полезных перков для выживания в Пустоши

Veterans Fallout probably will not even think about this perk, but for a beginner - it's a victory. Maximum perkachanny perk reduces the damage taken by as much as 50%. Literally saves life, if you do not substitute yourself for energy weapons.

The most important thing is that it is very cheap and you can get it even after a couple of hours of play if you feel that you have to deal too hard. Plus, it's not necessary to spend a lot of points on it.

Bloody Mash

Requirement: Luck 3

12 самых полезных перков для выживания в Пустоши

The best perk on Luck is the favorite of many gamers. It allows not only to cause more damage, but also increases the chance to turn an enemy into a bloody mash. Literally.

If you pump perk to the maximum, there will be a chance that the enemy will tear and hit everyone close ... leading to a chain reaction.

Stuck on Cannons

Requirement: Intelligence 3

12 самых полезных перков для выживания в Пустоши

Relatively cheap perk with a lot of advantages: opens the fashion for firearms, with which you can customize the gun specifically for your taste: more damage, ammo, speed of fire.

Modding weapons is the easiest way to increase your damage, as it allows you to turn even garbage into a perfectly tolerable weapon of death. If you are not lazy to disassemble the found things, you will soon be able to pump your rifle.

Giving Life

Requirement: Stamina 7

12 самых полезных перков для выживания в Пустоши

Tired of looking at the animation of death and rebooting? Not the most impressive perk, but it is mandatory for those who have difficult. Adds 20% of health after the first upgrade, another 20% on the second rank.

On the third rank allows you to restore health over time, so you can leave space for cartridges and explosives.

Action Boy / Görl

Requirement: Dexterity 5

12 самых полезных перков для выживания в Пустоши

Another simple perk with good results. Thanks to it Action Points will be replenished faster, turning VATS into an instrument of total control over the battlefield. Apply a couple of accurate shots at the extremities of the enemy, back off, reload while replenishing points and kill the enemy (s).

This perk also allows you to quickly return to the fight after retreat, so as not to wait.