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Oral games that develop thinking

Устные игры, развивающих мышление

Oral games are games without the use of game equipment. The basis of oral games is communication, for this reason there should be a company for an oral game, you cannot play this game alone. For the game you need two or more players. Oral games do not require special preparations, but they can be so exciting and interesting that they are an ideal way to play on the road, during long waiting periods, in the train station hall, in the train, in the car, in nature, during moments of rest from outdoor games, in a cafe walk, on the way to kindergarten and school. Oral games are great for communicating older children with younger children in the family, parents with children, and also as entertainment in companies of any age. Oral games develop communication skills, speech, a sense of humor, memory, resourcefulness, create a great mood and a warm atmosphere of pleasant communication.

While standing in a traffic jam, you can get nervous or listen to music, or you can play with fellow travelers in games that develop the variability of thought. In fact, these games are suitable not only for short time in a traffic jam for adults, they will be useful in any forced waiting, idleness or mechanical work, a long trip, the way home, queues, cleaning. The golden collection of oral games, which will help out at any awkward moment, will not let you and the children get bored, shake the imagination and practice out-of-the-box thinking, without requiring additional props and training.

Past and future

Условия игры Game conditions: Call any item and ask the child the question: “What was this item in the past?”. Then we start to fantasize “What can this object become in the future?”

Устные игры, развивающих мышление

For example: chair

  • What was the subject in the past?
  • Tree / sprout / seed from the tree (depending on how deep to dig).
  • What can he become in the future?
  • Firewood / truncheon made of legs / swings, if hung somewhere, etc.

What develops? What teaches?

Gets the essence of objects and phenomena. Children understand how great the path that each object can take before it takes its usual form.

He trains his imagination and forms the skills of inventing. At that moment, when children begin to fantasize about the future, it is likely to create something new, to make something unusual out of the ordinary.

What is it made of?

Условия игры Game conditions: We represent any subject and call its components.

Устные игры, развивающих мышление

For example: electric kettle (spout, cover, button, heater, light bulb, wire, stand, etc.)

What develops? What teaches?

See the root. Here, children learn to look not superficially at the thing as a whole, but in depth. So that the child understands that the objects themselves do not appear and consist of other objects.

Find relationships. Many of the surrounding objects are useful only in conjunction with other things. The child gets acquainted with the concept of "subsystem" - the component parts. The kettle will not work just like that, it needs to be plugged into an outlet, in order to do this, you need voltage in the outlet, etc.

Mindfulness. We often do not pay attention to the little things familiar look. We begin to delve into something only in the event of a breakdown. But even then there are difficulties, because, having forgotten about one important detail, we are looking for the cause of a breakdown not at all where it is needed.

Switch on the variability

Условия игры Game conditions: Introducing any subject. We think of how it can be used, in addition to its direct purpose.

Устные игры, развивающих мышление

For example: plastic cup

  1. put on a chair leg so as not to scratch the floor;
  2. make a hat Aladdin with an elastic band;
  3. cut circles, paint them and make yourself colored glasses;
  4. to grow plants;
  5. collect a lot of glasses and make a costume ...

What develops? What teaches?

Overcoming psychological inertia. Psychological inertia is how we used to think, small patterns in our head and stereotypes that prevent us from looking at things more broadly and finding the most unexpected solutions. It is necessary to break down stereotypes and develop the ability to think beyond the usual.

Understanding the supersystem. We already talked about subsystems in the previous game. And a super-system is something from the outside that can change an object beyond recognition, and make a supernova out of it. The child learns not to be limited to the functions of the object itself, it activates knowledge about what is around the object.

Useful / Harmful

Условия игры Conditions of the game: Choose a situation and alternately list what is harmful and useful in it.

Устные игры, развивающих мышление

For example:

  • Rain is useful because plants grow.
  • The rain is harmful because it can flood something.
  • The rain is useful because it can refresh the air in the heat.
  • The rain is bad because you can get wet and get sick ... etc.

What develops? What teaches?

The ability to see both sides of the coin. Children learn not to despair, if something does not work out, and, on the contrary, not to be too naive, to be able to see the negative in the most beautiful. The child trains not to take either side, learns to analyze both aspects, creating in his head the lines between them.

Well no

Условия игры Terms of the game: You are thinking of something (object, phenomenon, person, figure, something magical, etc.). The child must guess what it is by asking questions that can only be answered with "yes" or "no."

Устные игры, развивающих мышление

For example: house

  • Is it alive?
  • Not.
  • Is it made by man?
  • Yes.
  • Is it bigger than you?
  • Yes.
  • Benefits for man?
  • Yes.

What develops? What teaches?

Ask the right questions. It is not easy to pick up a question so that it gives specific, necessary information that can come close to the correct answer. Often children think diligently before asking. We need it!

Classify. Such a game is a kind of mathematics: we divide the whole in half. The first questions are usually the most global. “Is this alive? Is it inanimate? Made by man? ”And further on decreasing. The further, the more narrow the classification, the more difficult to divide it, but the more interesting and mysterious.

Memorize. This is especially manifested when making something such. When a lot of questions and answers to them have accumulated, you have to keep in mind the picture from the prompts already received and not to repeat the questions.

Predictor

Условия игры Game conditions: We take as the basis any object / action / phenomenon. We call that instead of this subject / action / phenomenon was before. That performed the same function as it has improved over time and how it can be upgraded in the future.

Устные игры, развивающих мышление

For example: acquaintance

  • How did people get acquainted in ancient times?
  • Sniffed each other, fought, through touch, etc.
  • How do you meet now?
  • On the streets, in cafes, on the Internet, etc.
  • How will meet in the future?
  • They will send a personal robot to each other and transfer with it complete information about themselves or read it from someone, etc.

What develops? What teaches?

Evaluate the speed of progress. In the game, the basic idea is that the child comes to the conclusion that the future enormously changes everything around him: objects, people and even nature.

Look into the past, be interested in history. It is always interesting and fun to plunge into the history of antiquity, when everything was completely different. Probably, the child will want to more deeply study the history of mankind in order to rely not on his own fantasy, but on real historical facts.

Create a new method of TRIZ. The game will lead the child to one of the important concepts of the TRIZ method ( Theory of Inventive Problem Solving ) - how to make it “self”. The ideal solution of any problem using the TRIZ method assumes that the problem is solved by itself. In modern life, everything goes for this: things are being erased by themselves in washing machines, vehicles drive themselves on autopilot, etc. Maybe both you and the children will come up with something of this kind, without which in the future it will be difficult to imagine modernity. Go for it.

Prominent-non-obvious

Условия игры Conditions of the game: Imagine two completely different objects and find between them as many similar features as possible. Be sure to add its opposite, for example: find differences.

Устные игры, развивающих мышление

For example: boot and flying ship

  1. both may smell;
  2. both can take off;
  3. the boot has a cavity inside and in the ship too;
  4. both can be hard;
  5. may be the same color ...

What develops? What teaches?

The skill to see the non-obvious in the obvious. When children are looking for similar elements, they delve into all sorts of characteristics of objects, to get the most subtle, which at least somehow may be similar to the second object. Children sort out the functions of objects, and their composition, and visual design.

Games are simple and versatile: you can choose any one you like, use it anywhere, while training your mind and having fun. You can arrange a competition with a child ... Believe me, children's imagination is much brighter than that of adults. For each game you can pick up an infinite number of their objects, objects, phenomena, situations. Any item you pick up is another new game!

Via newtonew.com