Steppes - Counter Strike

The steppes are quite an old map, where for a huge number of battles, the battles of heavy, medium, light tanks, as well as ACS and PT-ACS, have been determined. The size of the map is 1000 by 1000 meters, the level of fights is from 4 to 11. But with the introduction of new game modes, such as "Counter Strike" and "Storm", many tactics of the battle have changed: new key positions, places for knocking down the capture of the base and The direction for heavy tanks was also divided. And so, we will analyze all the advantages and disadvantages of this combat mode and determine the correct tactics for this or that technique.

To begin with, it must be said that not only tactics have changed, but also the location of the base for the capture. Now she is alone and is in a ravine, in a square C9.

Upper base:

Ravine. The ravine is on the 7th, 8th and 9th lines of the map, that is to the left of your location. This is the direction of combat for medium tanks , as in standard combat mode. But, however, with the introduction of the new regime, the tactics changed slightly. Now the ravine is a direction not only for the ST, but also for heavy tanks , and PT-ACS . Anti-tank self-propelled guns can occupy bushes, in a square A8 or A9, for permanent damage to enemy tanks. Heavy tanks can break through the direction, using their powerful armor and good weapons, not allowing the enemy to begin capturing the base. While the heavy tanks have a fight, the averages, due to their maneuverability and speed, can drop into the enemy's side and, by applying a decent amount of damage, help their allies. The most important thing is not to let the enemy capture the base. The base is captured by one tank for four minutes, so you have a decent amount of time to stand up to the enemy. After you have broken through this flank, you can go to help the rest of the team battling around the stones.
Stones. They are on 1,2 lines of the map, to the right of your place of appearance. The main direction of heavy tanks and PT-ACS. The bases are relatively close to the clash of both teams, which is why   The SAU better go far away, so as not to let it light itself up to the enemy's light tank .
From the upper base there is a stone wasteland, where you can stand on anti-tank equipment and keep the direction, shooting through the main place of the collision. High and wide stones will protect you from shells of artillery and from shots of the enemy team. It is thanks to this support of PT-ACS that heavy tanks can deter this direction from the attack of the enemy team. Tanking their powerful armor, they can often not get penetrations and ricochets, because the enemy only sees their impenetrable towers. Therefore, it is very important not to get out and place the vulnerable spots for the shot. Hiding your body behind a stone, and, substituting the caterpillar, you can dissolve the enemy into a shot, which will give you time to roll back and give damage to it.
Such tactics will help you to restrain direction, which, probably, will lead the team to victory!
Centre. As with the standard battle mode, the center is the main place for playing on a light tank. However, you should be more careful: now, many enemy medium and heavy tanks are also fighting in the center of the map, as they often have to bypass the enemy to the rear, helping these allies.
The initial light of the enemy at the beginning of the battle is necessary to show how much one or another technique went to some direction, as well as indicate the position of the art-САУ until it left and stood in the bushes on the sides of the base. After all, most often the main amount of damage is caused by an artillery installation, so it is the most formidable enemy of heavy tanks.

Tactics games on the map of the Barrens in the Counter World of Tanks mode

If you went into battle on artillery, then for you the position is exactly the same as in the standard combat mode. And that is for the railroad. This setting of your ACS will save you from the light of the light tank and help you lead the team to victory!

Lower base:

The lower and upper bases are mirror, that is, the stones are to your left, and the ravine, this time, to the right. Battle tactics remain the same, but:
The artillery, which appeared on the lower base, must escape as soon as possible into the K3 or K0 cells, so that they are not lit up. In K3 is a large stone, which is able to hide the ACS from the shells of the enemy self-propelled gun and from the firefly.
In K0 there is a depression with dense bushes. Hiding in there, the artillery will not light up even thanks to a tank passing by. Having survived, you will help your team win, inflicting a large amount of damage on the enemy's lighted technique.
Remember that when playing for ACS, you need to move after each shot to exclude the chance of destroying your artillery on the tracer.

Capture the base.

If all the tanks of your team that kept the direction in the ravine, were destroyed, then you need to urgently go to shoot down the capture of the base. How to do it:
1. If your team still has a live light tank by the end of the fight, which is very rare, you should send it to shine the base. Then your artillery will help you bring down the capture of the base, it will give extra time for the heavy tanks of your team to reach and kill the remaining opponents.
2. If there is not one light tank left in your team, then at the initial stage of the capture you should go to the ravine. If you have time, you will bring a small chance to win.

And so, safely use these tactics and help your allies during the battle. Successful games and cheerful victories!


An example of the game on the map The Barrens regime is a oncoming battle.

Thoughts in hearing about the oncoming battle on the map of the Barrens.


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