Map WOT airfield tactics

The "Aerodrome" card is another new card after the patch 0.7.4. It represents a sandy location, something like " El-Haluf " and " Sandy River ". The card's dimensions are 1000 by 1000 meters, and the level of fights is from 4 to 11. The map has a lot of places for ambushes and there is enough room for a breakthrough on the flanks to the enemy's rear. At the top of the map is an airfield, which probably gave the name of the map, and in the lower a small hill, allowing you to monitor the good part of the map.
Approximate ways of traveling for all types of equipment.
Аэродром.jpg

The map is open and almost completely shot through by arta.
There are 2 main positions in the middle of the map.
On the water it's easier to deflate, and to attack in the center.
  1. The position allows you to light up the art and the main movements of the enemy at the beginning of the battle. But at the same time it shoots well, light and leaving down. Below the hill, deflow the passes, holding the defense.
  2. Position (Priority) is very important and there are major battles here.
You can climb the hill from the side and defy the position. There works fine art, so play neatly.
Because of the angle, show the tower and forehead, the strongest part of the tank.
If you successfully zadefili one of the directions, perhaps, to make a breakthrough. Until then, do not waste your HP and do the most damage.
It is advisable to attack the weak points of the enemy with the allies. Come on the side and quick analysis of the enemy.
Also possible rush in the rear, to destroy the art and Fri.
Separately, I note that "on the water" does not need more than 1-2 strands! If you go there third - turn around. Simplify the whole fight, and then die from the shots in the back.
Tactics.
But let's talk directly about tactical actions on this map. Both teams are practically in equal conditions: both of them have rest in small towns, which already allows them to defend themselves more successfully. Also, both bases are located on small elevations, which is very difficult to capture. Now let's talk about the differences. Which of the bases is more suitable for defense, and which one is hard to say for the attack. As for me, so the second team has a lot of shelters, respectively, and defend it easier. If we talk about tactics, then for both teams it is almost the same. The plateau located in the lower central part of the map in random battles will probably be like the hill on the " Rudniki ": it offers an excellent view of both the enemy base and the approaches to it. That is why the hottest battles take place in the central part of the map, not far from the airfield. There, and hide from the art is where an ambush on the evil can be organized. As for me, I felt most comfortable here in ST and PT. Why, you ask? It's simple: there's room for maneuvering on the CT, and there's plenty to hide. Art here, too, can shoot badly, although it is also safe to hide from it: in the folds of the terrain, behind the buildings. Specific tactics on this map is not yet available, because they play on it only on the test. But with certainty one can say one thing: the main strategic point will be the elevation at the bottom of the map, whoever seizes it will get the advantage. And to capture this very high ground can go both ST and TT, the rise is not so steep.
 
Secrets on the map Aerodrome.  

Location of tanks.
Heavy tanks . Since the card is open and the chamber is good for the art, we occupy any advantageous position, where we can not get and wait for the enemy, or we ourselves go to the meeting.
Medium tanks. The middlemen feel quite comfortable almost in all directions, but it's not advisable to go to the beach together with strands.
Artillery. The main position of artillery is the first line, from there you can freely throw at enemies.
Anti-tank ACS . Favorable places are many, you can stand near the base crouching behind a stone, or having stopped on a small hillock, the same for both repos.
Light tanks.    You can shine in any direction except the beach, as you will lose mobility because of great resistance. Basically, on the runway there is a movement of light tanks, and then a choice or strike artillery or passive light.
Here on this, probably, that's all. There are no specifics about tactics, just small outlines. But still it is progress. Great generals minds will still draw us a plan of action on this map, I hope, and then it will be possible to say something intelligible. But so far. That's all, tank friends, until new meetings and good luck on the battlefields.


Tactics on the map Aerodrome.

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