Map WOT Mines Tactics

Map Rudniki is known to players of the World of tanks for a long time, though they knew it then under a different name - Pagorki, and visually the map changed. The size of the map is 800 by 800 meters, and the level of fights is from 1 to 11. But the essence of it is the same. The mines are hilly terrain with a hill in the center of the map, a pond (or as the players say "water"), a small village in the upper right corner and an "island" on the left. We tried different tactics on this map, but still come back to the good old and tested. But this is a little lower. You can divide the card into key points.

Approximate ways of traveling for all types of equipment.

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Green points are strands or PT.
Yellow points - ST, LT.
Red dots are art.
Red areas are hot spots, key places of fighting.
Green arrows - shot through directions.
Yellow arrows - directions of attack CT.
The blue arrows indicate the direction of the TT attack.

Sector 1 is a hill. The most important position on the map. Still only ticking the clock, and the composition of the group, which popret on the hill, is already known. In the chat a bunch of screams "ST on the hill!", "Take a hill!", In short, everything is clear right away. They take it with great strength and, often it happens that the good half of the team will lay down its violent heads still on the rise. But that of the teams that took the hill, often wins the fight (although there are exceptions).

Sector 2 - Island and the adjacent "Water". Also an important strategic zone. It is best to restrain the enemy tanks that are rushing to the base through the "water". Also from here it is not bad to see the tanks of the enemy, which storm the hill, rising to it, they substitute the stern and sides. But let's analyze attacks from each database separately.

Tactics.

There is no special difference in the actions of both teams: both of them fly to the hill aki mountain sheep that would be the first to capture profitable positions. From the second base, you can do it faster, as people say (he checked personally - they do not lie). There are no specific tips for capturing the roller coaster, but if you take positions on the island before the enemy, you can help the allies great. Gorka often stormed CT and some bands that hurry. But it is better to do this only by medium tanks. Heavy tanks are best sent to protect the island and the "water". A couple of TTs there will keep the enemy fairly easily. The main group of heavy tanks is best to go to the square D7, D8. The presence of buildings will save them from enemy fire and bring the battle closer to the city type of fighting (which is much more customary for them). But there is one but. If st-ham does not manage to take a hill, then the strings under the mountain will have to be tight.

 
Hyde on the map Rudniki.

The attack from the first base, in principle, is the same - the capture of the hill.

The island is best covered with 2-3 strands. And the PT will help these tanks. CT, similarly to the second rep, also must capture the hill. Large forces of strands go under the hill in the square D7, D8. Art can also help tyazham draping from the base of the mountain or the city. That's all the wisdom.

Yes, there can be many attack options. And now the players are increasingly going to capture the roller coaster than before. And not only the CT participate in the attack. Let's see what will show the further development of events on this map. Maybe players will act somehow differently. But the fact that leaving a slide without attention is dangerous for life, so it's for sure. Well, that's it. Now it's for sure. All successful battles!


Secret places in the mines.

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