Ruinberg - Counter Strike WOT Guide
Tactics in the mode of "Counter Strike":
Light tanks (LT) :
The position of artillery in Ruinberg is very limited, so many teams pin their hopes on a successful light in the first minute of the battle. The road in the center of the map is on the mound. Tanks with a good view can detect an enemy on the base after barely stopping at her and go to their half of the map unpunished. Movable light tank with a competent cover can keep light on the green throughout the battle.
Medium tanks (CT) :
Medium tanks, as a rule, go along the avenue to the village, where they face their opponents. In the absence of light tanks, some CTs with good visibility can replace them. Possible and non-standard tactics: for example, the rapid impact of a group of medium tanks across the square or the capture of the avenue through a banana.
Heavy tanks (TT) :
Heavy tanks traditionally go to the city. The battle takes place on the main street and in the square. TT can also go for a banana.
Antitank Self Propelled Artillery Plants (PT SAU) :
PT SAU protect the approaches to the base, both in the city and on the green. The second option is preferable, because it is there that most often there are gaps, which can be used by enemy aircraft and CT. If the shock fist of heavy tanks in the city is weak, PT SAU can strengthen it and cover up the strings with fire from behind the church or replace them in the area of the square. However, one should remember about the small safety margin of the AP SAU, because of which they quickly lose in the standard exchange of blows from the TT.
Self-propelled artillery systems (ACS) :
The positions for artillery in Ruinberg are very limited. As a rule, players have to choose between security and good sectors of shelling. To make the right choice, you need to assess the strength of the teams and how the Allies distribute the map. The location is closer to the field and the alley allows to conduct an effective fire around the city. Some risky players direct their ACS to the city and attack the enemy from unexpected directions or even hit by direct fire.
Tactics in the Counter Strike on Ruinberg.
On Ruinberg, tactics in the mode of "Counter Strike" differ little from the standard. Teams start the fight a little more east than in the standard battle. The base is located on the square and shoots well, so its capture is very difficult. This circumstance prompts the team to the classic clash "wall to wall" in all the same familiar places: square, street, banana, village. Non-standard tactics take place when the attack vectors of teams go clockwise or counter-clockwise. That is, one of the teams "forgets" about the base and goes green, and the other team - on the contrary - in full force in the city. In such cases, the second quickly occupy the area and begin to capture the base, and the first attack them from all sides. It turns out, a kind of regime "Storm". It is for its unpredictability, random battles are so loved by the players. 
Light tanks (LT) :
The position of artillery in Ruinberg is very limited, so many teams pin their hopes on a successful light in the first minute of the battle. The road in the center of the map is on the mound. Tanks with a good view can detect an enemy on the base after barely stopping at her and go to their half of the map unpunished. Movable light tank with a competent cover can keep light on the green throughout the battle.
Medium tanks (CT) :
Medium tanks, as a rule, go along the avenue to the village, where they face their opponents. In the absence of light tanks, some CTs with good visibility can replace them. Possible and non-standard tactics: for example, the rapid impact of a group of medium tanks across the square or the capture of the avenue through a banana.
Heavy tanks (TT) :
Heavy tanks traditionally go to the city. The battle takes place on the main street and in the square. TT can also go for a banana.
Antitank Self Propelled Artillery Plants (PT SAU) :
PT SAU protect the approaches to the base, both in the city and on the green. The second option is preferable, because it is there that most often there are gaps, which can be used by enemy aircraft and CT. If the shock fist of heavy tanks in the city is weak, PT SAU can strengthen it and cover up the strings with fire from behind the church or replace them in the area of the square. However, one should remember about the small safety margin of the AP SAU, because of which they quickly lose in the standard exchange of blows from the TT.
Self-propelled artillery systems (ACS) :
The positions for artillery in Ruinberg are very limited. As a rule, players have to choose between security and good sectors of shelling. To make the right choice, you need to assess the strength of the teams and how the Allies distribute the map. The location is closer to the field and the alley allows to conduct an effective fire around the city. Some risky players direct their ACS to the city and attack the enemy from unexpected directions or even hit by direct fire.
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