Map of Live Oaks WOT tactics

There was a location in the game after the release of the patch 0.7.2 and many players really liked. This is the first American map with the introduction of the natural color of America of the 30s. The size of the map is 1000 by 1000 meters, the level of fighting is from 4 to 11. The map has a lot of palm trees, cotton plantations and wetlands. It seems as if he was in Florida and under the bridges just about alligators will gnaw through the bottom of the tank and devour the whole crew. Live Oaks World of Tanks is a very dynamic map: sit out at the base and shoot will not work. You still have to go to the enemy. Conditionally, the card can be divided into two zones: the city and the piece of iron. These are the main places for conducting battles.

Approximate ways of traveling for all types of equipment.

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The map has only 2 directions of movement of tanks. In the middle, in the swamp you can shine, but you will not leave alive.

Green:

  1. Position (Priority) - deals with the city for the defa and the breakthrough to the base. Also, from below, it is possible to enlighten the artifact, at the beginning of the battle.
Reds:
  1. Position (Priority) - also for strings. A place for clearance is selected between the houses (B4).
  2. Position is a bridge for both teams. You need to hold or retreat to the base.
Breakthrough occurs along arrows, avoiding contact with Fri in the bushes, and bases with the destruction of the art.
Harmful positions: position under the gland - H9. The usual place of collision opponents.
Not infrequently, the battle begins with an unequal number. There can be Fri, strings and art help!
Quick parsing of your allies, and you are left alone against a pile of reds.
And run away, you will not have time!

Successful position on Live Oaks.

Tactics.

For each of the bases, the tactics are approximately the same. The pressures of both teams are divided into two groups - one goes to the city, the other to the piece of iron. In the city it is safer for the strings: the art does not see the art there and only the TT of the enemy is to beware. On the piece of iron generally lafa. The hottest fights are burning out under the bridges. It is there where opponents meet. The card is also convenient for CT . Often, CT and LT are chased on the outskirts of a swamp (with the hope of seeing an alligator). It is not excluded and their use on other routes. It often happens that the main direction of their medium tanks choose a piece of iron. But there is a very narrow place and maneuverability of the ST, which allows them to survive is lost. You can also go to the city, but I would not like to get under the heavy hand of a TT. So as in one and the other team to send the CT better along the edge of the swamp. Moreover, art is not so far away from it. On the artillery map you can stand near the bases, hiding behind shelters. The hills and the bridge are the positions of the PT . There is, in principle, no difference between the first and second teams. The only thing that the TT of the second team in the city are the first to get there, it's better to go there, which can be considered a small advantage. But the first team can quickly get on the piece of iron. Advantage or not, it's hard to say. The place there is rotten enough: there is nowhere to hide, maneuverability is reduced to nothing and die there just to spit. So the first command, I would advise simply to protect the piece of iron. Fortunately they have where to do it. Warehouses, not far from the spa are a beautiful hideaway and all enemies as in the palm of your hand.

On this I will end. I think that after a while, we will already know the most diverse tactics on this map. In the meantime, all. Good luck to all!

Live map of Live Oaks.

See also other maps:


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