Map Wreath Robin WOT tactics

One of the oldest cards in the game. The size of the map is 1000 by 1000 meters, the level of fighting is from 1 to 11. A small village, a lake, a vast field, the ruins of an old church, a mill ... What else is needed for happiness? As soon as the game on this map has not changed. This is the very first card I saw in the game. Oh! Nostalgia ... The first battles on this map began and ended on the field. A bunch of "tractors" and ms1 flew to each other with shouts and also died. In short, it was fun. To date, the map has become a bit boring because the teams can stand and shoot all 15 minutes, each other, like in a dash, which is very tedious and boring. Such an action, although not called active, but they bear fruit. But now it's not about that. It is difficult to divide a card into any key zones. There are a lot of important positions (I do not speak sectors, positions). Conditionally, of course, but you can divide Malinovka in this way.

Approximate ways of traveling for all types of equipment.

Малиновка.jpg

Green points - strands or PT
Yellow points - ST, LT
Red dots are art.
Red areas are places of enemy concentration.
Green arrows - shot through directions.
Yellow arrows - directions of attack

Tactics.

The first key point is the mill area. This is probably one of the most important positions on the map. Who took it, that "king-mountains". From this point the village and the church sector can be clearly seen. This is the place of medium tank fights . Although the latest trends, strands   There, too, paved the path. In the sector, the church is guarded by PTs and TTs of the second team, who did not go to the mountain. Their task is not to let the light out and the STs that have flown to the art. In the sector the village, near the ruins, keeps the defensive redoubts of the TT of the first team.

At the very beginning of the battle, the location of the opposing sides' tanks is as follows. At the beginning of the battle, it's me, of course got excited. Take a minute on the 5th, I guess. When, already having plenty of shooting and getting some damage, happy and not very much, the players remember that they need to somehow win the fight. Leaving a few TTs and PTs on the base, groups of tanks are pushed to the position. Medium tanks go to the hill, and the cords remain in ambush (although some go together with the CT to the mill). It is at the mill and in the village that the outcome of the battle is decided. But let's look at the details of the commands separately.


Cheetah bushes Malinovka.

The first base. The tank strike group in the squares E9, D9 is divided: ST go to the mill, and TT remain. There are different opinions on this matter: whether it is necessary to go to the medium tanks for a mill or not. Sometimes rush CT together with TT in the village justifies itself. But do not throw a hill. If we put E7 in the square   Firefly , it will become much easier. Personally, I advise on the village to release a few strands that will distract the enemy from allies moving to the hill. Sometimes light is allowed to swamp, which is also quite effective. All responsibility for success in battle, falls on the shoulders of those crews that will attack the hill. Timely covering them with artillery fire located in the forest near the base, guarantees them unhindered advance into the rear of the enemy. But CT can be sent to the village. Then they will highlight the enemy who rises to the hill, and will enable the allies to destroy them yet on the way. The idea is not bad, but it's too risky, and the risk should be justified.

As for the second respa, the situation here is slightly different. First of all, you need to send light to the square J4. Thanks to this, it is possible to destroy most of the enemy's equipment still on the base, which will greatly simplify further actions. This is a feature of the second respawn. From the first such a number will not work. Although there are such craftsmen. Further actions are similar to those of the first team: the strings occupy positions near the church and wait. The same ST climb on the hill. Then you need to act on the situation: if the main enemy forces are on the hill, then the strings from the square B6 can safely move to the village. But this is fraught with consequences. If allied STs do not succeed, the flank and rear will remain open. Therefore, several strands are better to help CT on the hill and leave behind to cover the rear of 1-2 TT.

On this I will finish my opus, and I wish you more experience and credits in battles.


Tactics on the map Malinovka.

See also other maps:


MORE_PHOTO: Download / Download / Download / Download / Download / Download
МалиновкаМалиновкаМалиновкаМалиновкаМалиновкаМалиновка