Map Fire Arc WOT Tactics
Many of us, or go look at this map, will understand that it is an original copy of the location of Prokhorovka. However, this location changed lighting, scenery, sound and visual support during the fight to pass the long atmospheric during the battle. "Fire Arc" is a reference to the events of the Great Patriotic War in the Kursk salient, when in July 1943, took the biggest in the history of mankind tank battle between Germany and the USSR. Open rolling hills, divided by a railway embankment. Groups of trees provide an excellent shelter for the tank destroyer. Attacking, follow flanks. Defense, attack the enemy's flanks. Artillery has freedom of action, but it is extremely vulnerable to raids speed of light forces. The map size is 1000 to 1000 meters, and the level of fighting, from 3 to 11. The map refers to the type of year.
Exemplary ways to sidetrack for all types of equipment.
Tactics on the map.
Light Tanks : despite the seeming simplicity of the card, the role of a competent lighting on it is one of the primary. Light can be on the hill, passing through E. You can also do a passive light standing on the hill in the E1 box.
Medium Tanks : CT primary task - is taking a roller coaster with the subsequent control of the village. Grasp hill controls the whole area on this side of the glands.
Heavy Tanks : TT is better to split into two groups, and more is to take up positions in the alley, and a small group of activities in the village to support breakthrough CT on a hill. One of them (a very desirable TOP) becomes at the next crossing to the database, but do not move out with him. Thus, he will view the area on both sides, and be able to quickly take shelter in case of a breakthrough.
Anti-Tanks : the most typical place of action PT - this alley. Tactics standard - the maximum damage, maximum concealment. As a rule, the PT in neighboring cells with Arta, covering it, thus helping tyazham and the alley. But it is better to stay on the arts at a distance of two cells, thus giving her scope of action.
A PT-ACS : Work on Arte and top-end TT enemy, lit up by the Allied tanks.
In short, you can make one conclusion: occupy positions and wait for the reaction of the enemy or the information on the light. Yes, losing the first one will give out its plans ceteris paribus in Tierra del arc, or the one whose light will play worse
Hyde Fire Arc map.
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