Map Northwest WOT Tactics
North-Western this summer card is visually reminiscent of the landscape and the nature of the North American region with typical vegetation and mountain ranges in the atmosphere of early autumn. Map came with the release of patch 8.9, it is replete with buildings, hills, rocky shelters. Structures are mostly non-destructive, there are enough good position for heavy equipment and space for glare. At the same time there is also a good position for self-propelled guns, as well as footpaths and loopholes for medium and light tanks. Map is balanced enough for all kinds of technology and does not have a bright pronounced imbalance, because It has diagonal symmetry. The map size is 1000 to 1000 meters, and the level of fighting, from 4 to 11.
Tactics.
Let's talk a little about tactics. Since the card has a lot of hills and hills, plus a structure, the play here will be comfortable on any type of equipment. Now more about it, we explain who and where to go.
Exemplary ways to sidetrack for all types of equipment.
The fate of the battle is decided in the alley and the railroad, the conquest of which opens the safest and most tactically advantageous way to the enemy base.
Heavy tanks.
The attack on the w / e and the mall. Bushes, rocks and buildings to protect against fire board. After the assault w / e or alleys attacking TT offers the shortest path to the enemy. Attack on the shore. Direction for tanks with a powerful frontal armor. High rock protects against fire in the side, but on the forehead can shoot the attacking PT and ACS to "balcony" at enemy bases.
Medium tanks.
Support TT w / e and the mall. CT at the beginning of the battle pass under the hills, on which there are alley and w / d in the square A2 and win the advantage of allowing the Union to pass on the CT part of the enemy flank with minimal loss of strength.
Light tanks.
In the absence of major enemy forces in the center of the map, radiation therapy can take a sortie on the enemy base, maneuvering between numerous shelters. However, it is necessary to bear in mind that with the rise in the enemy base, the inevitable loss of speed will make attacking LT vulnerable to fire.
PT-ACS.
Support for attacks on the w / e and the mall. Out of the bushes on the hills in the squares E2 and B5-6 PT can shoot at enemies who have the imprudence to leave the cover on the opposite side of the flank. Also, these positions allow to fire at targets on the center of the map. Support TT on the beach. From the "balcony" on the bases in the squares K4 and D0 can be fired by TT on the bank and, if necessary - to protect the base from the invaders from other directions.
SAU.
The best position for the ACS - squares K2 and C0. From these squares shelled TT on the shore, protected only by the fire of the central part.
That's it, good luck to you on the battlefield.
Heavy tanks.
The attack on the w / e and the mall. Bushes, rocks and buildings to protect against fire board. After the assault w / e or alleys attacking TT offers the shortest path to the enemy. Attack on the shore. Direction for tanks with a powerful frontal armor. High rock protects against fire in the side, but on the forehead can shoot the attacking PT and ACS to "balcony" at enemy bases.
Medium tanks.
Support TT w / e and the mall. CT at the beginning of the battle pass under the hills, on which there are alley and w / d in the square A2 and win the advantage of allowing the Union to pass on the CT part of the enemy flank with minimal loss of strength.
Light tanks.
In the absence of major enemy forces in the center of the map, radiation therapy can take a sortie on the enemy base, maneuvering between numerous shelters. However, it is necessary to bear in mind that with the rise in the enemy base, the inevitable loss of speed will make attacking LT vulnerable to fire.
PT-ACS.
Support for attacks on the w / e and the mall. Out of the bushes on the hills in the squares E2 and B5-6 PT can shoot at enemies who have the imprudence to leave the cover on the opposite side of the flank. Also, these positions allow to fire at targets on the center of the map. Support TT on the beach. From the "balcony" on the bases in the squares K4 and D0 can be fired by TT on the bank and, if necessary - to protect the base from the invaders from other directions.
SAU.
The best position for the ACS - squares K2 and C0. From these squares shelled TT on the shore, protected only by the fire of the central part.
That's it, good luck to you on the battlefield.
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