Windstorm Card WOT Tactics
Windstorm is a winter map, its size is 1000 by 1000 meters, the levels of fights taking place on it from 4 to 11. On the map are two main directions on the flanks and the direction of support - through the center. Hot fights for domination in the city will take place on two bridges connecting a small plant with a central square. The team, which managed to break through the crossing, will get more opportunities to bypass the enemy and tactical maneuvers. Go to the rear of the enemy and provide support to the allies, destroying enemy artillery, you can through the north-west direction at the foot of the mountain. A lot of shelters and small differences in altitude throughout the route will fully realize the potential of fast, maneuverable equipment. The central diagonal is the shortest route to the enemy base, it provides an opportunity to quickly move forces and support allies on the flanks.
Approximate ways of attack for all types of equipment.
Tactics.
Since the location of the bases is at a decent distance from the city, and the bases are not protected by walls, as, for example, in Ruinberg, the advantage in this location is not a pledge for victory. The city should pay less attention than other areas. A fairly small amount of equipment for "reception" of citizens. For example, a pair of heavy fri will suffice to force an attack from the city to drown. Having made the city line, you still have to get out into the open space, and there it will be no longer sweet. Therefore, success on the other flank and center is the key to a successful fight at Windstorm, and the center must interact with the hilly flank.
How to play Windstorm.
See also other maps:
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